Sim Posted July 12, 2020 Author Share Posted July 12, 2020 If all goes as planned, this will be released tomorrow. :). AS FAR AS I AM AWARE, the current GL item system only uses items for the Kill feature (module) if I am not mistaken? If not mistaken, can someone let me know where else it is used at? Quote Link to comment Share on other sites More sharing options...
Sim Posted July 14, 2020 Author Share Posted July 14, 2020 Items can now only be placed in one location their the item system. Equip system is now done. ALL THAT'S LEFT: Is to add the items values to the kill mod. :). Maybe add a few additional item types. Edit: No comments in over a month. I guess no one cares if this is released or not. Shall I keep for myself? Quote Link to comment Share on other sites More sharing options...
Sim Posted July 15, 2020 Author Share Posted July 15, 2020 It seems like I lost of my files so I am going to need to rewrite it. After that all is ready to go. Quote Link to comment Share on other sites More sharing options...
sniko Posted July 15, 2020 Share Posted July 15, 2020 11 hours ago, Sim said: It seems like I lost of my files so I am going to need to rewrite it. After that all is ready to go. How did you lose it? Also, I suggest you run your code through version control - such as git - with a good branching model. https://git-scm.com/ https://nvie.com/posts/a-successful-git-branching-model/ Quote Link to comment Share on other sites More sharing options...
Sim Posted July 15, 2020 Author Share Posted July 15, 2020 Multiple phones with different code. It's hard enough managing too code on phone and use ftp and debug. In not using git to delay the process. I had to finish up item types. Note that they are done. The MOD will be released within the next 24 hours. I am doing some final testing and making sure all tables are correct for installation. The difference between a regular item type or a special type The additional fields for treasures are pulled from the item type file. This allows for any type of coming to be done. You could even make an item types that steal X amount of money from all played in the game, or randomly attack a person, or random steal X money from a person or steal an random item from a person. Anything you can think of. Item types go as far as your imagination can go. I am about to post a pre-order. Price will go up after released. Quote Link to comment Share on other sites More sharing options...
Sim Posted August 12, 2020 Author Share Posted August 12, 2020 Mod has been released. 1 Quote Link to comment Share on other sites More sharing options...
Sim Posted December 17, 2020 Author Share Posted December 17, 2020 (edited) I have started some new features for the Item System. And to think the item system couldn't get much better. The latest development of My Item System. Items have the option of requiring other items before they can be used. For example: I can create an Item Ammunition. Or specific ammunition and require guns to have ammunition before it can be used. Edited December 17, 2020 by Sim Quote Link to comment Share on other sites More sharing options...
Sim Posted January 1, 2021 Author Share Posted January 1, 2021 There has been new updates / releases since I last posted. During the next week, i will be releasing a couple me mods that are depent on my item system. One being a new mugging system. Details are posted somewhere on MWG for now. The other is a new/different attack system which is similar to the mugging system, but instead of having money taken, health is taken. A few new item types might be released so do. It depends on how busy I am with client work and finishing up my other mods that needs finishing up. I want to create a new fight/Battle system where players take turns attacking each other until a winner is decided. Then I also would like to have a crafting system. It was mentioned to me by a few people, and I forgot about it until I seen the one released today. 1 Quote Link to comment Share on other sites More sharing options...
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