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Everything posted by ColdBlooded
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Octet - Absolutely. All depends on a persons preference. A coder and innovator like Alain Bertrand would never classify a work as "His work" unless he has done substantial amount of work on it. Whereas, another party would claim it as their work even if they purchased the software platform from else where and based their work on top of that. Which is, ofcourse.. totally fine.
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A game and not your game? - Please clarify what you mean there. In my views, a person buying a game package/license means its their game. They will put all efforts into expanding that game before it is released to the public. Obviously they will add content (design, story, rules/regulations, tweaks, etc) otherwise game will be just a factory stock game. You can't expect each individual to write their own game from the ground up in order to deserve a title as "My Game :)". Many organizations out there base their creation on platforms to avoid development overhead time / costs / community awareness. So IMO, they have all rights to call it as "my game", hence, "your game". I look forward to it on Monday.
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Difficulty level: it all depends on the mod type. Some easy, some impractical. I could write a NWE mod to v2 tutorial right now, wouldnt take long. That's not exactly rocket science. Instead of getting worked up over nothing; my recomendation would be sticking with the engine which the mod is specialized for. Only if the engine is a worthy enough platform which a game can be based of. You will save significant amount of overhead costs of working with 2 differently scripted PHP files and SQL. Regards.
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Do mods for 2.0 work Aswell with the redux version?
ColdBlooded replied to LearningCoder's topic in General Discussion
Thank you for that assurance Paul. Your efforts are much appreciated. -
Thank you Raven1992. Some people in this community knows how to type some serious negative statements around the forums. Some things helps us to improve our products and services .. buts some statements just reflects their arrogant unconstructive thoughts around the place. We are cool happy dudes trying to provide cool useful resources for mmorpg - chill out and have a little bit of fun and produce some useful scripts yourselves. Cheers.
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Do mods for 2.0 work Aswell with the redux version?
ColdBlooded replied to LearningCoder's topic in General Discussion
We do honor the support of converting v2.0.x mods to v2.5.x (Redux). Send in a suppor ticket asking for help and we will help you. Even over this forums so in future it can be a useful resource for someone else. We are even honoring v2.x.x modules to be converted to v3.0.x - ATM, its dead easy! ..is all I'm going to say for now.. -
Custom Work For Your MCCode Game [v1/v2/v2.5]
ColdBlooded replied to Cronus's topic in Paid Modifications
Cronus is a great guy and a very enthusiastic webapplication programmer. I have pointed MCCode customers to Cronus and they have all been pleased with his services. Cheers. -
Yes - I agree that Redux Modular system is the greatest out there. But it was a step towards offering something better than what there was already in the market. Many Redux users have found it useful in some way or the other. However, there are flaws with the Mod adding system. An improvement will be made in the latter version. Cheers
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Exactly - hence being annonymous is the way. Hence, your discrimination against Michael is just invalid.
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"Typical case of "they did something wrong, so we're also going to do it"." - what do you mean? are you still in the impression that we (MCCodes) are doing something wrong? If so, what exactly? As a concrete note: we are the owners of the softwares and we will do whatever it requires (within legal restrictions) to protect our softwares. Cool with you?
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Spudinski - some things are best done annonymous. You can't be completely against annonymousism, if so, you are ridiculous. The activity hacking is an illegal act in .. lets hope .. all countries. So, in order to assist a site, a professional hacker would hack annonymously to aware the owners of an entity of the exsisting exploits WITHOUT getting sued. That's just one example. Several more examples of annonymousism out there. I am completley against your point you made there ^. Please rethink your thoughts on this matter.
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Wait.. since when it became illegal to have automated processes in place? It is not our problem nor we are breaching anything by having automated processes to reduce overhead costs on our end. It's a 1 click option for the game owners to enable a CAPTCHA system on their pages. If they do have that enabled, we will go forward doing it unautomatedly - obviously wont be as efficient, but will be done. The game players are bounded with the rules of "NO having automated scripts running on your account". We aren't game players, we are the authorities trying to stop illegal use of a software.
