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Everything posted by Spudinski
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" I will perform 10 most common attacks on your website ranging from simple Denial of service" - Site. I wouldn't trust this guy with a pen.
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Anonymous are a bunch of idiots with a few screws loose. Their cause is a valid one, but it doesn't mean they can go parading. Anonymous is also not a body of people, it's an alias. Every pantsy-ass wannabe script-kiddy just *assigns* the name to them. No wonder Michael Evans associates himself with such people. Back to the original topic: I love posts such as that, illogical pretence. Any good computer-related person will tell you the same: think, then act. Thanks for the share, sniko.
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I think you might be looking for a template designer. UI designers are usually more on a functional side than a "pretty" side.
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Most people are still using V2 or Redux, with the exception of some who still prefer V1.1. And yes, it's fairly easy to port a lite mod to other versions.
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I agree with you on the spelling, but in an attempt to educate people, here's my thought on IP-address based blocking. It simply does not work. So what *is* the best approach when IP-based authentication is needed? The exact opposite; a white-list. There are always going to be a whole bunch more bad people out there than there are good, and if you run a small sized environment, it's the best way to go. I always set up my firewall on public facing servers to allow a specific subnet, but this may not be completely viable for you. If your ISP is country wide and assigns IP addresses at absolute random, a DNS approach is more viable. There are a few DNS services that will allow you to set up a domain to your router directly. All that will be required is for you to run a script every hour or so, to let them know what your current public IP is. On a "on topic" note, this thread is childish.
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Thanks for the mention, Djk. Homepage is correct.
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I've created a salt generator which is both secure and suitable to your needs. See: https://github.com/nands/ezrpg/blob/master/lib/func.security.php#L67 It was designed with functional cryptography in mind, but it should suit your needs.
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Even yours is "a whole lotta code" to what is the shortest way.
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There's no consistency? Mind to elaborate why?
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Ref: http://www.gamemakersforum.com/threads/how-do-i-start-with-php.96/
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MCCodes: Ease of Use (Installation and Management) - 6 Secure (Does the script have a lot of vulnerabilities) - 5 Efficient (How efficient is the script when it comes to using server resources) - 2 Customization (Is the script easy to customize - for example adding new features to the game) - 7 Support ( If any problems are found with the script how good is the vendor support) - 2 Updates (Is the script regularly updated) - 4 Total: 26/60 NWE: Ease of Use (Installation and Management) - 4 Secure (Does the script have a lot of vulnerabilities) - 7 Efficient (How efficient is the script when it comes to using server resources) - 8 Customization (Is the script easy to customize - for example adding new features to the game) - 3 Support ( If any problems are found with the script how good is the vendor support) - 8 Updates (Is the script regularly updated) - 8 Total: 38/60 ezRPG: Ease of Use (Installation and Management) - 7 Secure (Does the script have a lot of vulnerabilities) - 9 Efficient (How efficient is the script when it comes to using server resources) - 8 Customization (Is the script easy to customize - for example adding new features to the game) - 7 Support ( If any problems are found with the script how good is the vendor support) - 1 Updates (Is the script regularly updated) - 4 Total: 36/60 ~ From developer point of view.
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SELECT COUNT(*) AS `vote_count`, ROUND((SUM(`r.rating`) / COUNT(*), 1) AS `avg_rating` FROM ... JOIN .. ORDER BY `vote_count`, `avg_rating` ?
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Well done, Peter. And Kyle..
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1. You're not a "protectionist". 2. You're not a "game producer". If you have "stripping everything", it indicates to me that you either 1) had bottlenecks because of poor design, or 2) aren't very apt for creating whatever the hell you want to call this. Doing a quick cache searches, public facing pages have been sitting there for what, a year? It doesn't take this long to produce something. Games are meant to be build upon, well, in the browser-based industry. People aren't going to buy a product, they're going to buy a service from you in forms of subscriptions. Lastly, this has been dragged along for too long. I suggest you give "us", the people, a change-log of what you actually have been doing to your project. You can't string people along like cats, somewhere along the line they will get pissed and attack you with sharp claws, such as Kieran-R. Edit: Oh and FFS people, comparing an embedded game(BBG) to anything else is just stupid. Web-developers have tons of libraries and cross-platform compatibility at every turn, and that's even without JS frameworks such as jQuery.
