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Everything posted by a_bertrand
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Doesn't seems to be so hard to do, but I agree with newttster that you are trying to do something not nice and create either a spambot or something automatic which should not be automatic.
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I would say it all depends what are your goals. Learn OO? Then study the reasons and advantage of it, and apply them. For that PHP is not good as it doesn't offer the true vision of OO in my opinion. If your goal is to jump on Java or C#, then PHP doesn't help you at all, as both language (Java and C#) have a completely different approach of how a program should / must be implemented. Therefore jump directly to those instead of trying to grab some pseudo-knowledge with PHP. A language today is hardly just a syntax but more certainly a whole framework and a way of thinking. For example in C# you normally works via events, something which doesn't exists in PHP. That doesn't mean PHP is all bad. I still believe PHP do offer some advantages in the sense of quick trials of small things, without the requirement of a compiler a full IDE or whatever. It offers also (normally) a more OS agnostic approach, and by that I mean, normally you don't care much about the OS in PHP. Also, PHP is really a jump forward compared to C CGI (which a doubt many of you ever tried as this was the first method to create dynamic web sites long time ago). Is PHP good for all? Certainly not, and it's also clear that in corporate environment PHP is hardly used. Why? Because it's much harder to maintain big sites written in PHP than in Java or C#, performances are worse than the other and development time tend to be... longer in the long run. Shall you jump on something else now? No. If you know PHP and your problem can be solved by PHP, then go for it. Learning a language could take maybe a week or even less to make your first trials, but to really start mastering it and getting advantages of the different platform, it will take you 8-24 months. That is also a reason why I personally try to avoid to jump from one language to the other. If the one I use do what I need, I stick with it.
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ShadyCoco: PHP is not the right language to learn / experiement with OO. It's OO implementation is somewhat... odd let say and actually you will not really see the advantages of OO in PHP in most cases.
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HTML / JS will hardly make it good. I know by experience how much work it is. I would suggest then to check Java / Applet, Flash or Silverlight if you want to make it still in the browser but not just with HTML / JS. For a client based code, you still have Java, C#, VB.NET or others to develop The 2 roads are quiet different
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That's pure blabla, if you have just knowledge without any real application of it, it's as good as nothing. Also learning without a goal is as well much more difficult specially in the computing science. For example, you may read all the books of a given language, and watch tons of videos, but if you don't try by yourself you will never really understand it nor master it. And to test, the best thing is something to apply it to. Some how this is the kind of thinking I find again and again here, instead of starting with a clear goal it's more "let's make a game" without having a clear picture of what kind, what set of features, story etc... Sorry it is CLEAR that it doesn't work, the many example of failure we have here are a clear demonstration. Well it's not different from the learning, you may start buying a book, but till you really apply it to something concrete you will not learn. It's like trying to master oil painting without ever touching to the paint / canvas.
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Well you didn't said what are your goals. You should first have a goal and then try to fulfill it. For example, if you say that you want to work in some industry / company, then you should look what they are using normally and try to learn what you don't know for it. Or... if you want to create some sort of product / service, then try to implement it. Just thinking of learning for the shake of learning, sorry for me it seems dull.
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A site which teach you the basis of Javascript
a_bertrand replied to a_bertrand's topic in JavaScript
Beside I didn't saw your post of March 2011 gurpreet, just as tip: give the link next time, it helps people to check the site. -
A really fun way to start digging into Javascript: http://www.codecademy.com/
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Well that's somewhat the normal price sadly. I didn't found something cheaper. If you go for a google advertisement it is even more expensive at the end.
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ZBrush is mainly used to do texture and displacement, hardly for full modeling or rendering. However it's certainly one of the many tools 3D artits uses.
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Today I downloaded Houdini Apprentice, and beside the fact I'm somewhat lost by the quantity of tools, I must say the tool is simply amazing. Sure you cannot use it for commercial purpose, but even simply learning what such tool can do is amazing. I would strongly suggest any of the 3D wanabe or even not wanabe anymore people around to get a copy of it (Linux, Mac or Windows).
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Use the mysql dot net connector: http://dev.mysql.com/downloads/connector/net/5.1.html Or if you want to use Linq use something like: http://www.devart.com/linqconnect/ I personally use LINQ exclusively since a year, much faster to develop, safer, and code lot more readable. Now if you want at any costs to have your C# code "chatting" with a PHP code, I would suggest to make a web service via PHP and call it from C# as C# have a full integrated solution for SOAP. You may want to check: http://php.net/manual/en/book.soap.php
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Firefox is without doubts the browser I use, added back its menu, added a few plugin and removed the tabs and I'm happy. Sorry Chrome simply is not for me, and the rendering there is quiet some times odd. IE 9 is another one I use mainly for testing.
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but why not simply do the things correctly instead of trying to find some odd work around? Use the mysql_real_escape (or whatever is called) for strings, ensure numbers are numbers or yet better use the MySQLi library and pass the value as parameter of your statement. Sorry but taking those "fix all" way simply don't work. BTW even if you fix your SQL, you still leave open the door to possible HTML / JS injections as well as not controlling what the player input like "buy -100 guns" where actually the player will be credited credits for something he/she doesn't own. So again, NO SHORTCUTS, text all user inputs being from cookies, GET or POST.
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Not bad! I would suggest to have automatic tools for the mix of 2 kind of tiles (grass / sand or whatever else). If you want to see how I made mine: http://www.nowhere-else.org/demo_mapeditor.php You can try the "Smart draw" mode or, "Draw hills" or "Draw roads" it should shows what kind of automations you can implement which do improve a lot the map making.
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When you go out with your ship... it says "Array" instead of displaying something there... I was expecting to have some view in form of a grid of bitmap or something.
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tried that? http://www.webmasterworld.com/forum89/8041.htm Simply use https instead of http for the adsense url... maybe works. Or check that page: http://aji.techshu.com/adsense-ssl/
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I'm somewhat doubtful Apple will survive... Last time when Steve Jobs left Apple, Apple nearly died. Hopefully for the people there, the new management is better than the one at that time.
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1) Registration should lead directly to the game and should not require again to login 2) Login should be made with username... email is somewhat odd 3) Inside the game it's good to have a tutorial, but it's not visible enough 4) Tutorial "link names" and what you find in the menu don't match, for example armory or armoury... 5) Ship pieces can be bought with negative numbers which actually produce money out of... nothing. 6) negative pieces of ship can then be used on the ship XD 7) Lack of story 8) Lack of items in the shop 9) Map doesn't seems to work while exploring Overall it's not bad, and actually better than many other games I tested which was presented here, however there is quiet some work to do if you really want to have a nice game in my opinion. Basically your game is lacking story / content, also I would think about the balance of the game... which I'm way not sure it's ok currently.
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Nope, for iPhone it seems only objective C is the standard (which is not C). However there is other tools which deliver ways to develop for it for example monoTouch or Unity
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I currently use Modo 501 for modeling and rendering Project:Messiah if I need soft body animation (currently learning) and I still have Lightwave 10 behind for my old models / scenes
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Well, if I explain low level poly it would still not help with Unity as Unity is not a modeler.
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Would some of you interested in how to create low poly 3d objects?
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Well a 2D game system... already made. So no I will not do that again.