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Ice Drift Adventures - Mobile Game


W3Theory || Peter

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Hello MWG,

Just like to announce that I have officially released game #3 of Foul Cow's on the market. This is one that we purchased from another company and spiced up, so let's know what you think!

 

Facebook: https://www.facebook.com/IceDriftGame

iTunes: https://itunes.apple.com/us/app/ice-drift-adventures/id924674059?mt=8

Android: https://play.google.com/store/apps/details?id=com.MarkoPeric.IceDriftAdventures&hl=en

Two more games are in the works as we speak.

Regards,

Pete

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Played the game and enjoyed it. Good job!

One thing I would suggest is that in-game have the boost bar follow the player as they progress through a level, that way they don't have to slide down to view it again.

P.S. I completed level 15 in 4 moves - granted it was fluke - try beat that. ;)

Edited by Script47
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I would say every 10 levels, or maybe start it at 5 and as the levels get a bit more difficult, make it maybe 10, increase depending on difficulty because if you're gonna die a lot then ads are gonna come up frequently and are gonna get very annoying, but don't get me wrong, I understand the need for them to be there as well. You just don't want a user walking away from your game because of the ads

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