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Posted

Yes finally. :D

I'm opening the game for a very limited beta test for a week or so, to have a few people kick the tires and let me know what they think. The game itself took around 2 1/2 months, 9 dedicated artists doing stuff in their spare time, $800 budget (not much for a game like this actually) and more hours debugging endless little PHP errors than I can count (does the } symbol go here or there?). Without the amazing help of several people here, it wouldn't have happened (they know who they are). But I think the end result is pretty decent, I think.

The game pits you as a small-time street punk, with $1,000 and a dream of taking over the streets. There are over 240 items, dozens of features (and more to be added) and what I think is a solid, well-balanced game with lots of little surprises.

Beta is by invitation only, and i'll select people from the pool that email me at: [email protected]

I welcome all; experienced MCC game players/coders, newbies, and everyone in between. Around 10-20 players will take part in the beta, and will be expected to let me know what they think, and play the game actively for a few days or so at least. Bugs, balance issues, security issues, feature suggestions, etc can all be freely reported, and odds are characters will cleared at the end of the beta. Features/costs, etc will change during the beta, so be aware of that.

Thanks!

Posted

Yeah, login could do with some work. In-game layout is very good though, simple and blends in nicely :) Maybe on the login, put the forms in the middle and add some more stuff so it's not so empty. Maybe use another effect other than Bevel & Emboss for the text.

  • 2 weeks later...
Posted

Game is now officially open, and home page has been redesigned quite a bit - (hopefully) better on the eyes. Feedback on the game itself has been good: balanced, solid and a little tough to get going, but fair. Feel free to give it a shot. :)

Posted

Thanks Jordan! I know you don't just hand out compliments, so it means something. :)

I honestly think the old template didn't look THAT bad, it just needed cleaning up, organization and 'CSS' ing, so to speak.

Posted

agreed, i have/do use clan templates for some projects but i always leave the credits in

btw i tryed to register the capch failed 4 times when i clearly typed what was there case for case plus the html breaks, probley where your die()'ing or exit'ing the script

Posted
Yeah he deffo needs a Captcha

 

and yeah, he could do with adding the footer back in, Unless he paid to get them legally removed

you cant get them removed can you?

Posted
You need to make sure and type the capatcha thing underneath the display itself...it confused me a few times too. I'll need to alter it a bit.

We do know, We've all worked with MCCodes a while now =P

You need to install a new one... It's crappy.

Posted

As a staff member at Clan Templates they do request you leave the maker in the script.

If for w/e reason you do not, At least leave it in the source code.

Posted

Yeah it isn't great...I replaced the in-game one with a capatcha I bought on here, and it works well. Wonder if I could use it for here too..hmm.

Note: I tried registering a few times, and it seemed to work fine when I typed in the right thing.

Posted

All of that stuff plastered on it made it look unprofessional. However, I agree that to give credit somewhere is very fair: I added all of the full, original credits back to the source code on top of the main page.

Posted

That should keep the owners appeased :)

What I plan on doing, as I'm using one of their templates as well

Is putting a Thank you to "yadda yadda at Clan Templates" at like the bottom of my login or register

Or maybe even have an affiliates page

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