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KyleMassacre

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Everything posted by KyleMassacre

  1. Have you checked your error logs?
  2. Ugh I feel like such a n00b that I was looking at the screenshot and was trying to click the "X" in the corner to close the image
  3.   Showoffs:p
  4. Ohh my bad. My original post was MCC based guess I should have looked lol. I don't know much about the engine to actually be of some help. Sorry about that.
  5. Really? Can we just get this sorted? This is getting out of hand, I can see it
  6. I just don't quite understand what it is you actually want, would you care to elaborate for me a bit? If it's how I think it is, it should be relatively easy to do and maybe I can point you in the right direction so you don't have to pay someone for it. In your global functions file (/me thinks) there is a check_level() function. So in there is where you would ultimately change how your leveling works. So what you can do is create a table like so: levels -id auto_increment -level int -name //optional, this way you can maybe give their rank a fancy name -required_exp int Now in your check_level() function you would just query those fields and if their exp is greater than in the database then level them up.
  7. A cool little tool is datatables from datatables.net. It will let you search and filter stuff and also paginate
  8. Isn't this sold to jigsaw?
  9. TBH I don't even know if Kaine is the owner of NSC. I do have a copy of RC and took 1 look at it because I was going to clean it up and get it ready for sale with Kaine and I gave up after 20 minutes because in my opinion it's garbage. I refuse to release anything after I go through it with error reporting on and fixing every last error and this thing is just riddled with undefined errors left and right. Another issue is that it is really outdated and not very secure. I wouldn't waste your money on it at all, it won't be worth it. As for NWE, is there anything you can mention that doesn't make it that great? I will name a few that does the opposite. It has XSS protection, HTML filters, easy to use AJAX lib, easy to use/change templating, templatijg functions to ensure across the board looks and use, clean file structure, edit everything ingame like files and database. I can go on all day. Or you can try out GRPG but that is a little dated itself.
  10. Haha hawt dayum I didn't even know it can work like that. Heck, I can't even read it right
  11. Last I heard ICC doesnt own it anymore
  12. I got 12 lol
  13. Look into NWE
  14. Oops my bad. You will just have to query the db just like you normally would
  15. You most likely need to tap into the FB API if you want it to be dynamic
  16. Using event_add($ir['userid'],"Some message here");
  17. I made one for PHP. If the line is a divisor of 3 it displays "Fizz", if it's a divisor of 5 it displays "Buzz", and if it's a divisor of both it displays "FizzBuzz". for($i = 1; $i <= 100; $i++){ echo ($i%3==0 ? ($i%5==0?"FizzBuzz":"Fizz") : ($i%5==0?"Buzz": $i))."\n"; }
  18. I don't know what your issue with Richards mod is but I know there are some due to the bbcode changes within the forum. Also I believe [MENTION=65371]sniko[/MENTION] even made one as well
  19. I believe [MENTION=53986]Haunted Dawg[/MENTION] has one which if I remember right it was pretty decent. Cronus has one on the market and Richard made a freebee. http://makewebgames.io/showthread.php/28146-mccode-v2-Simple-Marriage
  20. Feel free to PM it to me
  21. Did you want to keep the code private or would you mind sharing what you have? I'm sure there will be some people here that wouldn't mind helping you fix something since you basically have the entire thing written up. Or you can create a private Pastebin paste and you can PM it to me and I can maybe try to troubleshoot it for you
  22. i though grpg was free though. Or did you buy someone's modified version?
  23. I didnt put much effort into it but here it is. Fair warning I am using eval() on here so be careful here are some screen shots as well: Player View Admin Add New Admin Add New (with drop down) Admin View Edit Delete: Here is the link https://github.com/KyleMassacre/MCC-Currency-Trader License is GNU V2 so use at your own risk. It should be ok as long as you don't let people access you don't trust **Edit** I would like to add that in the `call_back` you can do anything in there so if you would like it to cost an item you can use the item_remove function but with that being said be careful because someone can really hurt you game with this
  24. I am actually working on it a bit
  25. Ohh, i made it for GRPG
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