mdshare Posted August 10, 2009 Posted August 10, 2009 So what is this post, just getting imput from potential players (game owners) Options 1. don't release as engine, just a pure game 2. release as a paid engine 3. release core for free (not opensource), and modules to obtian paid (eg space, medieval, crime, etc), 3rd party developers licenses (so 3rd parties are allowed to make modules for it) 4. release as a paid engine, with limited customers (pre-donate dev fund, with full access to the dev process) (building something from scratch does cost time) So input welcome Quote
Taxed Posted August 10, 2009 Posted August 10, 2009 Re: Next Generation Browser Game Engine - Input Request Any way you could clarify the question? I cant give an accurate answer with a question like. "So what is this post?" Quote
Cod Phoenix Posted August 10, 2009 Posted August 10, 2009 Re: Next Generation Browser Game Engine - Input Request LOL i only have one word confused.com XD Quote
wolfe Posted August 10, 2009 Posted August 10, 2009 Re: Next Generation Browser Game Engine - Input Request Really depends if you want to run a game or if you want to run the engine as a business. I would say 2 or 3... you would want to get the engine out there. Quote
wolfe Posted August 10, 2009 Posted August 10, 2009 Re: Next Generation Browser Game Engine - Input Request You would want to get the engine out there... (handled better than some other engines of course) and then possibly make money off the mods,etc. Quote
Taxed Posted August 10, 2009 Posted August 10, 2009 Re: Next Generation Browser Game Engine - Input Request The third option is probably the most profitable. It allows even those with low budgets to build a working game. However, I dont see the sales being fantastic unless the engine is released as a playable game before hand. If you can prove the game engine is intuitive and popular then you will no doubt be ina good position to distribute the engine. Unless you want to make big bucks less often, in which case option three is the better long term business plan. But would still need to be proceeded by option one. Quote
shedh Posted August 11, 2009 Posted August 11, 2009 Re: Next Generation Browser Game Engine - Input Request If it is what engine Md has shown me then i would buy all rights for the engine, in one word i can just say this engine is simply "unique" Quote
a_bertrand Posted August 12, 2009 Posted August 12, 2009 Re: Next Generation Browser Game Engine - Input Request Then I wish I could have seen too :-o What I can add, is that most people think about the all too common McCode as the base engine, and simply rewrite something which does about the same kind of games. That's certainly not the only kind of web game we can have. So maybe people should open their mind a bit and look what is out there beside their standard web games. Without particular order, nor pointing the best games a few comes to my mind: - Puzzle pirate - Adventure quest (and the others which are from the same company) - Runescape - Fragoria (only in german I believe at the moment) - Dark orbit And we could go on forever. (I didn't included my own game on purpose) Now imagine you have a new game engine like one of those, don't you think it would make sense? I would say so. The price and the pricing model depends a lot on the kind of game. For something like puzzle pirate, then you can have a basic world for free, and each kind of location / puzzle need to be bought on top, and that may work. For the others I'm kinda unsure. Quote
Taxed Posted August 12, 2009 Posted August 12, 2009 Re: Next Generation Browser Game Engine - Input Request If it is what engine Md has shown me then i would buy all rights for the engine, in one word i can just say this engine is simply "unique" If its one of Md's then I have no doubts that it will be a truly unique engine. Personally I look forward to seeing it in action. Quote
UltimaRatio Posted August 13, 2009 Posted August 13, 2009 Re: Next Generation Browser Game Engine - Input Request My personal opinion, is that there should NOT be ANY, game engines available for download!!! These game engines simply give noobs, that only know how to declare a variable in php, create a game. And that game will be absolutely(!!!) no different than the other games made from that engine. It's just a waist of your time, for your game won't be any different from tens of others. A game HAS to be unique!!! A game has to be designed and coded from scratch!!!!!!!! Players don't want to play the same game only with different graphics all the time; players want a variety of ideas, where they can choose what genre/type of game they want to play. I have never used any engines, i have only been working on one game for 1 year and 8 months now... And I am going to spend 2 more months coding it, but I'll be sure that there is no such game on the English speaking web Quote
