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gmoore

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Everything posted by gmoore

  1. It just hit me, I am sitting here trying to make everything work the way I want it, but I should be just using everything as examples. Make my own, just use the core. Duh. Okay ripping out modules lol. Greg
  2. thank you sir!
  3. 1331 how did you get the nice code layout above. Is it a function I am not seeing? Also, latter today I will post my location thoughts. I have some tables and such for what I was thinking. I just have to do some home repairs and don't have time to post them at the moment. Greg
  4. Shouldn't you be sleeping or is it early morning there. In case eat some breakfast lol. But you are exactly right. Feel free to put some tasks up you might not be able to get to. I am sure several of us would help and send the code for your inclusion, I just don't know what you want or are willing to send out. Greg
  5. Besides Enable and Disable, could we have an Uninstall. Once this was selected it would remove all physical traces of the module. At that point, if it was a supported module it should start displaying in the available modules section on the top part of the screen since it was not part of the system any more. My Reasoning: Lets say I download ajax_click_demo, play with it, but do not intend on using it in a production system or it has a dangerous bug in it. I might want it to be completely removed from my server until such time as it is fixed or I need it. Side idea, though maybe not important, is to download a specific version of the module, perhaps to go back to a better version of the module (For example: I install version 1.0.8 of something, it doesnt work, so I return to 1.0.7 which was in use prior). Question: IF all the modules are removed, would the system actually do nothing because there are no menu choices? Just a question, but I wanted your thoughts. Like the minimal NWE idea. Thank you! Greg
  6. I just feel more comfortable updating a live system on my own. I have a development reference site that is hooked into everything you put out there. My custom development site does not access your servers at all so that I don't accidently update with something that is not compatable (there is no Update Module or Check Module routines for instance). I mean it is so easy to pull something down without realizing it and then the site is down. Nothing is on the live Internet of any of this at this point. But it will be whenever. So I am creating (in my eyes) NWE-ala-Greg framework based so far on the 1.14 codebase. Others here I assume are doing something similar. Generic modules I make work in 1.14 first which I intend on giving back to you to include or release or I will just post here. Some are confidential (just game specific things) such as combat system perhaps. So, I don't know if I want to post to even a private system. But I will work in whatever way you feel the system needs to be. I appreciate most that you are willing to look at suggestions. Greg
  7. Awesome!   So now we add some stats for the location to customize them. Perhaps Picture_Url to display at the top of the screen or a Picture_Url for Heathrow for the airport. Or customizable stats like the player/character has so we can add Population or NumBanks or CowGrowthBonus etc. Just to customize it. Have you considered ownership of a location? Like the England Government owns London, Leeds, Liverpool but the American Government owns New York, Las Vegas. THEN if I had tanks and troops my England position can attack Las Vegas and let the England Government have its value or something. Thank you for the help!!! Greg
  8. And version 1.15 was born Location changes and Clan additions!!! woo woo! Just hoping. Greg
  9. Oh well, just encountered a possible issue. I was having my car serviced and had my laptop with me to enjoy some quiet NWE time. Well they did not have internet so the site could not check the license and thus denied access to admin functions. Well I had to disable it to work, but PERHAPS, it can be put in that if the license has been checked in the last 30 days it just pops up a Yellow warning instead of shutting things down. It could have a ticker in there so perhaps after 30 days THEN it shuts stuff down until it can be confirmed. Just my opinion, I sometimes work off line when my wife is shopping while waiting in the car. I'm like that LOL. Thank you, Greg
  10. But you get where I am going. There is NWE to update, NWE base Modules, My Custom Modules, My Private Custom Modules, maybe 1331's Modules, maybe something else.
