Mint Berry Crunch Posted May 28, 2013 Share Posted May 28, 2013 (edited) Just curious which medium for player-player trading developers use in their game for player-player trading and why. I ask because I still haven't decided which method to use for my own game and whether there are alternatives I cannot think of (my game context is medieval strategy). The ones I can think of: Direct Trade/Barter - player contacts other player and arranges a trade. Easy to implement, not much to code. Marketplace - big list of people offering things to sell or buy for currency. Still easy to implement. Can add market sales tax as an effective money sink in the game. Auction House- players compete to bid on offers. More complex code. I can imagine that this is more geared towards games where there are high level loot and stuff like that - I don't know if people would implement this in a game where only basic commodities exist. NPC Vendor combined with above - an algorithm in place where players can buy from NPCs but at some sort of restriction based on the average auction sales or market sales. Difficult to implement. Personally I would only throw in options 1 and 2 for now, but I'm sure 3 and 4 have been pulled off elsewhere. What are your thoughts? Edited May 30, 2013 by Mint Berry Crunch Quote Link to comment Share on other sites More sharing options...
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