-
Posts
3,655 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Events
Everything posted by a_bertrand
-
A service which develop your game, and keep it up and running? Sorry but why should people do it for you? Forget a "percentage" here the service would not only eat 100% of the possible profits but would even need to take a risk based on your base idea. That's why there isn't such "service". To be honest, the base idea (like a story and even with game rules or not) is worth nothing. The development of a game costs a lot of time, effort and therefore money, so why would a team, company, group or whatever do the development for you for free with just a percentage of the possible (usually never) profit? Doesn't work. On the other side, if you have a budget (a couple of thousands US$) you may find people developing your game.
-
Just see it as you use it: via the browser. We don't need the PHP code.
-
Did you used IFRAMES or FRAMES? If yes then maybe the solution is to not use them? Anyhow, you should let us see it directly such that we have access to the HTML and CSS and then we may help you.
-
Free V1/V2 MOD Horse Racing ported to NWE
a_bertrand replied to a_bertrand's topic in New Worlds Engine
It's basically not needed, and for the full version, any URL change makes an automatic logout. -
An old (2008) V1 / V2 mod which someone in the chat wanted to have running, I thought I would give a little spin to make basically the same for NWE. I kept the original copyright even if the code is pretty much... a rework. Anyhow the original code can be found here: http://makewebgames.io/showthread.php/23634 The code for NWE: <?php /****************************** > CREATED BY oxidation > NOT FOR RE SALE FREE MOD ONLY > COPYRIGHT 2008 ****************************** > PORTED TO NWE BY A. Bertrand ******************************/ $horses = array("Dorke", "Wickwear", "Shandy", "Warsky", "Propeller", "Shalasy", "Rickmond", "Yowelle", "Crossbone", "Eastporse"); if (isset($_GET["horse"])) { if ($userStats["!Currency"]->value < GetConfigValue("horseTicketPrice") + 0) { ErrorMessage("You don't have enough !Currency currently."); } else { $userStats["!Currency"]->value -= GetConfigValue("horseTicketPrice"); $winner = rand(0, count($horses) - 1); if ($winner == $_GET["horse"] + 0) { ResultMessage(Translate("You won %s! Incredible!", FormatNumber(GetConfigValue("horsePrize"))), false); $userStats["!Currency"]->value += GetConfigValue("horsePrize"); } else { ErrorMessage(Translate("No luck, you bet on %s instead %s won the race.", $horses[$_GET["horse"] + 0], $horses[$winner]), false); } } } TableHeader("Horse Racing Department"); echo Translate("Want to make a bet of winning a high amount of bars?<br> Each ticket costs %s. You may choose which horse you would like to bet on. If you win, You will recieve the winning prize of %s.", FormatNumber(GetConfigValue("horseTicketPrice")), FormatNumber(GetConfigValue("horsePrize"))); if ($userStats["!Currency"]->value < GetConfigValue("horseTicketPrice") + 0) { echo "<br><b>" . Translate("You don't have enough !Currency currently.") . "</b>"; TableFooter(); } else { TableFooter(); ButtonArea(); foreach ($horses as $key => $val) LinkButton($val, "index.php?p=horse_racing&horse=$key"); EndButtonArea(); } I actually made the code a bit cleaner and more compact, yet while using NWE functions. If you want just to make it yourself: Admin panel => Create new module Module name: horse_racing Display name: Horse Racing In game menu: Horse Racing Configuration key: horseTicketPrice, 300000 Configuration key: horsePrize, 2700000 The copy / paste the code in the content.php file of the newly created module. As easiest / fastest, download the attacked NWP package which is basically the full module ready to be used. To note: - I don't use any DB access directly as NWE offers user stats access via the $userStats variable. - I use TableHeader / TableFooter, ButtonArea, LinkButton and Translate to correctly format / output the different pieces as well as support for direct translation of the text. horse_racing.nwp
-
The module manager has been upgraded and offer for any license owner the possibility to directly download additional modules or at least show which modules are available on the marketplace which are not installed yet on your local setup. [ATTACH=CONFIG]735[/ATTACH]
-
From the screenshots: it looks yet just another McCode / Torn copy... yet again another? Come on.... Registration: you register and it ask to login again? Make it enter directly Login: doesn't work... with the account I just yet registered... Password recover: good luck as you never entered any email during registration Beside that, I don't see any story, description or anything... plus doesn't look original, seems some script found on the net.
-
For all full owners, a new template called art_medieval_full_menu is available for free. Basically it's a rework on the standard art_medieval template, which let you set the menu expanded and still work correctly. You may download it from the market place. However make sure to update all modules to their latest version to fully use it: [ATTACH=CONFIG]734[/ATTACH] Personally I find this view easier to play with.
-
Export Module Package [ FIX ] for Templates and Fonts
a_bertrand replied to Uridium's topic in New Worlds Engine
NP chicka, and yes I tries my best to keep things on track ;) -
Export Module Package [ FIX ] for Templates and Fonts
a_bertrand replied to Uridium's topic in New Worlds Engine
Correct fix is available from the marketplace or directly from the module manager. -
Here is the mods I have in mind which may come in future versions of NWE: Admin: - Mailing mod (allows to send emails to players) - Player viewer: allows to view player stats, and items a player own - CSS editor: let you edit the CSS with a wizard, without the need to know CSS Player: - House mod: let you buy an house, and manage it - Tavern mod: let a player buy a tavern, manage it (limited number per locations) - Lottery: let player buy a lottery ticket and over over X ticket is a winning ticket which gives away Y money For the moment that's what I have in mind. If you have more requests, suggestions, wishes, let me know.
