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ColdBlooded

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Everything posted by ColdBlooded

  1. I need to get my **** sorted clearly >.> I've been busy moving places past 2 weeks + busy at work. I'll get on top of this as soon as possible.
  2. Racist yo!
  3. Imagine learning MVC with v2 thanks to Milk enabler :O - Interesting. People will learn a lot with such opportunities coming up. I will catch up with the all lead developers of these projects and release more information. This week I am moving places so everything is all over the place. I'll get myself sorted and we then we all can talk. Back to topic: MVC will help code sharing a lot easier for passionate people who want to release modules
  4. Just throw yourself into it and learn as you go, do readings where required. Lots of tutorials and frameworks out there that use MVC, again, subjectable to your development needs. If it's a game, then use MCC v3 (you'll have to wait a bit more though) I learnt MVC with Python (Django) framework. Cheers!
  5. These new TLDs were something I had no idea about until [MENTION=52003]Dave Macaulay[/MENTION] rocked up with milk.codes/ Do GoDaddy sell these TLDs?
  6. ColdBlooded

    Layout PSD 15$

    Hi Death. Nice job on the purchase. I'll get in touch with you in this week via MWG PM to get more information to begin the job. Cheers :)
  7. ColdBlooded

    Layout PSD 15$

    I will hand cut the template and implement it into a licensed MCC v2 engine for free for whoever buys this and needs implementation.
  8. I see what you mean because I have delt with WHM/Cpanel a lot over the time. SSH in and recover the account files that way. It'll be in ~/user/public_html Best action is to contact hosting provider support. However, they aren't liable to give you support for this as it's not an issue their end.
  9. ColdBlooded

    Layout PSD 15$

    Off topic: Most annoying screen sharing tool ever! On topic: So it only comes with a PSD?
  10. Done. Mantis or something it was called for the bug report page. Solely focused on MCCode engine but meh, that died out. I am in the process of upgrading infrastructure entirely. Edit: Q&A isn't just for MCCodes obviously. It's for all softwares excluding Microsoft.
  11. I'm going through a major revamp with my Dev hub at home machines. Stay tuned.
  12. Releasing another feature on MakeWebGames is the new Q&A, classed as Questions & Answers. Great effort has been invested by a dedicated member of this website, [MENTION=65371]sniko[/MENTION] who worked solely on this Q&A feature for all members of this website. Python with Django on LAMP stack had to be configured and fine tuned for this Q&A system to run. Sniko also did a quick development sprint inside of this forum system (vBulletin) of creating an API which talks with the Q&A system. This provides MWG user to migrate their MWG directly into Q&A system. No need to make another account there :). However, there is a migration process which you will need to go through. It's all self explanatory. We are all technical people here, so I don't see an issue with anyone using this system, but of course there is room for issues. Please voice any issues on this thread that you encounter with this Q&A system. Overview of this feature: This is an enabler of a large-scale knowledge base hub which MWG would greatly benefit as time progresses. It works very similar to stackoverflow (http://stackoverflow.com/). User is allowed to simply ask questions, or be an aid by answering questions. Using this feature: It's simple, see the navigation tabs on this website (in the header), and you'll see a new link next to "Chat", called "Q&A". Click this link. Direct URL: http://qa.makewebgames.io/ Thanks to: [MENTION=65371]sniko[/MENTION] [MENTION=50368]Dabomstew[/MENTION] [MENTION=70359]Markku[/MENTION] [MENTION=60705]Djkanna[/MENTION]
  13. You mad? No. Do you even lift?
  14. Negative! Have you ever used the ultimate HTML <center> element?
  15. Dictating and leading the forums for a wider purpose than only MCCode products like you have your mind set on. Obviously you won't understand that hence always accuse us of bias leadership. Thread closed, the objective of this thread is met.
  16. The feed on these 2 new functionalities has been great. I have taken some crucial points out this in order to improve the board. * Blindly disliking peoples content. => Nothing can be done here but removing the dislike button. So you can only either, like, thank or ignore =p. Stops negativity. Thoughts? * Like dislike thanking does reflect your rep very little, but I'm thinking to removing this. * There will be a sticky thread coming (By [MENTION=68711]KyleMassacre[/MENTION]) stating fair use policy on this so cyber kids can be disciplined. Consider this a MWG legislation. More politics than quality codes getting pushed here :/ cmon. Ta.
  17. By default as provided by dbtech, it does the job; but a bit out of it. Styling and placing this up would be another great value adding factor. Also updating the text "Post Thanks / Like - 0 Thanks, 0 Likes, 0 Dislikes" in real time of clicking "dislike" "like" "thank you" would be awesome. [MENTION=52003]Dave Macaulay[/MENTION] contact me for the php files if needed.
  18. If people abuse the appreciating factor (thank, like & dislike) functionality, then that's sad. I'll boot them off the community myself. That's negative, and not appreciative. No bias n00bs are welcome here. Appropriate actions will be take. Good point on disabling notification of this interactive posting. It could get annoying for some people. I will look into providing a disable feature on preference for those who don't want to be notified. I'll get back to @all regarding this. Basically the point of this feed back on peoples content which involves thanking, liking and disliking, please don't take it personally. Make some sense out of it, harden up if needed, ignore if needed, get happy if need, and move on. Cheers.
  19. Dude the styling on User profile Tag tab is bad. At least could make that modern day friendly UI for that tab/page. :D all yours, whenever you get a spare hour or so. Cheers.
  20. Yeah you can mention yourself. How the tagging works at the moment is @ runs a query with string followed in 3 segments. Matches exact record and links it, only for Members though. I am working on Ajax functionality at the moment when you symbol @ and start typing, it'll autocomplete likewise results of Users/Members as well as Thread topics. This will be released later if it works out good. For now, if there is any concerns with these new features. Please voice it out on this thread and don't forget to @tag me :D
  21. You can now tag people on this forum when posting thread titles, post contents, blogs, etc. Simply use the @ symbol to do this. The @ symbol has become a generic method for tagging an entity, so we stuck with the @ symbol on this forum also. Example, [MENTION=52003]Dave Macaulay[/MENTION] likes [MENTION=50368]Dabomstew[/MENTION]. This will list inside your profile feed & give you a notification. See my profile http://makewebgames.io/member.php/50433-ColdBlooded -> Mentions, Thread Tags, Quotes are new tabs you will see. :) This feature will make it easy when you need to point and get someone's attention. Another feature we have released an Interaction enhancement. This enables users to Like, Dislike, and Thank peoples content across the website. This will hopefully provide some recognition of peoples efforts when posting around the website. It will also give users an indication of a person on this community. Let's show each another how positive we are :D I would like to thank a friend at dbtech for providing such great extentions for this forum system. If you guys have any further suggestions of effective tools for this website, please say and I will look into implementing it. Cheers. Edit: Forgot to mention that you also get notification if you have been thank'd, liked or Disliked.
  22. Just keep at it, you'll feel better :D
  23. I'm just overly excited to see people milk some mods. We are ok with Forum moderation for now. Dominion's got this.
  24. It's all about fine tuning, know and understand each service running.
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