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Skrupel TNG: a turn based strategy game


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Posted

Hi!

Skrupel TNG is based on the original Skrupel by Bernd "Husten" Kantoks. It is open source and completely free.

Players command a space-faring civilization to explore, colonize and conquer randomly generated galaxies. There are currently 4 factions with different space ships with abilities like jump engines or cloaking. Users can create their own matches and join others. For new players there is a tutorial as well as AI opponents.

Here is a screenshot of the ingame UI:

skrupel_tng_screenshot.thumb.jpg.59b31f5fe7832ecd33cce2dfa5c10b20.jpg

The galaxy map in the center shows surrounding planets and ships. Each planet and ship you own creates a visibility area around so players have to manage a fog-of-war mechanic. 

I'm still working on it so any feedback will be much appreciated ?

Posted

I like it looks clean , im a big fan of space/galaxy MMO , i used to play DarkOrbit from BigPoint.

i would say you need to make the UI dark or gray, invest some time in a good look for the game and you are good to go (my stupid designer mind talkin ?).

but over all good, keep up the good work ? 

  • Like 1
Posted

Thanks for your feedback! I am in fact thinking about redesigning the landingpage at least as it is kinda bare-bones right now. I will probably add some screenshots there and just more details about what the game actually is.

I don't think I will do a dark redesign to be honest - I just don't like dark websites and dark themes very much ^^. I was never particular good a visual design myself, that's why I heavily rely on Bootstrap for all the colors and stuff ?

  • Like 1
Posted
On 11/16/2019 at 11:08 AM, Robert Bleyl said:

Thanks for your feedback! I am in fact thinking about redesigning the landingpage at least as it is kinda bare-bones right now. I will probably add some screenshots there and just more details about what the game actually is.

I don't think I will do a dark redesign to be honest - I just don't like dark websites and dark themes very much ^^. I was never particular good a visual design myself, that's why I heavily rely on Bootstrap for all the colors and stuff ?

I like darker designs because I'm used to looking at screens for a large portion of my day and lighter designs either leave me with a headache or hurt my eyes. I do like the way the site looks though.

Posted
53 minutes ago, Veramis said:

I like darker designs because I'm used to looking at screens for a large portion of my day and lighter designs either leave me with a headache or hurt my eyes. I do like the way the site looks though.

same hero too,i like dark sites, but if its light in the night i will not visit the site at all cuz i stay long hours at night so it hurt my eyes

Posted

New update:

  • Lots of improvements to help and tutorial texts
  • You can now expand and collapse the bottom menu on desktop as well
  • The pre-game lobby for game mode “Team Death Foe” has been streamlined
  • You can now see the resources that are going to be mined on the next turn
  • The landing page has been improved with new content so new players can get a better sense of what the game is about

I opened 2 games for people to join in! Lets have some fun ?

  • Like 3
  • 3 weeks later...
Posted

A big update just went live!

  • Achievements
  • Notifications
  • Fleet manager improvements
  • Several UX and bug fixes

The game called "Pirate infested center" just got 2 new players - maybe we can fill it up? ?

  • Like 1
  • 2 months later...
Posted

Another big update:

  • In addition to the tutorial there are now 3 scenarios the help newcomers get more familiar with the game. There are still instructions on what to do next but it's less "hand-holding" than the tutorial :)
  • Another faction has been converted from the original Skrupel: The Silver Star AG. They have ships with jump engines, cloaking and extended scanners.
  • I implemented a dark theme since a lot of people on the internet seem to not like white backgrounds any more ;)

Have fun :)

  • Like 3

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