-
Export Module Package [ FIX ] for Templates and Fonts
a_bertrand replied to Uridium's topic in New Worlds Engine
Will check / fix this in the coming days. Thanks illusions for the report. -
Not a bad idea Chicka, expand it, but certainly could lead to some interesting game.
-
Is it Christmas? Is your birthday? For the first I'm sure not, the second maybe. Anyhow, it's a nice (raining) day, and I thought I would give away 1 full license of NWE to the person which has a good concept for his/her next killer game. So here is the deal: What is it: You have a full week to post on this thread what kind of game you would like to do using NWE. The best (most precisely described, funnier, UNIQUE, well though, whatever) idea posted till next Wednesday (GMT+1) will be rewarded with a full NWE license. Rules: - You don't need to buy anything. - Those which already own a full NWE license are out of the game. - You will not need to actually bring the game to live. - The license is not re-sellable nor cannot be transferred. - Even if there is only one single idea on the thread the contest is valid. - You must post your idea here, prior to the deadline! You may actually post right now, don't worry, if somebody copy / paste your idea he / she will not get a good grade as the uniqueness will be low for him/her and higher for you. How it will be judged: - I will review your posts, and the best (in my opinion) game idea will be reward. - The judgement is final, I will not disclose about why / how I rated the game. - Previous work of yours will not be kept in mind to judge, so even somebody which never posts on the forum have his chance.
-
Theme Editor/Theme creator Download and screenshots
a_bertrand replied to Uridium's topic in New Worlds Engine
Great job illusions. I like it. -
Payed: count around 120-200$ for a relatively simple yet effective one Free: browse the net, take some free CSS / HTML layout and code it DIY: Photoshop or GIMP, and some text editor
-
[CookieGaming] Looking For A Coder To Join The Team!
a_bertrand replied to Razor42's topic in Partnerships
I wonder if I shall even answer, but as I started I will: - Before posting some sort of advertisement, provide some real content. Your "network" website is empty to say the least. Contains filling texts, no real content, and is not even all that pleasant to the eyes. Sorry but that's really not good. - The art you show us seems all generic clip-arts found around. Maybe they are actually original artwork, but somehow it doesn't seems so. It doesn't even seems to mix well together. - Also, so far you didn't demonstrated any real competences and yet you advertise yourself with "PHP,MySQL,HTML,CSS,JavaScript & PhotoShop"? BTW It's not the first time you come out with exactly the same kind of partnership. So please stop till you make yourself some name on the forums or have at least some working project. As example of negative point we have: http://www.waroflegacy.com/screenshots.php (just the first link on the site you own "percentage" of)... -
- Email verification? Forget it - Layout is... not fully correct, things overlap - Homepage totally non-interesting... overall no thanks.
-
Octarine: never said it's difficult, beside it's a bit harder to make it so that the ENGINE itself does it alone and not the programmer on each and every form and page. I simply stated that in the current state you can't really say McCodes is safe and as you are the first one to point out security issues, I wonder why you cover them somehow for such issue.
-
A little update, you now see a "map", a bot, and its gun, while running the script you see the bot moving around and rotating the gun. It was mainly to test how well it would work with the art, if CSS sprites would be enough, and if it would work well. I will check if CSS rotations may be used or not to make yet even smoother rotations as currently there is only 36 positions which means an angle of 10deg. Anyhow you can already play a bit with the script, make different paths, and see how the thing starts to work: http://temp.nowhere-else.org/botacus/test.html
-
Shows that what I reported is not so useless ;) BTW... oddly enough today CB said in the chat that he forget to publish a patch... odd I had to make such a theater for it, and yet I will count the days before we really see any patch... as I'm still waiting in my mailbox his "extremely easy to code" fix.
-
And octarine, you can as well trigger the same issues with a POST, you simply need a middle page with a small form and some hidden fields, a single line of JS and here you are the browser will jump on this page, post the values you want to the game, as the game authentication works via cookies (session or other) the cookie will be sent and for the game it will react as a normal user wish... which is not. So unless you add an hidden field on each forms with the token you will have exactly the same security issue and as far as I'm aware only some forms are protected (inside McCodes), not all, way not all.
-
Yes it is a CSRF, and yes passing some sort of unique token in the url is the way to fix it. However I don't know how easily you can fix it with the existing code, nor honestly I do care.
-
Basically the issue is the following: Some actions are pure URL based, whatever it is, like a login / logout or whatever. You could actually do more simply by passing an URL (yet as I don't know fully McCodes nor I do care about it, I didn't checked exactly what you can and what you cannot just via URL). So imagine that you can sell something, or attack a monster or whatever just via an url like: mygame.com/attack.php?monster=10 So far, nothing dramatic, yet, if you can trigger other players to do actions they would not want to do, like drop items, reset account or whatever, you could simply "tinify" the culpit url such that instead of having mygame.com/attack.php?monster=10 you would see tinyurl.com/kjhsd Yet post somewhere this tinyurl with some message like: check what did my cat yesterday, and here you are people will check it... without noticing it may do some harm. Doesn't matter if the url will be directly clickable or not, it could also be posted somewhere else, on another forum, or even sent via email, so you can't control the "diffusion" of this tinyurl, nor people can know what exactly will be the action of the url. Now if you believe your site is secure because you added some hidden fields on some of the strategic pages, I'm pretty sure you can still trigger annoying things, also, even POST actions are not secure as you could simply go through some middle site to trigger it.
-
Sorry but the fix means a lot of changes inside the McCodes code as it touch nearly each pages. I'm not willing to put any energy in it.