A fully customized item system is complicated. I have nearly finished one, but got side tracked by another project. I am not just talking about in terms of coding, but as well as making it user friendly so people know *** there doing.
I got a few questions:
How old are you?
What technologies do you know? I read you develop websites.
Is your team local based or virtual?
Are you really from Essex, Maryland?
-If so, can you get me a job at your work? I am from Dundalk.
-Bill
Looks nice. Adventure feature looks fairly interesting although I can't read wth it says. $10k for it is a bit crazy especially since the game is not "released". Well I am assuming it's not since its on localhost. What kind of ways can this "game/engine" generate income?
I was thinking about "What if people have JavaScript disabled" last night since my latest project's front-end relies %100 on JavaScript & jQuery. I think I will just use the FaceBook approach as seen in a earlier screenshot =]
As far as I am aware, $_GET[] variables are mixed variables. So if I am expecting a number, and its $_GET['id']
then is_int($_GET['id']) is false, well it does it's job if it's not a whole #.. ;]
I don't care how cocky you are. I am VERRRYYY cocky, but I know when to be and when not to be. My cockyness truely show's when me & some friends are argueing over Skype about method's or concept's. =]
Regardless, since I am on PC now. I am sure he did something like this:
http://api.jquery.com/load/
$("example").click(function(){
$( "#content" ).load( "something/example1_feature.html" );
});
A little update. I say I am about %90 done the engine framework and structure of the files & tables. It just requires a little fine tweaking. Next is to start knocking out all the features that it will come with. I def do not see it being released Jan 2nd though, but Jan 9th is doable.