W3Theory || Peter Posted October 2, 2015 Posted October 2, 2015 Hello MWG, Just like to announce that I have officially released game #3 of Foul Cow's on the market. This is one that we purchased from another company and spiced up, so let's know what you think! Facebook: https://www.facebook.com/IceDriftGame iTunes: https://itunes.apple.com/us/app/ice-drift-adventures/id924674059?mt=8 Android: https://play.google.com/store/apps/details?id=com.MarkoPeric.IceDriftAdventures&hl=en Two more games are in the works as we speak. Regards, Pete Quote
NonStopCoding Posted October 2, 2015 Posted October 2, 2015 I can say this game does make you want to smash your device so beware :P but its a good game kept me amused and frustrated for a week or two Quote
W3Theory || Peter Posted October 2, 2015 Author Posted October 2, 2015 Thanks haha We worked on updating the levels, so in the beginning it should be a lot easier :P Though, we don't want to make it too easy where you just beat all 120 levels in the beginning within a week. Quote
Coly010 Posted October 2, 2015 Posted October 2, 2015 I like it but the frequency of the ads full screen ads are annoying. Quote
W3Theory || Peter Posted October 2, 2015 Author Posted October 2, 2015 Every 5 games? For a game that is free, I don't see it being that annoying. What would you recommend? Quote
Script47 Posted October 2, 2015 Posted October 2, 2015 (edited) Played the game and enjoyed it. Good job! One thing I would suggest is that in-game have the boost bar follow the player as they progress through a level, that way they don't have to slide down to view it again. P.S. I completed level 15 in 4 moves - granted it was fluke - try beat that. ;) Edited October 2, 2015 by Script47 Quote
W3Theory || Peter Posted October 2, 2015 Author Posted October 2, 2015 Hmm, do you have a screenshot of that? The Booster wood panel should follow you up. And, thank you! Quote
Script47 Posted October 2, 2015 Posted October 2, 2015 (edited) Before Drag [ATTACH=CONFIG]2205[/ATTACH] After Drag [ATTACH=CONFIG]2204[/ATTACH] Edited October 2, 2015 by Script47 Quote
W3Theory || Peter Posted October 2, 2015 Author Posted October 2, 2015 (edited) Thanks, yeah, that is strange since on all devices tested it works and follows you up. What version do you have and type? Edited October 2, 2015 by W3Theory || Peter Quote
Coly010 Posted October 2, 2015 Posted October 2, 2015 I would say every 10 levels, or maybe start it at 5 and as the levels get a bit more difficult, make it maybe 10, increase depending on difficulty because if you're gonna die a lot then ads are gonna come up frequently and are gonna get very annoying, but don't get me wrong, I understand the need for them to be there as well. You just don't want a user walking away from your game because of the ads Quote
Coly010 Posted October 2, 2015 Posted October 2, 2015 Time to control Bobo is a bit glitched: [ATTACH=CONFIG]2206[/ATTACH] [ATTACH=CONFIG]2207[/ATTACH] Time didn't count down, unlimited control basically. iPhone 5c , iOS 9 Quote
Sim Posted October 4, 2015 Posted October 4, 2015 Curious why there is not 1 screen shot of in-game play on the FaceBook page? Quote
W3Theory || Peter Posted October 4, 2015 Author Posted October 4, 2015 Curious why there is not 1 screen shot of in-game play on the FaceBook page? I decided to do the Chipotle marketing model. They took the approach of not showing you everything that is included in your burrito and that is what made people more intrigued of going to Chipotle. So, that is my approach with the application. Quote
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