
gamble
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Everything posted by gamble
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Yeah this is definitely an annoyance for sure! I'll see if tonight I can transfer the current engine to run on 8.1 at the minimum. It'll save you guys all a lot of headache for trying to install on newer php versions. I don't believe it'll take too much to change it over. Just the php tags and other minor improvements/changes Oh sorry for the misunderstanding on my part! It was 1am I was a bit out of it lol. If you need any help let me know. As mentioned above I'll try and get a version working for php8.1 tonight (I'd assume that would also work on 8.2...but we'll see)
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Yup this is why I'm working on 2.0 because as mentioned it was developed in php7 without me realizing. The issue is with the API.php it uses the....oh shit I can't remember and not at my laptop...it's with the function that gets the filepath from the url. Doesn't work in php8 without nginx modification. When I get on my PC again I'll be a bit more specific...my notes in my phone say changing to use REQUEST_URI and REQUEST_SCRIPT so maybe that gives some direction until I can give a better more specific answer If you're getting a 500 there for sure should be a log in cpanel you can view. On the same directory as "public_html" there should be a loga directory with a .log file in it if you get the error from there that could help a lot. I know at the moment the engine is a mess which is why I'm trying to rebuild it and clean it up a lot
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It'll all be released under the same market listing so it won't matter too much. So if you were to buy v1 you will get v2 also 🙂 you'll just have to redownload from the marketplace. I don't have an expected release date. It just depends on my free time. The game will be released before the engine so that people can see what it all has and see what features people want to keep in the engine. I seen your comment on the free version of the engine. All it has stripped is things like awards and some other in game features. Nothing core wise so it's still a good way to see if you like the style of development
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A lot. To name a couple: -Easier to install mods -Updated database structure to be a lot more versatile ESPECIALLY with item use functionality -Updated User class with a ton of helper functions so things can be changed in an instant. For example $user->addExperience() will be added which will update the database. Having it split out like this will allow for easier things to be implemented like double experience -Updated files to allow for use with higher php versions...I made the foolish mistake of assuming the host I was using was the newest php version, but unfortunately it was only php 7 Many many many more. In addition to this I'm also recreating Torn using the engine just to prove out and test complex functionality (it's easier for me to copy an idea than to create a whole new idea in order to test things). So modules will be available upon release of v2. Things like gangs, jobs, education, cooldowns, bank, etc etc
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It should be as easy as going to your domain /api/core.php/engine/install As a side note I have lowered the price on the paid version, a MAJOR update and version 2 will be coming out soonish. Still finalizing how I want some things to be done, but I'll also be releasing a game along side it to show some potential. I know the demo site is down, but I'll get one up again soon!
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Any information on the compensation? Also a couple questions about the general idea...it appears to be a very close copy of Torn. -What makes yours survival and strategy? Torn is neither of these so I'm interested to see what unique twists you have! -What makes it unique? -Assuming it is just another Torn copy (maybe your answers to the last 2 questions prove it's not) why would/should players play yours over Torn? Not hating, just genuine questions to better understand the direction and goals of the game. Looks like a fun project!
