Blade Maker Posted April 18, 2011 Share Posted April 18, 2011 Which would you guys rather have in a game. Would you like it where you can equip as many items as you would like, so the stats of each item keeps building up? Or Would you like it where you can only equip 1 weapon, 1 helmet, 1 chest plate and so on at a time? Quote Link to comment Share on other sites More sharing options...
sniko Posted April 18, 2011 Share Posted April 18, 2011 I voted 'You can equip 1 of each armor/weapon' simply because it is more life like. For example, on the GrandTheftAuto series, you have all the weapons in your jacket pocket....hmmmm. That's not realistic, but yet, they put it in a realistic city (with fictional names of course) and well, the unrealism of the weapon equipping ruins it for me, not a lot i must say, but it isn't perfect. Anyway, having as many items you can equip, you might as well get rid of the equip/unequip system (if you are using mccodes) which would then not make the game competitive, as each item has different attributes, correct? Then buy the best and have 100s of each, thus, 100s of added attributes, someone WILL be 'the don' of the game and ruin the experience for others. Just my thoughts... -sniko Quote Link to comment Share on other sites More sharing options...
lucky3809 Posted April 18, 2011 Share Posted April 18, 2011 I wouldn't want as many as you can equip, some players take advantage of that idea... should keep it at 6 or less. I use headgear,primary,secondary,chest plate,feet, and special set-up, and have slots for each one. Quote Link to comment Share on other sites More sharing options...
Djkanna Posted April 18, 2011 Share Posted April 18, 2011 I voted 'You can equip 1 of each armor/weapon' simply because it is more life like. For example, on the GrandTheftAuto series, you have all the weapons in your jacket pocket....hmmmm. That's not realistic, but yet, they put it in a realistic city (with fictional names of course) and well, the unrealism of the weapon equipping ruins it for me, not a lot i must say, but it isn't perfect. Anyway, having as many items you can equip, you might as well get rid of the equip/unequip system (if you are using mccodes) which would then not make the game competitive, as each item has different attributes, correct? Then buy the best and have 100s of each, thus, 100s of added attributes, someone WILL be 'the don' of the game and ruin the experience for others. Just my thoughts... -sniko PS3 - GTAIV (TBOGT), pwn? Voted 1 & 1, much better than as many as you like (which I'm sure isn't even possible). Quote Link to comment Share on other sites More sharing options...
sniko Posted April 19, 2011 Share Posted April 19, 2011 @Djk: I have Both! But i prefer the original Gta4 lol. Good Question though Blade Maker. Quote Link to comment Share on other sites More sharing options...
fuzzyDCR Posted April 19, 2011 Share Posted April 19, 2011 I think you should be able to Have 1 weapon of each hand. Shoulder armor, Chest armor, Wrist Armor, Gloves, Pants, boots, helmet. But certain weapons would be too heavy possibly to use two at a time...Like a sniper rifle. Quote Link to comment Share on other sites More sharing options...
Lilith Posted April 21, 2011 Share Posted April 21, 2011 Yeah, being able to equip to many items will throw off the balance of your game and it will quickly die out. Once you have "Mr. Powerful" who got all these items and just kept adding, the new guys wont stand a chance and will quit your game. There are tons of reasons to stick to equipping a limited number of items, but I wanted to point out longevity of the game. Whats the point of spending a year or two developing a game that dies out in 6 months? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.