gamble Posted February 3, 2023 Posted February 3, 2023 Haven't seen a post at all this week, so figured I'd create one π Β What are you working on this week? Any fun updates or modules you're working on and want to tell us about? Quote
corruptcity || skalman Posted February 3, 2023 Posted February 3, 2023 hey gamble, I'm working on a new attack system for my game that from the games I've played haven't done anything like this before, I took some inspiration from escape from tarkov for it and decided to add it to mccodes to see if hopefully speeds up fights with my aim being that fights last less than 50 turns rather than those 200 click feasts I've had in the past. But like most things when you create something new it breaks something old and been fixing the bugs and breaks first. Quote
gamble Posted February 3, 2023 Author Posted February 3, 2023 Interesting!!! When you say you took inspiration from Tarkov are you going to create the inventory system like what they have or what aspect do you plan to try to carry over? Β If you'd rather keep that a secret until it's released or whatever that's understandable! Was just curious! Quote
corruptcity || skalman Posted February 3, 2023 Posted February 3, 2023 no not the invtentory system, basically I have 2 hp systems one max hp and then limb hps but when you add the 7 limbs together that equals the max hp, so that when players level up they both increase and always match each other. During the fight if the head or thorax hp hits 0 you will also lose/win the fight, also looking at add light and heavy bleeds, fractures and black out limb to it aswell. Where bleeds act like a damage over time each turn, fractures effect your hit rate and blacked out limb when hit again do extra damage to the other limbs that still have hp. There are a few other things I'm doing but gonna keep them in the back pocket π Quote
gamble Posted February 3, 2023 Author Posted February 3, 2023 Oh a very complicated system! I like it. Are you doing the meds (splints, etc) and stuff to go with it or not going that deep? Quote
corruptcity || skalman Posted February 3, 2023 Posted February 3, 2023 (edited) Yeah hoping to but that would be done in hospital if you lose or via the inventory if you win the fight. Here is a sneak peak of the UI I've got sofar Don't mind the css in the weapons box not polished it yet lol. Edited February 3, 2023 by corruptcity || skalman Quote
Veramys Posted February 4, 2023 Posted February 4, 2023 Are you making it random where they get shot at? Quote
corruptcity || skalman Posted February 4, 2023 Posted February 4, 2023 yeah all random, didn't want to make it selectable as your only gonna pick the head and thorax to attack aren't you Quote
AlizHarb Posted February 4, 2023 Posted February 4, 2023 I'm working with @cobrazon a mafia game with a modern ideas and theme, hope everyone will like it π Wars City Quote
gamble Posted February 4, 2023 Author Posted February 4, 2023 28 minutes ago, AlizHarb said: I'm working with @cobrazon a mafia game with a modern ideas and theme, hope everyone will like it π Wars City Oh that's exciting!!! Quote
Uridium Posted February 5, 2023 Posted February 5, 2023 Ive been messing with MCCODES to allow header and Menu changes for users choice.... they can choose fromΒ Quote
AlizHarb Posted February 5, 2023 Posted February 5, 2023 On 2/4/2023 at 3:13 PM, gamble said: Oh that's exciting!!! Β 1 Quote
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