Lilith Posted November 13, 2010 Posted November 13, 2010 SO, I been gone a while with college finals, and am on holiday for a bit, but wanted to share some of the stuffs I been working on last few days to get feedback. more uploading soon. Quote
Redex Posted November 13, 2010 Posted November 13, 2010 Pretty awesome work theere Lillith. No wonder that other game tried to sue you for copying they're graphics, but yah back on topic nice detail and good quality designs. Quote
SilvaTungDevil Posted November 13, 2010 Posted November 13, 2010 wow they are very good! May i ask; a) Do you produce work for clients or all personal use only? b) If yes to the above question what price range do you charge and do you have any limitations as to what you are capable off? Quote
Lilith Posted November 13, 2010 Author Posted November 13, 2010 I do lots of work for clients. I am pretty swamped atm, price range is by quote for specific pieces. Limitations are discussed during quote process. There are a lot of limits on what I can create at an affordable price. Mostly I can create pieces that have people, animals (both real and fantasy), and buildings in them. Plants are a four letter word, and forests ..... dont get me started. But enough $$ can make anything happen. However, I am pretty booked up for the time being. What Id really like is to see feedback on this stuff. Quote
BrowserGamesFactory Posted November 13, 2010 Posted November 13, 2010 Pet artist price tag of $1-$5/item with full rights or 3d modeler price tag of $75-$300/object Or are these renders of freely available objects, so then price range is often between $15-35 Dunno, fire, say what you ask Lilith for your work. Quote
Lilith Posted November 13, 2010 Author Posted November 13, 2010 How about, I have more work than I can get done in a reasonable amount of time, so you cant afford me right now. Hows that for a price tag? And some of my renders do include freely available wireframe products that have verry expensive injections, and some of them have custom creations, and other have purchased wireframes, while most of them are built from any combination of the ubove. I would think that affects my price. But what has that got to do with improving the quality of my work? Id like to see suggestions, what you like / don't like. Quote
BrowserGamesFactory Posted November 13, 2010 Posted November 13, 2010 Nah I like your work, and you just answered all I wanted to know. Normal price behaviour, depending on availability of time and products used, something people tend to forget way to often. They see a model or wire frame free but forget what is used extra, etc to present it to them. Quote
Lilith Posted November 14, 2010 Author Posted November 14, 2010 Thank you for understanding! I currently have about $6000 worth of wireframes, $9000 worth or software, and $30,000 in tuition and only god and my husband knows how many hours of creation time and course work (now you all know why I cant afford to sue anyone lol). I cant put a price on things when there is so many variables, it just depends on what the client wants. Quote
BrowserGamesFactory Posted November 14, 2010 Posted November 14, 2010 Exactly and that is what people tend to forget what the investment is behind it, even as it's just putting time into a free wireframe or model. They don't see what tools are used or what the cost has been. Any complainer , I offer them to do the same with the so called free model and see if the $50-100 is worth it to pay you for instance. Pretty sure all will say hell this takes away to much time , it's cheaper to rent lilith :p Quote
Lilith Posted November 14, 2010 Author Posted November 14, 2010 Hey now, Im not exactly for rent .... that just sounds dirty! Quote
BrowserGamesFactory Posted November 14, 2010 Posted November 14, 2010 ok lets make it hire :p ;) Quote
Lilith Posted November 18, 2010 Author Posted November 18, 2010 I have a dirty mind lol, so for hire sounds dirty too, and I cant come up with a clean way to put it! But I would still like feedback on what I can do better in the images. Quote
BrowserGamesFactory Posted November 18, 2010 Posted November 18, 2010 I would suggest to work more with light backgrounds instead of pitch black, dark backgrounds are often used to hide mistakes.... Quote
Lilith Posted November 19, 2010 Author Posted November 19, 2010 Good point, Ill defiantly take that into consideration with my next projects! Quote
Dave Posted November 19, 2010 Posted November 19, 2010 Out of interest did you create all the 3D models used in these renders? Or are they used from other sources? Quote
Djkanna Posted November 19, 2010 Posted November 19, 2010 I really like the Dragon Mage Ice one :D Quote
Lilith Posted November 20, 2010 Author Posted November 20, 2010 Dave, the images are a compilation of items I bought, morphs I added to the items in custom combinations, mats that are purchased as well as mats I have created myself. So short answer is all of the above, except none of them are from free products. With about 2million+ humanoid, item, clothing and animal wire frames available (just on the site I tend to purchase from most often), why should I reinvent the wheel when I can modify it? Its just not cost effective. I mean how many ways can you create a human or a dragon or a cup? If you like, I can create an image of two women in the same outfits, and show you the versatility of the products I use. Edit: Both subjects are built using V4.3 human figure, the morphing fantasy dress, Ethnic morphs, as well as elite body shapes morphs. All textures are custom created in bump map, transparencies, and mats. Both figures took about 30 min to construct, paint, and pose. Quote
BrowserGamesFactory Posted November 20, 2010 Posted November 20, 2010 Hijacking your topic kinda, this was made a few years ago for a game project of mine called Forgotten-Legends This is similar as what you do 'clothing' 'rendering', this animation is made with Poser 7 and Vue. Long version (quality got less due to uploading to youtube) Better version of the above 23Mb download http://www.cemedia.biz/forgotten-legends/fl-384kb.wmv Short version to be placed in a loop for a index signup page. (sadly also reduced quality, thank you youtube) Better version of the above 2.x Mb download http://www.cemedia.biz/forgotten-legends/fl.wmv Props used costed together aprox a $150 , excluding the cost of poser and vue and time involved. Anyway as static your examples might look like, you do have the software to turn them into animations as the above examples, that gives it a total new dimension. Quote
Lilith Posted November 20, 2010 Author Posted November 20, 2010 Oh yes, I am getting into animation next semester and have played with it a little. Truth be told, I kinda suck at posting more than my opinion as I write it in the forums, I am lucky to be able to post images correctly LMFAO, Other than embedding a youtube video, I have no clue how to post any animation s I have played with. Quote
BrowserGamesFactory Posted November 20, 2010 Posted November 20, 2010 lol not difficult, had to show a google link to equinox last night how to save his animation of a exploding ball :p The reply shows that 3d objects exported to a 2D still image is just a tiny part of what can be done. Imagine your dragons actually fight in front of the castle .... Quote
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