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Posted

Hey.

Just want your guys opinion on the current primary and secondary weapon slots that are in mccodes v2.

What does it add to your game?

Have you changed it? How so?

Thanks.

Posted

I think the best ways in which a secondary and primary weapon systems are to be used are:

1). By having a ammo system in your game so that if a users primary weapon runs out of ammo in an attack they have the secondary for back-up.

2). By having secondary weapons as items such as grenades in which once used are gone.

I haven't updates my system yet but I'm thinking of going with number 2...?

Posted
I think the best ways in which a secondary and primary weapon systems are to be used are:

1). By having a ammo system in your game so that if a users primary weapon runs out of ammo in an attack they have the secondary for back-up.

2). By having secondary weapons as items such as grenades in which once used are gone.

I haven't updates my system yet but I'm thinking of going with number 2...?

Primary, secondary and equipment?

Posted

I've gone with getting rid of primary and secondary and added equip_weapon and equip_boots.

Makes more sence to me seen as they are 3 stats but standard mcc only allows you to edit 2 of them with items.

Posted
I've gone with getting rid of primary and secondary and added equip_weapon and equip_boots.

Makes more sence to me seen as they are 3 stats but standard mcc only allows you to edit 2 of them with items.

Or use Panther v1 (which only a few people have) and have as many equip slots and name them what you like at your choosing ;)

Posted
Why not weapon upgrades?

Also good, I have this ready to be implemented into my game.

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