Vladdemise Posted June 17, 2014 Share Posted June 17, 2014 I'm looking at implementing a system where a new player can start playing immediately without having to 'register' an account. Basically, what happens is the following: Player clicks the 'Play Now' button/text/whatever Player is taken to a character creation screen where they name their character, choose their initial skillsets, choose their avatar, enter email (for a uniquely generated character code that is e-mailed to them) and then click play. They'll immediately be allowed into the game with restrictions (no trading/messaging of other players, for example). After a certain amount of time the character they created will be set in a disabled state, and they'll need to use the unique code, along with registering an account, to continue playing. (Btw, they can do this immediately during this time period or even from the start). I'm sure there's been many other games that have done something similar, but I'd like to know your thoughts/get your feedback on this. Quote Link to comment Share on other sites More sharing options...
DidNotCompute Posted June 17, 2014 Share Posted June 17, 2014 I'm looking at implementing a system where a new player can start playing immediately without having to 'register' an account. Basically, what happens is the following: Player clicks the 'Play Now' button/text/whatever Player is taken to a character creation screen where they name their character, choose their initial skillsets, choose their avatar, enter email (for a uniquely generated character code that is e-mailed to them) and then click play. They'll immediately be allowed into the game with restrictions (no trading/messaging of other players, for example). After a certain amount of time the character they created will be set in a disabled state, and they'll need to use the unique code, along with registering an account, to continue playing. (Btw, they can do this immediately during this time period or even from the start). I'm sure there's been many other games that have done something similar, but I'd like to know your thoughts/get your feedback on this. What you have described here is registering... Quote Link to comment Share on other sites More sharing options...
Script47 Posted June 17, 2014 Share Posted June 17, 2014 Without registering means (if I'm not mistaken), go on site name your character for game purposes, maybe not even that and you're playing? Quote Link to comment Share on other sites More sharing options...
Vladdemise Posted June 17, 2014 Author Share Posted June 17, 2014 What you have described here is registering... Technically, yes, but it still bypasses the need to enter a username, password, email, etc. then having to use a code in e-mail. However, do you think it'll be better to have a simple registration process: Username, Email (password is sent via e-mail)? My goal here is to give players quick & easy access to the game. Note: I also think that all games should have screenshots/features listing on their home pages. - - - Updated - - - Without registering means (if I'm not mistaken), go on site name your character for game purposes, maybe not even that and you're playing? You'd at least need to name your character, but yeah, you'd be in the game. It'd be restricted, but you'd be able to play features like the ajax based combat system, along with getting loot from this, along with the initial new account 'present/perk' in inventory. The goal is to reduce the barrier to entry. Quote Link to comment Share on other sites More sharing options...
wrux Posted June 17, 2014 Share Posted June 17, 2014 Facebook one click login is super simple. you might run into issues throughout your game if you ignore usernames, it might be difficult. Maybe a mode where the user has a session based account and then they can register and it saves the sessions to the DB Quote Link to comment Share on other sites More sharing options...
Zettieee Posted June 17, 2014 Share Posted June 17, 2014 What about people that don't have a FB? Quote Link to comment Share on other sites More sharing options...
Barrikor Posted June 18, 2014 Share Posted June 18, 2014 (edited) What about people that don't have a FB? He'll have their email, so he can have it setup to send them a temporary password. "a uniquely generated character code that is e-mailed to them" When the user can log in with their email address + temp password, you can easily have the user pick their username and password later. Edited June 18, 2014 by Barrikor Quote Link to comment Share on other sites More sharing options...
lucky3809 Posted June 18, 2014 Share Posted June 18, 2014 Totally is still registering having to enter an email, than going to your email to retrieve the code... why not use session cookies and save method that gives a unique code to enter later from the save point, if the user has cleared their cookies. Then they are not actually registering... Quote Link to comment Share on other sites More sharing options...
Djkanna Posted June 18, 2014 Share Posted June 18, 2014 If I recall correctly, NEaB used something of a similar nature to this, being able to play the game for a set amount of time ( or action based ie: complete tutorial ) before having to actually sign up. As a plus I guess it allows a person to feel out the game before deciding whether or not to register. Quote Link to comment Share on other sites More sharing options...
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