oxidati0n Posted August 13, 2009 Posted August 13, 2009 Re: Next Generation Browser Game Engine - Input Request My personal opinion, is that there should NOT be ANY, game engines available for download!!! These game engines simply give noobs, that only know how to declare a variable in php, create a game. And that game will be absolutely(!!!) no different than the other games made from that engine. It's just a waist of your time, for your game won't be any different from tens of others. A game HAS to be unique!!! A game has to be designed and coded from scratch!!!!!!!! Players don't want to play the same game only with different graphics all the time; players want a variety of ideas, where they can choose what genre/type of game they want to play. I have never used any engines, i have only been working on one game for 1 year and 8 months now... And I am going to spend 2 more months coding it, but I'll be sure that there is no such game on the English speaking web Good for you. I like your response. There's no point exaggerating MD's engine, as simply "unique" doesn't give us a insight. For all we could know it could be horribly unique, or excellently unique. All in all, I'm just going to have to see with what I'm competing with (if). Quote
UltimaRatio Posted August 13, 2009 Posted August 13, 2009 Re: Next Generation Browser Game Engine - Input Request There's no point exaggerating MD's engine, as simply "unique" doesn't give us a insight. For all we could know it could be horribly unique, or excellently unique. I am not at all exaggerating Md's engine. This is simly what i noticed on this forum a lot, most people use some engines and than, they simply modify it a lil bit. And I was just giving my personal opinion on the subject. As for the "uniqueness". Everyone must have at least an idea/vision of what an ideal game is. Or if you don't, try to come up with something interesting. If you think that the idea is worth spending your time on it, than look for help from others(not in coding, but rather in: testing, game design, graphics etc.). Or do everything by yourself. It does not matter if it's "horribly" or "excellently" unique, it still is unique. If you're devoted to the idea, than it'll come out great! Quote
mdshare Posted August 15, 2009 Author Posted August 15, 2009 Re: Next Generation Browser Game Engine - Input Request it's not based on mccode at all, heck not a single line comes from mccode or any other game engine example of what eg a items, db itemdata field holds a:5:{s:8:"base_dmg";i:10;s:6:"reload";d:2.29999999999999982236431605997495353221893310546875;s:5:"shots";i:16;s:7:"effects";a:2:{s:6:"Poison";i:2;s:4:"Slow";i:5;}s:10:"attributes";a:1:{s:6:"Health";i:10;}} it's just a total new approach , stepping away from the classic ones... downside is that the requirements are way higher to run it so leaving out people that can't afford a dedi The system itself will be module based, so eg adding a modification will be simply uploading in the mods folder. Admin CP will fetch it and ask to activate, delete once activated it gets added to the admin cp with the options for that certain mod and to activate it ingame or not... And yes first priority is the backend and usability for the owner as a excellent admin cp Now due to the structure, any theme could be made with lil or no effort It also reduces the need of a webdesigner/gfx artist with a extremly large portion. Quote
Sim Posted August 15, 2009 Posted August 15, 2009 Re: Next Generation Browser Game Engine - Input Request ive seen a game using something like a:5:{s:8:"base_dmg";i:10;s:6:"reload";d:2.29999999999999982236431605997495353221893310546875;s:5:"shots";i:16;s:7:"effects";a:2:{s:6:"Poison";i:2;s:4:"Slow";i:5;}s:10:"attributes";a:1:{s:6:"Health";i:10;}} before. can't remember the name of it. Quote
BlueDevil23 Posted August 15, 2009 Posted August 15, 2009 Re: Next Generation Browser Game Engine - Input Request ive seen a game using something like a:5:{s:8:"base_dmg";i:10;s:6:"reload";d:2.29999999999999982236431605997495353221893310546875;s:5:"shots";i:16;s:7:"effects";a:2:{s:6:"Poison";i:2;s:4:"Slow";i:5;}s:10:"attributes";a:1:{s:6:"Health";i:10;}} before. can't remember the name of it. McCode? lol. McCode uses serialized strings somewhere, forgot where though. Possibly items or weapons, specifically(probably wrong though). Quote
Haunted Dawg Posted August 15, 2009 Posted August 15, 2009 Re: Next Generation Browser Game Engine - Input Request ive seen a game using something like a:5:{s:8:"base_dmg";i:10;s:6:"reload";d:2.29999999999999982236431605997495353221893310546875;s:5:"shots";i:16;s:7:"effects";a:2:{s:6:"Poison";i:2;s:4:"Slow";i:5;}s:10:"attributes";a:1:{s:6:"Health";i:10;}} before. can't remember the name of it. McCode? lol. McCode uses serialized strings somewhere, forgot where though. Possibly items or weapons, specifically(probably wrong though). Item's use field's use the serialized string's. Quote