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One does not simply "add" it..
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I've heard a lot of it's ORM implementation... Not much else though.
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Well yes, yes I do.
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Why thank you for the nice words. I didn't know you thought so highly of me. I hope that someday though, you can forget about me and move on with your life. Because I'm not going to be there forever, and I can't always be there for you to compliment me.
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My eyes, it burns... initDynContent = function() { $.ajax({ 'url': 'feed.php', 'success' : function(xhr) { $('#loaddiv').html(xhr.responseText); setTimeout(initDynContent, 5000); }, 'error' : function() { // do error handling } ); ); $(document).ready(initDynContent); Ok, I guess I should explain why everyone else is wrong... It just so happens that #loaddiv may not be on the DOM at time the functions are called, or jQuery hasn't been parses, thus rendering a undefined method/attr error. DOM elements should always be handled *after* the whole DOM has been loaded and rendered to the screen, except in extreme cases.
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I *wish* that was my daily, or even hourly, task list. I for one could probably get all those tasks done in 35 minutes, including a smoke break and waiting for the coffee machine to heat up. I have always thought of programmers as smart people, and I haven't met a good programmer to this day that isn't. Granted, we all have our specialties, but one thing every decent programmer on earth have in common is the ability to spell. And no, you aren't "aloud" to post. I have a goddamn headache and you shouting on about something will just make it worse.
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You guys fail at every point. Error handling is one of the first things a "programmer" learns.
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You. Are not a programmer, and have/will never be. It's your fault if you have to write "line and lines and lines" of code, it simply points to that fact that you can't write efficient code. Also, FFS, change your signature: Sec.2.3, Par.1: http://makewebgames.io/showthread.php/39806-The-big-MWG-FAQ-amp-Rules-thread?p=270001&viewfull=1#post270001 Edit: Why so mean? This guy is giving programming a bad name by saying it's so damn repetitive. It's not, well not when you "can" program. I barely write a similar line of code twice per day, which is in line with DRY(Don't.Repeat.Yourself) and KISS(Keep It Simple Stupid) approaches. Programming is funn, it's even better when you enjoy it. Degrading the art of programming is.not.OK.
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I'll put this in simpler terms for other people thinking about using VPS' in the future. Xen is a virtualization technology that allows multiple operating system to be run on the same hardware. OpenVZ is a virtualization technology that allows multiple operating systems to be run on the same kernel. There are other more commonly known, such as VirtualBox and vBox(or now VirtualBox), which follow other approaches. These terms aren't very accurate, but a brief explanation. They are actually worlds apart in forms of how they achieve virtualization. Next is where SolusVM comes in, as far as I know from my limited experience with it. It can be seen as an interface(control panel) to manage guest operating systems on both Xen and OpenVZ. But, in a hosting environment, there is no "best" one. They all have they're advantages. If you are not an advanced user, OpenVZ is great, and fast at that as well. It's sacrafice is about 1-2% in terms of a physical server. Most hosting providers love this, as there is no restriction on the amount of systems they can host in a single container. But some hosts abuse this, as the one in this thread, which means they would fold if every user on their system uses 100% of all their resources concurrently. Now Xen is more for advanced users, who use modified kernels and specialized system builds. Although OpenVZ is also capable of custom system builds, it doesn't nearly match the sophistication of Xen - heck, Xen can even emulate Android. Xen, in addition, also limits the amount of systems you can host in a single domain. This great for power-hungry sysmins, and means that every system on Xen can run at 100% of their allocated resources, and the system won't fail. This comes at a steep price for hosting companies though, as it is much more expensive. Hosting packages on Xen is normally about one third more expensive than the equivalent on OpenVZ. So to compare: Which is faster? OpenVZ. Which is more flexible? Xen. Which is more expensive? Xen. Which is better for beginners? OpenVZ. Which is better for advanced users? Xen. Now, which one will/did I choose? OpenVZ. Why? I have an excellent host that doesn't oversell.
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Hello overselling. I'd never ever get a VPS on OpenVZ, unless I'm hsoting the OpenVZ server that is. Xen is so much better.