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No experience, but I looked into it... Things to me that say it worth a shot: -4.5+ years of development and support all documented -comments that seem real -decent layout and game idea -good price -modern php and mysqli Things that scream run: -All 5 star reviews with nothing negative...let's be realistic everything has it's flaws -No known published games (a couple comments link their games...but the links scream "give me a virus"...sites ending in .xyz and .hostname and stuff...too risky -Procedural PHP...but if you like old mccodes this will be good for you Honestly I'd give it a shot...but more like a...buy with extreme caution and watch the bank account for a couple days ROFLMAO
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I thought you were bankrolling it? Development would be graphics (this shouldn't be a continuous expense) and server. I marketing is part of making it successful and should be on you due to the front end person only getting 20%. If it's 50/50 then it's a joint decision. But since you own 80% it's up to you to make the game successful through marketing so that the other person doing 50%+ of the work for 20% of the cut gets paid decently, or they'll just leave. That's just my opinion at least
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I know you said this is just the plan for now, but right here is how you lose anybody's interest here to take on this project with you. PBBG games don't have pay walls for content. That's why people play them. Generally speaking on PBBGs everything can be earned through hardwork and grinding. The other issue with that is paywalls for some content tends to mean pay to win. For example: an axe is only available in a pay to play zone, but the axe just happens to be the best item in the game. And if the axe isn't the best item in the game or worth the time to get nobody will pay. It's a double edged sword to have paywalls
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I have quite a few questions that'll probably help anyone interested: -How similar are you looking to get to torn? A straight clone with some twists? -What languages are you wanting to use? -What architecture do you plan on using? MVC, Rest API, etc -Are you doing web only or are you looking into apps for iOS and Android? -Whats in it for the front-end developer besides $40/month max? Percent ownership? (Personally I wouldn't even offer this if I were you. It's one of those things where no pay is better than insultingly low pay)
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I'm not sure why it's not working...he's a codepen that shows my suggested fix does work: https://codepen.io/gambleDev/pen/MWqwRJY
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So if I'm reading this right (I'm on mobile so might not be) Can't you just add an if after the ++totalSeconds line? So add if(totalSecond/60 == 24){//new day 🙂 totalSeconds= 0; }
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Interesting...try adding error_reporting(-1); To the top of your main php file. Whether it's header.php config.php or whatever. Just the main file. It should turn on ALL error reporting then maybe something will show up in the log...I think by default it's off
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Unfortunately there's no information here that can really help us help you. Try going into your file manager then the logs folder (should be on the same level as the public_html). In there I'd assume there's a PHP error log file. It'll have a ton of information as to what's going on
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Do you have an updated screenshot of that line? This means you're missing a closing square bracket, but it's hard to give more information than that
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Oh that's exciting!!!
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Oh a very complicated system! I like it. Are you doing the meds (splints, etc) and stuff to go with it or not going that deep?
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Interesting!!! When you say you took inspiration from Tarkov are you going to create the inventory system like what they have or what aspect do you plan to try to carry over? If you'd rather keep that a secret until it's released or whatever that's understandable! Was just curious!
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Haven't seen a post at all this week, so figured I'd create one 🙂 What are you working on this week? Any fun updates or modules you're working on and want to tell us about?
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I wouldn't say what you did was wrong by any means. I think this comes down to do you want a clean tidy database, or do you want easily maintainable files. Personally I like your way due to the maintainability of the files...I know what hammer.png is every time, not always was 42.png is. You could always find the middle ground and have null as a default representing {ID}.png or if there's a value you can pull that image instead. Best of both worlds
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No link, screenshots, or anything for us to be able to check it out? Might be kind of hard to give feedback
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Judging by your code there's 4 possibilities: 1. The length of the image url is not at leave 8 characters 2&3. The URL you input does not start with http:// or DOES start with https:// 4. The getimagesize() is not detecting it as an image, are you trying to use a weird file extension? Edit: So as long as my brain isn't getting twisted by the multi-condition if it's basically just expecting a http://www.... URL. Nothing else. Most sites will have https:// so I'd bet this is what's causing you issues
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This may be a potential bug... Ill take a look into this! I also thought i had a way to view time remaining so ill look into that too! Thanks for the notes!
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To be completely honest you could simplify it down to a PHP file and a javascript file. You could theoretical do the API calls in the same Javascript file as the page. I just do it this way to have complete seperation and uniformity. If you have an file structure idea let me know and ill see what i can do
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Just so everyone is aware. There is some issues with installing on a xampp server. I am packaging up those fixes and hope to have them out soon. Also I missed some periods in my code so of you're not installing on the root directory, you may need to add a period to the beginning of the src url of the API links on index.html. you will ask need to add a period in front of /API/ in assets/js/API/api.js on line 8. Like I said I'm working on packing these all up and pushing to marketplace