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Must have and wants...


gamble

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What are some features a game you would/want to play must have?

Also what are some added bonuses that you would like to see that game has?

Just wondering as i hit a dead end for things to add although i know there are plenty of things i could add. I may release the game for testing so you can get a better idea of what the game is like in this post.

Thank you!

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What are some features a game you would/want to play must have?

Also what are some added bonuses that you would like to see that game has?

Just wondering as i hit a dead end for things to add although i know there are plenty of things i could add. I may release the game for testing so you can get a better idea of what the game is like in this post.

Thank you!

I think a better question would be; What are the fundamentals of a game? - and this isn't limited to browser-based games.

 

  • Quests/Storyline
  • "Villains" and "heroes"
  • Player interaction
    • Trading items
    • Messaging
    • "Collaborative/group" attacks?
    • Friends/enemies

    [*]Mini-games

    • Time-killers
    • Possibly increase player interaction with multiplayer mini games

    [*]Leader boards

    • Who doesn't like to show off their alpha-ness?

    [*]Some type of hierarchy of items

    • Super-Rare items
    • Rare items
    • Common items
    • ....
      • Reinforces trading (player interaction)

       

    [*]Of course, much much more.

    • Cosmetics (via micro-transactions?)

     

 

So when it all comes down to it, I think interwinding each feature/system into eachother in a way which increases enjoyment, and time-a-player-plays.

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I think a better question would be; What are the fundamentals of a game? - and this isn't limited to browser-based games.

 

  • Quests/Storyline
  • "Villains" and "heroes"
  • Player interaction
    • Trading items
    • Messaging
    • "Collaborative/group" attacks?
    • Friends/enemies

    [*]Mini-games

    • Time-killers
    • Possibly increase player interaction with multiplayer mini games

    [*]Leader boards

    • Who doesn't like to show off their alpha-ness?

    [*]Some type of hierarchy of items

    • Super-Rare items
    • Rare items
    • Common items
    • ....
      • Reinforces trading (player interaction)

       

    [*]Of course, much much more.

    • Cosmetics (via micro-transactions?)

     

 

So when it all comes down to it, I think interwinding each feature/system into eachother in a way which increases enjoyment, and time-a-player-plays.

Quality answer, liked! :)

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