a_bertrand Posted September 28, 2011 Share Posted September 28, 2011 Would some of you interested in how to create low poly 3d objects? Quote Link to comment Share on other sites More sharing options...
Uridium Posted September 28, 2011 Share Posted September 28, 2011 Ive had a crack at Unity and the other program called Autodesk but couldnt get my head round it... Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted September 28, 2011 Author Share Posted September 28, 2011 Well, if I explain low level poly it would still not help with Unity as Unity is not a modeler. Quote Link to comment Share on other sites More sharing options...
Damagedcity.com Posted September 30, 2011 Share Posted September 30, 2011 bert..Which Soft do u use to create 3D objects?? Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted September 30, 2011 Author Share Posted September 30, 2011 I currently use Modo 501 for modeling and rendering Project:Messiah if I need soft body animation (currently learning) and I still have Lightwave 10 behind for my old models / scenes Quote Link to comment Share on other sites More sharing options...
Damagedcity.com Posted September 30, 2011 Share Posted September 30, 2011 K thank you For telling Quote Link to comment Share on other sites More sharing options...
Coly010 Posted November 20, 2011 Share Posted November 20, 2011 I'm trying to make a game in Unity. An FPS to be exact. I know, it's a lot of work but its a long term project because I have exams etc. I am trying to do a military one and I am using blender. The fbx exporter doesn't export textures. Any ideas on how to either: get the textures to work or where I could find some free assets I could use in my scenes? Thanks Very Much, Coly010 Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted November 21, 2011 Author Share Posted November 21, 2011 Normally models do NOT include textures directly. You normally have only the material information, and then need to re-apply textures one the imported material. For what I tries in Unity it is always like that for any kind of file format I tried. BTW Procedural texture will not work as well as per-face textures. You need to have a correct UV map setup for your object and in case you need to, bake the texture in your 3D modeling software. For a FPS, well it's actually not such a big project. Unity offers most of what you need to create one. You will just need to create the levels and the objects. Free assets, sorry I never looked into things like that as I'm a strong believer that if you re-use free to use objects people will spot them miles away. Quote Link to comment Share on other sites More sharing options...
Djkanna Posted November 21, 2011 Share Posted November 21, 2011 I'm trying to make a game in Unity. An FPS to be exact. I know, it's a lot of work but its a long term project because I have exams etc. I am trying to do a military one and I am using blender. The fbx exporter doesn't export textures. Any ideas on how to either: get the textures to work or where I could find some free assets I could use in my scenes? Thanks Very Much, Coly010 Quite a few resources here just make sure to read the license in which they're released. Quote Link to comment Share on other sites More sharing options...
Coly010 Posted November 21, 2011 Share Posted November 21, 2011 Thanks bertrand and Djkanna. I know about the materials but when i go into unity it wont let me reapply them if they are exported with blender :S Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted November 22, 2011 Author Share Posted November 22, 2011 Well never used really Blender, nor it is a tool I would personally use, however I find odd that you can't apply a material when the object come from there. I will make some test and let you know. Quote Link to comment Share on other sites More sharing options...
Coly010 Posted November 23, 2011 Share Posted November 23, 2011 ok thanks :) Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted November 25, 2011 Author Share Posted November 25, 2011 Ok I tested a few things from blender to unity. First of all I must admit I'm far from knowing well blender but as far as I can tell, exporting to Colada and then importing the object works with UV assigned to it. However I didn't manage to get it directly in Blender format. Quote Link to comment Share on other sites More sharing options...
Coly010 Posted November 27, 2011 Share Posted November 27, 2011 Ok, thanks for investigating :) Quote Link to comment Share on other sites More sharing options...
Lilith Posted January 12, 2012 Share Posted January 12, 2012 I don't know if Blender has the ability to export in an FBX format as I have never even figured out how to install the program, but, I have used several models from several different resources to create FBX files that import to Unity fairly well no matter what the origin or program. This has not worked for animating objects in Unity tho .... I would suggest scouring the forums on the unity developer pages for more information on blender to unity issues. http://forum.unity3d.com/ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.