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Everything posted by Seker
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I'll be honest, it looks exactly like MCCodes to me with a different layout. But, for others who want to take a look - Username: Demo Password: Demo Could you lay out what's different about your engine?
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One final update for the night. All item editing functions are completed. Also integrated a "breakable" option for weapons and armor. Would allow nice options for special "unbreakable" items to be incorporated as donator specials or event rewards. Still to do tonight: -- Add item functions in staff panel -- Delete item functions in staff panel Tomorrow's project: -- Finish custom attack page The attack page should be the last of it, unless I or anyone else comes up with something else between now and when I finish that. :P
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Testing got pushed back as some new feature ideas came to me. But I'm hoping to have a few preliminary screenshots and a few snippets of the code ready to show tomorrow. Currently about a third of the way finished with the staffitems page. Available options will be to Add, edit, and delete weapons,armor, health items, and energy items. Also the option to delete an item from a user's inventory. In addition, I will be implementing a staff log specifically for the items page. At the moment, it's set only to allow admin access, but I'm sure some will change that, so this way there will be a record of what's done and when.
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Just a quick update to this. I've finished the auction using a cron and finished itemsell.php. I've also added logs for item transfers, market transactions, and auction wins with a staff page to view all three in one place. Next up will be staff item management, including adding items/weapons/armor through the staff panel as well as the ability to delete, and possibly edit, items in a user's inventory. Also still need to finish the new attack page. It's coming along, nicely, if I do say so myself.
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This. Another thing I've noticed is, while he states tickets are normally answered within 24 hours, there seems to ALWAYS be an excuse why it's taken a few days to respond. The occasional circumstance is understandable, but it seems like I see someone posting about his response time every single time they have a problem. The only ones who don't seem to get a delay or his major ass-kissers here in the community. Not naming names, but I think it's pretty obvious.
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I've never had a problem with fiverr gigs. If the seller doesn't complete your order, you can always just request a refund. And most of the higher rated sellers will issue a refund, anyway, if they don't think they'll get the job done on time. It's just like using any service. You just have to use some common sense and intuition when purchasing a gig.
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Forums without arguments? Without discussion? Without complaining? Why, that would defy the very definition of a forum. forum (ˈfɔːrəm) — n , pl -rums , -ra 1. a meeting or assembly for the open discussion of subjects of public interest 2. a medium for open discussion, such as a magazine 3. a public meeting place for open discussion Key word here is "open." To sum it up, let me put it this way: $forums['content'] = abs((BITCHING)$forums['content'];
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I would definitely appreciate that, sniko. Thank you. :) I will touch base with you as soon as I've had a chance to start testing.
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Honestly, it's a bit difficult to say what exactly is different, as I've been making the entire system without using the original files as a base in any capacity. The whole start of it came about because I wasn't happy with the equip mod I had in place, and it just grew from there. What I can say is I've tried to make the files as easily editable as possible. Keep in mind, I've paid no attention to file sizes, just readability. (Average file size is still only ~6kb) The code is tabbed neatly and a lot of the information is defined in variables to make changing the wording much easier. The equipping tables are split into Primary, Secondary, and Armor, so the ability is there to equip any weapon in any slot, and not just one "type" in each. The auction will likely run off a cron unless I can get around to gaining some knowledge about timestamps today. While I haven't put it into a test server yet, I feel confident everything will work as planned. The only possible "kink" I'm going to have to work out is to make sure the item ID's in the separate table do not clash. I'm thinking setting different values for the AUTO_INCREMENT of the ID's should be sufficient, but again, I've yet to test it. In a nutshell, I think the whole system is just cleaner and a bit more "noob" friendly.
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So, for the past few days, I've been working on a "mod" that's turned out to be quite extensive. It's an entire re-write and re-structuring of the items system for MCCodes V1. It started out as something I was only going to use for my own game, but I feel like it'd be a huge benefit to the community, as the current structure is, in my opinion, very messy, and lacks a few features I feel most games need. (Note: All statuses are pending, as I've yet to install to test server and begin testing) Files which will be replaced: -- itemuse.php (Complete) -- itemsell.php (Complete) -- itemsend.php (In Progress) -- inventory.php (Complete) -- imadd.php (Complete) -- itemmarket.php (Complete) -- itembuy.php (Complete) -- iteminfo.php (Complete) -- attack.php (In Progress) New files/features: equip.php (Complete) itempedia.php (Complete) auction.php (In Progress) New function: -- inv_add() (complete) Also includes a total re-structuring of all database tables dealing with items, as well as new tables for: -- equipping -- auction -- energy items -- health items All files and tables have been completely typed up, from scratch, by me. My question is, do you (the MWG community as a whole) feel this would be worth offering for sale? Obviously, it would only be practical for fresh installs, as all of your items, inventories, marketed items, etc. would be deleted and need to be re-added. I welcome all comments and feature suggestions regarding this system. I'm pretty happy with it so far, and I should be ready to start testing everything by tomorrow afternoon.
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Oh, I know. My point was just that making generalizations like saying "If so and so can't do this, then he/she obviously can't do that" isn't always the correct o rdecent way to go.