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Danny696 you have to chill out at times and avoid posting negativity on every thread you click on. A man here is trying to advertise his services/skills. Another party as asked for his portfolio / experience of his previous work. Let the man provide this and acquire his customers. Spudinski "Just because someone uses shitty software, doesn't mean they're bad." - +1. Valid point.
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Update on things: it's been a good night. Still drinking and will code shortly. It's the age of v3 gentlemen.
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Hi EatmyFist - yes MCCodes just released a patched package of MCC V2.5 (REDUX) just a couple of days ago. I advice you to get that from your mccodes.com client account. Then install that. If anything, flick the support system a message and we'll love to help you out getting your game up online + developed. Cheers.
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Who capitalizes every word in a sentence? We do not use @hotmail.com.UK - all MCCodes representative are affiliated with a @mccodes.com email. Our DMCA process is to make a automated account in-game (if the game has no CAPTCHA / Bot check on their register script) then send a ingame email to Admin/Owners with a warning / chance message to license their game. If they do not comply, we send a DMCA automated email to their server - within 48 hours, they are down/suspended. PS. We are taking legal actions on the biggest copyright infringer of mccode software, Ravan distributors/resellers right now.
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Do mods for 2.0 work Aswell with the redux version?
ColdBlooded replied to LearningCoder's topic in General Discussion
It is quite indeed, very simple. -
Today Dabomstew turns 21. Happy birthday! Do a simple subtraction to find out when the MCCode engines were coded ;) - Genius. Best wishes, CB.
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Hi Stevenrfc, We are working on this case as we speak. You should hear from us within couple of hours with the fixes. We apologize for any inconvenience. CB.
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"If somebody smart enough post a link of the kind: http://yourgame.com/admin.php?cmd=ma...dmin&id=userid (the url is wrong and doesn't work on purpose) and an admin click it you get the admin rights" This bug was fixed many months ago. In the patch for MCCode engine v2.0.4 - documented in the changes text file. We disallow http posting in the game in multiple sections. The JS error on the forums, I'm not sure on how to reproduce that. Unsure of what to put to get a critical error. Could you please PM me the details? 1-2 years for any game dev, are you serious? That's just demoralizing for many game owners - there has been, there are and there will be successful mccode games out there. Defining success here as having 50-100 users online daily. Turning over $100usd+ daily. A lot of game owners are happy with this level of activity in their game after they have invested maybe a month or 2 of preparing the game for production. You should research the market for game owners and game players. It's quite interesting. Thanks.
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Follow the crons installation tutorial after running the installer.php successfully. They've worked for the past 8 years for thousands of games so I'm sure it will work for you :)
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More thoughts have been put into this and I completely +1 your point made there rulerofzu. Same with yours Peter. Game needs to be 100% identical on all subdomains with regards to database sync and main engine source. Content can be different, such as traveling to World 91 from World 12 to purchase exclusive alien items. Graphical changes on a World etc
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We were just being nice and allowed that on purpose, but you out niced us! I guess this will need to be fixed now :(. Cheers for the reporting it!
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Froty: Get a copy of MCCode FREE engine, installer.php it up on a server and play around with the codes. Acquire few freebie modules from this forums or http://mccodes.com/mwg_freemods.php (all the same). I advice you that you should try installing V2 modules into the MCCode FREE engine (which is v1.1) and get familiar with web applications development. This will require you to convert v2 modules to v1. Tutorials are out there, learning materials are endless. So much resources available already, why not harvest it? Your game will not be successful if you don't develop / introduce interesting and addictive features for players to play. It can be the most simplest thing of all, (click button, get a randomly generated reward). Point being, there is so many examples of various little things which will aid your development and expand your knowledge. Other engines out there has a minimal offering of this. However, if you or your team are going to invest some serious time into developing a game, I do recommend you use the NWE engine as a platform. In the long run, the benefit will outweigh all the costs and hard work invested. Even Rome can be built over night using the modular framework in that engine.