Arson Posted May 10, 2012 Share Posted May 10, 2012 (edited) Dogtags with Goals & Rewards This is one of my most customizable mods to date. It is not to be confused with the usual "Dog Tags" systems you see. While similar, it is definitely not the same. The concept is simple, players attack other players, and depending on your settings, gives them the option of stealing a "dog tag" upon defeating a player. Here's what you can do in the extensive staff panel: Change any of the language (words shown to the players) within the mod, as well as the label for dog tags. You can call them scalps, fingers, ears, dog tags, paperclips, whatever. Set how frequently you want players to be able to steal other players' tags. Create/Delete Goals for Players to achieve and receive rewards Turn on/off the modification entirely, for seasonal use. Turn on/off experience gains when stealing dog tags If the player reaches any of the goals set by you, they receive an event and the reward you set for that goal. This mod is an excellent way to get your players active and involved in the game. The price for this mod is a cheap $10 As with all my mods this includes full support and updates for life. View Screenshots and Purchase this Mod through WebGameMods.com Alternatively, if you have an MCCodeMods account you can purchase my Dogtags with Goals & Rewards Mod through there. Edited June 2, 2012 by Arson Quote Link to comment Share on other sites More sharing options...
KyleMassacre Posted May 10, 2012 Share Posted May 10, 2012 well looks like another mod i have to buy smh lol, its lookin good though i like this one Quote Link to comment Share on other sites More sharing options...
Arson Posted May 10, 2012 Author Share Posted May 10, 2012 Thanks I'm glad you like it :) There's more where that came from ;) Quote Link to comment Share on other sites More sharing options...
Cronus Posted May 10, 2012 Share Posted May 10, 2012 Here is the link to purchase from mccodemods.com instantly: http://www.mccodemods.com/mods.php?ID=73 Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted May 11, 2012 Share Posted May 11, 2012 Well missing the screenshots.... on the mccodesmods.com Quote Link to comment Share on other sites More sharing options...
Cronus Posted May 11, 2012 Share Posted May 11, 2012 Well missing the screenshots.... on the mccodesmods.com ha, you are correct. added :) Quote Link to comment Share on other sites More sharing options...
SaMz Posted May 11, 2012 Share Posted May 11, 2012 Just purchased this mod looks great, However i am having a few problems.. $db->free_result($od); is an undefined function and its giving me a few errors, did you miss any global_func inputs in the installation files? Quote Link to comment Share on other sites More sharing options...
Arson Posted May 11, 2012 Author Share Posted May 11, 2012 Just purchased this mod looks great, However i am having a few problems.. $db->free_result($od); is an undefined function and its giving me a few errors, did you miss any global_func inputs in the installation files? That's strange, $db->free_result() is a function that comes with the engine, and is used in the other attack_mug/hosp/etc files in the exact same manner. I actually gutted one of them and kept the basic calls to user data and gang respect queries in tact, which is why the $db->free_result() function is even being used in one of my mods lol.. On that note I haven't had any errors with it in my development environment (v2.0.4). On another note I can't see any real reason to even have that line in there in the first place. If you take those two lines: $r = $db->fetch_row($od); $db->free_result($od); And replace them with this: $r = mysql_fetch_array($od); Not everyone should have to do that, I am imagining its probably a breaking change they made between 2.0.4 and 2.5 (assuming youre running 2.5?). Regardless, I will get the files on MCCodeMods updated with this fix as soon as I get a hold of Cronus. Quote Link to comment Share on other sites More sharing options...
SaMz Posted May 11, 2012 Share Posted May 11, 2012 Im using V2.0 i believe, My game is old and modified by me so i havent upgraded to the new versions. I will upgrade my attacking files and see what happens. Thanks for the reply. Quote Link to comment Share on other sites More sharing options...
Arson Posted May 12, 2012 Author Share Posted May 12, 2012 Thanks for the reply. Not a problem, let me know how it goes. Quote Link to comment Share on other sites More sharing options...
Arson Posted May 13, 2012 Author Share Posted May 13, 2012 You can now purchase this mod and receive it instantly through MCCodeMods.com http://www.mccodemods.com/mods.php?ID=73 Quote Link to comment Share on other sites More sharing options...
Arson Posted May 13, 2012 Author Share Posted May 13, 2012 We know. I am sure just saying bump would work the same. Didn't see that Cronus had already posted, however I am sure my redundant post still contributes much more value to this thread than you unnecessarily pointing it out. Thanks for the bump though. Quote Link to comment Share on other sites More sharing options...
Arson Posted May 13, 2012 Author Share Posted May 13, 2012 Maybe so, but feel free to ask me if I care ;P Don't even care enough to ask if you care. Quote Link to comment Share on other sites More sharing options...
Cronus Posted May 13, 2012 Share Posted May 13, 2012 nothing like a good ol' fashioned CE pissing match Quote Link to comment Share on other sites More sharing options...
Arson Posted May 14, 2012 Author Share Posted May 14, 2012 nothing like a good ol' fashioned CE pissing match It really is quite nostalgic :P Disguised bumping ;) Yes...you all desperately need a dogtags mod for your game! Quote Link to comment Share on other sites More sharing options...
