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Redux rantles


rulerofzu

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Personally i think Redux was quite unique and the file structure i put in was quite impressive specially considering i made the base version of that structure script when i first thought of making my own engine (3 years ago) it was just a updated version of my previous enlightenment. unique easily compared to any other MC product out there including any updated illegally sold versions.

anyways back to subject new features are being added to MD as we speak unique and obviously recoded structures of mods old and new, Have fun guys and i look forward to see you guys on there.

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Your kidding Paul? Well I hope you are as moving files into directories and then calling them from there isnt exactly impressive nor is it unique and the code well you restricted that to the point of it being useless.

As a base engine even with the restructure its less impressive and a poorer version than any other version. If I was to recommend a version then it would not be redux.

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it was restricted for a reason mate although i created functions to account for most restrictions although please message me if you would like to continue this conversation as this is not really on topic.

i was quite impressed with

 function gen_url( $url, $main = false, $admin = false ) {
         if ( !empty($url) ) {
     if ($main == false) {
return 'invalid link';
    } elseif ($main === 'hidden') {
return '<input type=hidden name=page value='.$url.' />';
    } elseif ($main === 'get' && !empty($admin) ) {
return '<input type=hidden name='.$admin.' value='.$url.' />';
    } elseif ($main == true) {
return sprintf(''.(($admin==false)?'index':'staff').'.php?page=%1$s', $url);
    }
         } else {
return (($admin==false)?'index':'staff').'.php?page=index';
         }
return false;
 }

at the time.

personally i think a person with a game which is purple overkill (nice rename that would be) judging anything i've done is quite amusing...

PM me talk soon have a lovely day.

Edited by Paul Evans
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look at structure of programming it's a art not unlike graphics you can tell someones ability of programming by the graphics of the website quite easily although sometimes they just hire a bad graphics designer it does depend i was only implying that the graphics purple is overkill on his website IMO im sure the players enjoy the new approach to graphics on his website as it looks from the outside quite old.

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You can't tell how well programmed a website is from the look of it... programming may be an art in some people's eyes, but saying it's what makes a website look beautiful is as strange as saying a beautiful website will always be secure.

 

it was restricted for a reason mate although i created functions to account for most restrictions although please message me if you would like to continue this conversation as this is not really on topic.

.

Can I ask why?

Edited by Dominion
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look at structure of programming it's a art not unlike graphics you can tell someones ability of programming by the graphics of the website quite easily although sometimes they just hire a bad graphics designer it does depend i was only implying that the graphics purple is overkill on his website IMO im sure the players enjoy the new approach to graphics on his website as it looks from the outside quite old.

Actually the designer is quite in demand if not actually flat out and employing people to take on the work load.

But hey lets put this to rest. My game 10k profit your engine not released..your game not released.

Says it all.

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first off does anyone fancy splitting the thread to chit chat since obviously this is out of the original subject and will continue.

Dominion the restrictions depending on what is being talked about were not long term thought out originally although i then accounted for any minor restrictions with functions and gave examples of working scripts i mean the entire website worked did it not?

RulerofZU yeah im sure the designer isn't to blame i was simply giving my speculation. 10 profit in 1 year that's impressive good on ya. My engine is on hold and i've had alot of personal issues lately so not had much luck with getting time to code in the last 7 month also CG is just the example website of the engine not a game unless i see fit to release it for playing.

Killah City was although a game dying until i joined the team and produced new features and it made a good 10k easy for the owners in the last 5 months before it was sold for a undisclosed price.

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Dominion the restrictions depending on what is being talked about were not long term thought out originally although i then accounted for any minor restrictions with functions and gave examples of working scripts i mean the entire website worked did it not?

Getting something to work is one thing... making it usable/fit for purpose is often something completely different. Lite "works", but you can't use it straight off the bat and expect to be successful. As for not thinking it out long term I really don't see how that's a valid reason for a restriction in a product. You're still the one who forced the limitation.

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i use my own method of setting out script but don't we all?

yeah the folder system is simple but considering when i created it i was quite impressed although i have to agree the system does lack a lil but it is only a engine of which people base a game on it's not the entire game everyone who buys mc edits it slightly (not all but most employ or are a programmer).

Personally no i never added any images or css but the template system added by Alan Bertrand was quite impressive, are you sure you have redux?

JS does give slight restrictions i didn't see much point in restricting it any further. You could well say i never added AJAX scripting also for the same reason but there are many libraries out there for people to get ajax scripts and JS.

Personally i think 2.5 was a great spin off script from MC 3.0 will most likely have new and improved 2.0.3 features.

did anyone notice the primary/secondary currency edit features i added that took awhile even if i used a multi file editor try it to 2.0.3 and let me know how long that takes.

Yeah Luke each to there own :)

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i use my own method of setting out script but don't we all?

yeah the folder system is simple but considering when i created it i was quite impressed although i have to agree the system does lack a lil but it is only a engine of which people base a game on it's not the entire game everyone who buys mc edits it slightly (not all but most employ or are a programmer).

Personally no i never added any images or css but the template system added by Alan Bertrand was quite impressive, are you sure you have redux?

JS does give slight restrictions i didn't see much point in restricting it any further. You could well say i never added AJAX scripting also for the same reason but there are many libraries out there for people to get ajax scripts and JS.