Faz` Posted August 15, 2009 Posted August 15, 2009 Re: Next Generation Browser Game Engine - Input Request My personal opinion, is that there should NOT be ANY, game engines available for download!!! These game engines simply give noobs, that only know how to declare a variable in php, create a game. And that game will be absolutely(!!!) no different than the other games made from that engine. It's just a waist of your time, for your game won't be any different from tens of others. A game HAS to be unique!!! A game has to be designed and coded from scratch!!!!!!!! Players don't want to play the same game only with different graphics all the time; players want a variety of ideas, where they can choose what genre/type of game they want to play. I have never used any engines, i have only been working on one game for 1 year and 8 months now... And I am going to spend 2 more months coding it, but I'll be sure that there is no such game on the English speaking web Good for you. I like your response. There's no point exaggerating MD's engine, as simply "unique" doesn't give us a insight. For all we could know it could be horribly unique, or excellently unique. All in all, I'm just going to have to see with what I'm competing with (if). No offence, but I don't think your engine will compete with this. Its just unique, md has spent a lot of money, and he's shown me some of the things he's bought (not giving too much away) and heck, text based is the wrong word for it. There are only a few engines out there that are totally *unique*, a_bertrand's for example. I love his engine, had a lot of fun playing a game with that engine, but back to the point. I recommend you keep this unique as a game, you'd hopefully get more and more players and that would lead to more money, hopefully more than what you would get if you were to sell copies of the engine. Quote
Adil Posted August 15, 2009 Posted August 15, 2009 Re: Next Generation Browser Game Engine - Input Request I think 2. But you should patent it and get copyright stuff properly so if people use it illegally you can shut them down by law. Quote
shrek1609 Posted August 15, 2009 Posted August 15, 2009 Re: Next Generation Browser Game Engine - Input Request Hmmm how can i be unbiased with an opinion i have seen some of mdshares work and i am very impressed... I run a dedicated server so i am hoping that this will become a paid engine... Personally i think releasing the core for free is not a good idea, i see too many people trying to set up a game with $0 even down to using free hosting, sorry but my opinion is if you want to set up and run a game you have to be serious about... (A) Be prepared to put time and effort it and learn coding... (B) Be prepared to invest money in not only a script but also in advertising and graphics... Personally if i had mdshares ability i would release the engine as a paid engine and then release the modules as again a paid module something along the lines of the pimpscripts... Where you purchase the base core engine (enough to run a "basic" game) then modules to be purchased on top... If there were enough various modules, then in theory this could turn out many new games with different game plays based on the same engine... So i hope my opinion is not too biased because i am really hoping to purchase this :-D Quote
mdshare Posted August 15, 2009 Author Posted August 15, 2009 Re: Next Generation Browser Game Engine - Input Request The use of serialized strings gives a lot more flexibility without the need to alter the db structure, it's not inventing hot water we do. Quote
mdshare Posted August 15, 2009 Author Posted August 15, 2009 Re: Next Generation Browser Game Engine - Input Request If there were enough various modules, then in theory this could turn out many new games with different game plays based on the same engine... As you have seen, the concept is open for it to have whatever theme, space, medieval, .... the framework being build is extremly flexible allthough people will be able to tell if this engine is used or not. As you have also seen the content management module, explains it also in a weird way as it's a different approach also... All in all, I'm just going to have to see with what I'm competing with (if). Compete ? with something that isn't even close to what you are building .... it's more than a lightyear distance Quote
Vali Posted August 18, 2009 Posted August 18, 2009 Re: Next Generation Browser Game Engine - Input Request ive seen a game using something like a:5:{s:8:"base_dmg";i:10;s:6:"reload";d:2.29999999999999982236431605997495353221893310546875;s:5:"shots";i:16;s:7:"effects";a:2:{s:6:"Poison";i:2;s:4:"Slow";i:5;}s:10:"attributes";a:1:{s:6:"Health";i:10;}} before. can't remember the name of it. that looks like jSon (can be used to transfer data from php to js) Quote
mdshare Posted August 25, 2009 Author Posted August 25, 2009 Re: Next Generation Browser Game Engine - Input Request nah http://us2.php.net/manual/en/function.serialize.php Quote
BlueDevil23 Posted August 27, 2009 Posted August 27, 2009 Re: Next Generation Browser Game Engine - Input Request JSON will accomplish the same thing, while being quite a bit faster... Quote
Gemini Posted September 6, 2009 Posted September 6, 2009 Re: Next Generation Browser Game Engine - Input Request The concept around this engine is similar to legend of the green dragon. Quote
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