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Just have to point something out here, Alain. I have no trouble creating my own mods. Working on a fairly complicated re-write of the items system, as we speak, which I have high hopes for. Installing other mods has also come to be a breeze to me, regardless of the informative nature of the instructions provided. However, for the life of me, I just cannot figure out the correct wording to use when searching for security fixes. Thus, security is slow going for me while general PHP coding (regardless of how poorly it may be with MC) is taking hold in my brain fairly quickly. Just a little flaw in your logic, there. Not just trying to start a war or anything.
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Shouldn't: <input type='text' name='name'> Be: <input type='text' name='name' method='post'> There's a very good chance that could have nothing to do with it and could be totally wrong, anyway, but... At least I'm trying. :P
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Exactly why I started with V1. With all the complaints around here, I saw no reason to pay top dollar for busted goods. Then, when they made V1 free, and I got my free V2 license, I gutted everything I needed out of V2 and popped it into V1. From what I've seen, V1 is still preferable to work with out of the three. Just my opinion, though.
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Exactly the attitude that will get you nowhere and absolutely no help around here. It's completely unnecessary. As is the comment in your signature.
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You'd do well to listen to a_bertrand. Not wishing to turn into another one of his well-deserved long list of ass-kissers, but from what I've seen, he knows exactly what he's talking about. And any advice given from him should be taken to its full extent. Same goes for ROZ. Not a huge fan of his attitude at times, personally, but it doesn't mean he's an idiot. If you're going to make a post saying your game is "complete" or "working," you should be completely ready to take others' observations to the contrary. Whether you like it or not, they are seeing what the players will see and commenting appropriately. Learn to take criticism or you'll never last in the text-based gaming business.
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To be honest, I won't be purchasing any more mods from Cronus's site, and I wouldn't recommend them to anyone, either. The install instructions are far from exact. Things like "Go find any files that deal with "example" and change them" aren't exactly customer-friendly. Redundant or not, an instructions file should contain every mundane detail, in my opinion. The code tends to be messy as hell. In regards to efficiency, I couldn't say. I just can't stand seeing everything jumbled together in one big mess, which makes altering or editing a bit confusing. The only thing I've purchased from him that I will actually be using is the Donator mod, and that's really only for lack of a better choice. I asked for some help in converting it to V1, and while I know that's not a version listed, it would have been nice to have been told something other than "I'm too busy" and then see a thread offering services which he is obviously NOT too busy to do a bit over a month later. Sure, things change over time, but I was obviously forgotten about. Don't think customers appreciate that. In the end, it took a few hours of me and KyleMassacre fiddling with it to get it to work, and even then, it was passed on to Cronus to sell if he wishes to. If anything, my disappointment in Cronus's work has inspired me to only create my own mods from here on out. So, thanks for that. I suppose. This is just all my opinion, but it doesn't look to be disputed by many.
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problem with battle tent and attack ladder
Seker replied to Raven1992's topic in Modification Support
Attack file? As in, only one? It's not attack.php that you need to change. It's whatever the V2 equivalents of attackhosp, attackmug, and attackleave.php. -
Well, lite is gone now. V1.1.0 is the new free version. (Just 1.1.1 without the gangs and (I think) jobs.) I don't know how different lite was from V1, but just DL that and check it out. After that, these your best tutorials. (In order) Version 1 -> Version 2 Version 2 -> Redux
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problem with battle tent and attack ladder
Seker replied to Raven1992's topic in Modification Support
Well, without much information, all I can really say is to double check. All the file, itself, does is display users listed by that field in the DB. -
problem with battle tent and attack ladder
Seker replied to Raven1992's topic in Modification Support
I made the attack ladder, and I know it works. Just to be sure, I re-test it every day. :P Are you sure you added `datotal` to your users table and set them to update in your attack files? -
From the looks of it, you're not even using it. Seems like you could take out that line completely and just change $user to whatever GL's call to the user info is. (As in, $ir is the user info call for MCCodes) I could be mistaken, though. Just a thought.
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Change: mysql_real_escape_string($_SESSION["user_id"]) To: abs(intval($_SESSION["user_id"]) Since MRES does nothing for numbers.
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No, the item_add function contains all the inventory inserting you need. If you want to insert two items, you would do: item_add(inv_itemid,inv_userid,2): For three: item_add(inv_itemid,inv_userid,3); Etc, etc.
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EDIT: Here's how my function's set up. A bit different, I think, since it's V1, but it adds the right quantity. function item_give($userid, $itemid, $qty, $notid=0) { if($notid > 0) { $q=mysql_query("SELECT * FROM inventory WHERE inv_userid={$userid} and inv_itemid={$itemid} AND inv_id != {$notid}"); } else { $q=mysql_query("SELECT * FROM inventory WHERE inv_userid={$userid} and inv_itemid={$itemid}"); } if(mysql_num_rows($q) > 0) { $r=mysql_fetch_array($q); mysql_query("UPDATE inventory SET inv_qty=inv_qty+{$qty} WHERE inv_id={$r['inv_id']}"); } else { mysql_query("INSERT INTO inventory (inv_itemid, inv_userid, inv_qty) VALUES ({$itemid}, {$userid}, {$qty})"); } }