  11. The last line you put on there is scary since I can ask/suggest alot LOL
  12. Oh I know. I appreciate the work you have put into it. I have been weighing how much I need to customize before the game can go ahead. I appreciate the work you put in helping us! (Can you tell we were busy while you gone?) Greg
  13. But maybe my custom code is a better idea even if I paid for this source code :(
  14. So perfectly put. I am a perfectionist. My wife just laughed, she said 'they have you nailed' lol
  15. But Is start AGAIN where I was BEFORE. I want to love this new system but I keep seeing things that are (don't want to say it) half done or just started but not finished. I know I didn't buy Word or Excel with over 1000 programmers working on it, but I HOPED for something more fine tuned. Greg
  16. Well I have used CodeIgniter on many sites I have done. You can place everything but css/js/images outside of public directories by default. This way the only access users have is through controllers. You can also make nice URL's rather than these old fashioned kinds. Choosing where to start has been my problem in developing games recently: 1) Codeigniter from scratch: I know its mine, I know it inside and out, designed the way I like it (every programmer is different in their likes and dislikes which is no fault of NWE) . 2) Use a CMS like Wordpress/Joomla/etc: Good solid system but usually a BEAR to change or add to. 3) Use NWE: Which is like 40-50% of a core system I can use. 4) And new to me now, NWE redone in CodeIgniter: Lots of work and is it feasible because I wanted something running in the first place to save me time which would put me back at #1. I keep starting and stopping over the last 8 years. Greg
  17. Also, my goal is to record attempt at access these types of files, record it and possibly ban the IP in order to track hackers. And I AM paranoid.
  18. Has anyone ever seen or considered an NWE roadmap? I know it is not open source, but I would like to see where the engine is going. At least in the mind of the main developer (who I don't know but seems to be on a break). I am converting to an almost unique system soon. Why did I start with NWE? I have been developing websites since before AOL existed (remember the Internet you know and love is like 12 years old lol). I keep coming back and trying to put together a gaming framework, but I have such lofty/grandiose ideas that it just nevers comes together. This is the first time I have seen something that even 50% meets my needs. But I am greedy :). So there is so much to do. I would like to see what I would be missing and what I should wait for. I develop completely in a custom NWE now. Too much has changed. My news years resolution, make NWE, MY first love lol. Greg
  19. Does anyone have an interest if I post some changes to get rid of a users ability to spy on the system. Specifically, XML files and SQL files? My feeling is people will know the site uses XYZ system. Thus, they can figure out that modules/somethingmodule/config.xml will tell them things probably not public about the system. Likewise, en.xml under the language directory (I know .htaccess is there, but what if I stupidly erase it) might gain insight into the game illegally. Or perhaps install.sql under modules/combat might show all my nice happy statistics and work? So I have been putting all these files into .php files as variables to be loaded by the core. Are you interested or do you think I am paranoid? I don't believe in htaccess files is all. DTA, don't trust anything :) Greg
  20. Okay just the sun, moon and stars. Oh yeah and a couple of beers at the end.
  21. I run local windows 7 xampp also. I don't think I can TRY to get 1000ms lol. Was MySQL turned off perhaps on the control panel? Or try turning it off and on. Also, have you tried a stand alone page outside of NWE and see what you get? Greg
  22. Do you get slow connections from your host normally? I mean you shouldn't have to use persistent connections since other parts of the software may/probably don't clean up after themselves (in other words doing this may introduce other errors). But I would look at your Mysql connection speed outside of the software first. My opinion. Greg
  23. Okay Love the design of the engine. It just needs MORE love. I am willing to help but I need feedback, suggestions and forward thinking.
  24. Soon? I want yesterday lol
  25. I have about 100 ideas. I was trying to see how I can slim things down to fit in the engine. I need ownership of locations for about everything. My main focus was converting the player stats (dexterity etc) to locations and clans. I HATE the word clan, so its faction etc. Mafia games are okay but SO limited. I will probably start with one of my space game ideas (TradeWars, etc). I think NWE could profit my looking at LOGD (http://www.lotgd.net). It's in PHP and gives SO many features. It is copyrighted and such but contains alot of good ideas. I don't go with them as a framework because of the license. I have never seen the 'perfect' game engine. I ran a Play-By-Mail company in the old old days (pre-internet). Have been looking to bring them on the Internet for years. Just no time with wife and kids. Greg
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