gamble Posted May 16, 2014 Posted May 16, 2014 What are some features a game you would/want to play must have? Also what are some added bonuses that you would like to see that game has? Just wondering as i hit a dead end for things to add although i know there are plenty of things i could add. I may release the game for testing so you can get a better idea of what the game is like in this post. Thank you! Quote
sniko Posted May 16, 2014 Posted May 16, 2014 What are some features a game you would/want to play must have? Also what are some added bonuses that you would like to see that game has? Just wondering as i hit a dead end for things to add although i know there are plenty of things i could add. I may release the game for testing so you can get a better idea of what the game is like in this post. Thank you! I think a better question would be; What are the fundamentals of a game? - and this isn't limited to browser-based games. Quests/Storyline "Villains" and "heroes" Player interactionTrading items Messaging "Collaborative/group" attacks? Friends/enemies [*]Mini-games Time-killers Possibly increase player interaction with multiplayer mini games [*]Leader boards Who doesn't like to show off their alpha-ness? [*]Some type of hierarchy of items Super-Rare items Rare items Common items ....Reinforces trading (player interaction) [*]Of course, much much more. Cosmetics (via micro-transactions?) So when it all comes down to it, I think interwinding each feature/system into eachother in a way which increases enjoyment, and time-a-player-plays. Quote
Script47 Posted May 16, 2014 Posted May 16, 2014 I think a better question would be; What are the fundamentals of a game? - and this isn't limited to browser-based games. Quests/Storyline "Villains" and "heroes" Player interactionTrading items Messaging "Collaborative/group" attacks? Friends/enemies [*]Mini-games Time-killers Possibly increase player interaction with multiplayer mini games [*]Leader boards Who doesn't like to show off their alpha-ness? [*]Some type of hierarchy of items Super-Rare items Rare items Common items ....Reinforces trading (player interaction) [*]Of course, much much more. Cosmetics (via micro-transactions?) So when it all comes down to it, I think interwinding each feature/system into eachother in a way which increases enjoyment, and time-a-player-plays. Quality answer, liked! :) Quote
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