Ishraq Posted May 14, 2012 Share Posted May 14, 2012 This mod seems interesting and looking forward in buying this. Quote Link to comment Share on other sites More sharing options...
Ishraq Posted May 14, 2012 Share Posted May 14, 2012 What's the difference? http://makewebgames.io/showthread.php/32758-mccodes-Dogtags-30-00 Quote Link to comment Share on other sites More sharing options...
SaMz Posted May 15, 2012 Share Posted May 15, 2012 What's the difference? http://makewebgames.io/showthread.php/32758-mccodes-Dogtags-30-00 The price and you wont probably wont get a hold of Zero anymore. Quote Link to comment Share on other sites More sharing options...
Ishraq Posted May 15, 2012 Share Posted May 15, 2012 The price and you wont probably wont get a hold of Zero anymore. Zero's left forever? Quote Link to comment Share on other sites More sharing options...
Lithium Posted May 15, 2012 Share Posted May 15, 2012 Zero's left forever? Considering his last post is 3 years old... do the math... Quote Link to comment Share on other sites More sharing options...
Arson Posted May 15, 2012 Author Share Posted May 15, 2012 As SamZ pointed out, my price is 1/3 the price of Zero's mod. I am also around to provide support and updates for my mod. With my mod there are no unique dog tags, or dogtag points, or a hall of fame (although I like the HOF idea and will probably add that to mine in some way or another) Its more of an acheivement type system for the attacking. You can decide how frequently players can get dogtags from another player through the staff functions. Take a look at the staff screenshot for a moment. Notice the frequency options: If the frequency is set to no restrictions, Player A can take a tag from Player B as many times as they want. If the frequency is set to "Once per player", then Player A can only take one dogtag from Player B, ever. The once per X hours/minutes options are self explanatory. Now take a look at the goals section at the bottom of the staff page, this enables you to set "Goals" for players to reach. Once they obtain the required amount (set by you) they receive an event and are automatically credited with the reward you set. Using the frequency settings you can decide how hard it is to reach those goals. This part alone gives players something to strive for. You can use the mod for seasonal contests (hence the on/off switch), or make a whole plethora of goals and use it as a sort of Achievements system for your attack system. Id be willing to bet that your players will love this feature. Oh yeah and you can change them from dog tags. If you want the players to take "Scalps" instead, simply change the language settings. I've done my best to make this mod as customizable as possible without messing about in the code. If anyone has any suggestions that theyd like to see in future updates of the mod let me know. I do have a couple things planned so far. 1) A page that shows players the goals they need to meet and the rewards for said goals (that can be turned on/off like the mod. 2) Hall of Fame for dog tags taken Quote Link to comment Share on other sites More sharing options...
Arson Posted May 17, 2012 Author Share Posted May 17, 2012 Possible 3 year and 1 day absence minus 3 years equals we'll be seeing him soon then? The art of being a wise ass is making sure logical holes can not be shot in your reply. You officially have me confuss. Quote Link to comment Share on other sites More sharing options...
Ishraq Posted May 17, 2012 Share Posted May 17, 2012 Considering his last post is 3 years old... do the math... No need. Ive seen people come back after many more years than that. Quote Link to comment Share on other sites More sharing options...
Arson Posted May 18, 2012 Author Share Posted May 18, 2012 No need. Ive seen people come back after many more years than that. Yeeeeeeah I think I was gone (from MWG) for about 4 or 5 years. They always come running back ;) If you already have Zero's dogtags mod, don't write mine off just yet. It functions completely differently, there is no "dogtag points" or point shops. It simply credits a reward, like an achievement of sorts, after the player collects X amount of "tags". So if you already have "DogTags", you can easily change what my "tags" are called to suit your game, and give players yet another reason to love your battle system. Heck you can make it "Kidnapping Grandmas" instead of "Dog Tags". When I make a mod these days I focus as much as I can on flexibility and customization. If you can think of anything else that could be added to this mod please feel free to let me know. I would really like to improve on my current creations as much as I like creating new ones :) Quote Link to comment Share on other sites More sharing options...
radio_active Posted May 20, 2012 Share Posted May 20, 2012 Yeeeeeeah I think I was gone (from MWG) for about 4 or 5 years. They always come running back ;) If you already have Zero's dogtags mod, don't write mine off just yet. It functions completely differently, there is no "dogtag points" or point shops. It simply credits a reward, like an achievement of sorts, after the player collects X amount of "tags". So if you already have "DogTags", you can easily change what my "tags" are called to suit your game, and give players yet another reason to love your battle system. Heck you can make it "Kidnapping Grandmas" instead of "Dog Tags". When I make a mod these days I focus as much as I can on flexibility and customization. If you can think of anything else that could be added to this mod please feel free to let me know. I would really like to improve on my current creations as much as I like creating new ones :) If you want some ideas arson, maybe an option for a time period and a 1st 2nd and 3rd winner prize for the most tags ;) Maybe also an option to adjust the amount of dog tags someone can take off another. Quote Link to comment Share on other sites More sharing options...
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