Personally i think 2.5 was a great spin off script from MC 3.0 will most likely have new and improved 2.0.3 features.

did anyone notice the primary/secondary currency edit features i added that took awhile even if i used a multi file editor try it to 2.0.3 and let me know how long that takes.

Yeah Luke each to there own :)

McCodes should just leave their business as it is. It was a valiant effort at the end, you wasted time, and lost alot of respect, not only because you did it, but how it didnt solve alot of thing, and added some new things for mwg to recieve 274494 more of the same post of. Their lite isnt good, V1 isnt good, V2 isnt good, Redux isnt good. What will chance for V3?

Oh by the way paul, the file system sucked. Why use a silly array for files, theres a function called file_exists that will do a much better job.

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Never said the problem couldn't be solved, I believe it's the method used in Dayo's Gangster legends updates, and have seen it used in a few other programs without a problem. I was just pointing out it could be a potential threat if done wrongly. In this case the array does it's job. He could have also use the scandir() to create an array of files rather then typing them all out. May not have been the best way, but it would work without any issues (once again if done correctly).

My opinion - The array was not really a "silly" move. Just added a small extra task when adding a feature to the game.

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  • 2 weeks later...

Danny im gutted i lost your respected </sarcasm>

I used a array because at the time it was a fun method to work with were always learning no matter what we say and at the time i thought array would be worthwhile although i do appreciate the criticism and please do continue.

I have to admit the array does show some complications in future adding of the files although it's still quite a easy method to add a new file.

Edited by Paul Evans
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I do not have access to the last version of the code, but from what I hear is that it adds little to no functionality to the previous version, maybe some security patch, and a little bit of admin more... but yet without offering any content for a game to start with, and having a more complex / difficult to navigate (for the developer) code.

If those statement are true, again I can't really judge but only get it from the overall feedback, I can agree with the complainers that the Redux version doesn't really bring anything. Also, sadly, the first releases of Redux did contain issues, which means it created even yet an incertitude for the early adopters and shined bad light on the whole thing.

This demonstrate the needs of a good beta phase, and instead rushing with a release try to pin out things first.

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We did have a set BETA time which many issues were fixed, even some of the people complaining here were on during beta and they never said anything (granted they never had access to the script then) but some of the issues they have gone on about GUI wise never were put to me. Dev side im sure change does make complications you can't take a turd polish it and call it gold (that's a example im not referring to MC being turd).

as a developer i was a large supporter on hating on MC previously but when i joined the team and saw it from the other side you get a little enlightened into the pressure people add onto you too produce a script upto their standards although everyones standards suddenly go up when they look at MC codes. a percentage of CE/MWG originated from MCC and progressed forward originally they don't disrespect it but eventually they learn some things should of been done another way although the original version of MCC was released rapidly due to a leak and v2 wasn't far behind it people still suggest its crap. Personally i think it's a game and a learning ground for developers. Everyone has to start somewhere and im sure everyone here would do something differently to another to improve on the script.

Redux could easily be made into a game if you review the script properly you could improve on it like on v2 and previous versions but still it's what it says on the tin a out the box game.

I personally don't care if i lost peoples respect for working with MCC in my mind i believe i improved on v2 and then went a little drastic and produced redux sadly was a little too far for people with limitations and expectations from previous versions of MCC.

The future will be better but i do wonder how many people bought Redux and looked at it for 5 mins then closed the file. that's not reviewing by the way it's just looking at something complicated and saying #### that.

Alain i can give you a copy to review if you'd like specially due to your contribution to the theme changing script added. give me a message ill send you one over.

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For me you certainly didn't lost respect, actually I think it's great you did something for McCode, even if it didn't please all (which is actually impossible). What I don't find normal is the lack of reactivity of the 2 main owners... I mean, come on, how many messages did they post about it? What was their contribution on the code or the community lately (last X years)? And did they actually listen to user requests? I'm not sure...

For your proposal of the review, honestly I don't know what I could do with it. If the code is good, saying I like it would change something? And if I don't like the code? Also what will I gain from it? Nothing... no sorry better to keep my hand out of it.

You may wonder why I did wanted to participate and come with this simple template system, easy, I thought it would be a shame to have an engine without having the possibility to edit the look in an easy way... therefore wanted to help the community with my knowledge... A little gift if you want so.

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For me you certainly didn't lost respect, actually I think it's great you did something for McCode, even if it didn't please all (which is actually impossible). What I don't find normal is the lack of reactivity of the 2 main owners... I mean, come on, how many messages did they post about it? What was their contribution on the code or the community lately (last X years)? And did they actually listen to user requests? I'm not sure...

For your proposal of the review, honestly I don't know what I could do with it. If the code is good, saying I like it would change something? And if I don't like the code? Also what will I gain from it? Nothing... no sorry better to keep my hand out of it.

You may wonder why I did wanted to participate and come with this simple template system, easy, I thought it would be a shame to have an engine without having the possibility to edit the look in an easy way... therefore wanted to help the community with my knowledge... A little gift if you want so.

Well said BERT Pul proved he can give the goods granted it wasnt his fault it had an unopen reception

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I only offered because you referred to not reviewing the script although i do understand you don't want to review it. thanks to you for your contribution anyways and yeah a gift to the community is always nice and im sure the people who use redux appreciate it.

Thanks Illusions nice to see you around still mate.

Yeah the owners are not really active but i believe the pair of them are in college/uni at the moment so it is difficult for them to find time to be available at the moment.

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