oxidati0n Posted July 22, 2009 Posted July 22, 2009 I'm glad to reveal the early BETA produce of FlameSpark v0.1 to CE Users! Remember, this is REALLY early version but the hardest bit is done. Now it's really simple to get hooked with. It's available right now: http://www.bilawal.co.uk/flamespark/demo/ I strongly encourage developers/coders to look how the HTML is rendered. That's pretty much how easy it's built, and all the customization is up, and render is in the backend. What's done for you to see: - Cookies enabled login. - Completely fully revamped infrastructure. - Quad-layered structure. - Simple JS backend render. - Templating and Modules System. What's in development: - One-click "bookmarklet" for software verification - External license vendor (So you can sell licenses as your own). - White-labelling. - Game conversion (to give the same look & feel of a MCCodes game). Most of the work is internally, as the engine is going to be as minimal as possible. The reason for this is games are usually based in different niches, so I want to give you the earliest possibility to get a game running. Features like "insta.ller" which is a instant installer should be completed before release, which gives you quick "buy and setup" capabilities for your game. As always, new games start off low, but I want to give you the biggest capability as possible. A documentation/wiki is being written up too, which is published online. We'll be letting you know about that later, usually a few days before the software is released. The documentation will be supported by some people that will have early advantages of the software and will be able to documentate it for coders like you to understand what it's all about. I'm so open about the development of this engine, I'd be glad for you to see it. I don't want to hide it from you, and then turn your patience into disappointment. I want you to know what you're supporting and potentially buying, and this is the best way I know for you to do that. The main elements such as gameplay is still in development, but the main thing that was in my focus was to get the infrastructure developed. It's really powerful, and I am extremely proud of what I've managed to do. That's all my work right there. Anyway, I'd like your feedback. Registration will close soon, so don't expect this to be open for long. Once I've closed registration, no more registrations until release. So, get in now and watch me develop it live! :) Quote
Haunted Dawg Posted July 22, 2009 Posted July 22, 2009 Re: FlameSpark - Test us now in BETA! "FlameSpark_init is not defined" firebug report's. As far as that, it's still simple. I will check it out from time to time. Quote
oxidati0n Posted July 22, 2009 Author Posted July 22, 2009 Re: FlameSpark - Test us now in BETA! "FlameSpark_init is not defined" firebug report's. As far as that, it's still simple. I will check it out from time to time. The internal JS render is not developed yet. I want to see if the work so far works for anyone, in any circumstance. Quote
Vali Posted July 22, 2009 Posted July 22, 2009 Re: FlameSpark - Test us now in BETA! Error: "Oh. Looks like you've got cookies disabled." And they are ON Quote
Karlos Posted July 22, 2009 Posted July 22, 2009 Re: FlameSpark - Test us now in BETA! Same... In firefox 3.5 you have to use custom privacy settings.. :-) Quote
Nickson Posted July 22, 2009 Posted July 22, 2009 Re: FlameSpark - Test us now in BETA! I'm sorry to say oxi, but till this point, this isn't a dime better as mcc ... I'll keep following your updates but I really expected a lot more at, even at this point. I'm kinda disappointed already. If only what we could say was as much as your posts are, it would be better I guess. But ofcourse this still is a "early stage", so I'll wait a bit longer before my final verdict :p But I do hope you'll change a lot before you release this! Quote
oxidati0n Posted July 22, 2009 Author Posted July 22, 2009 Re: FlameSpark - Test us now in BETA! I'm sorry to say oxi, but till this point, this isn't a dime better as mcc ... I'll keep following your updates but I really expected a lot more at, even at this point. I'm kinda disappointed already. If only what we could say was as much as your posts are, it would be better I guess. But ofcourse this still is a "early stage", so I'll wait a bit longer before my final verdict :p But I do hope you'll change a lot before you release this! I hope you do acknowledge that FlameSpark is going to a whole new engine based on Text-Based RPG games. It already has a module system, monitoring system, and extremely lightweight infrastructure. Most of the work is in the code, and I am only providing the engine, the expansion is up to the owners to do. I'll be providing basic usability. I am taking feedback at this point, too. I will take all feedback into consideration. Quote
Nickson Posted July 22, 2009 Posted July 22, 2009 Re: FlameSpark - Test us now in BETA! New engine or not, it doesn't mean much. I care more about the looks, how it performs, how it works rather then it's a new one, or an old one that's being digged up. All the things you claim to have, we can't see, so you can talk as much about them as you would like. If I don't see it personally, that's a no go for me. And I can't give you any feedback on it either. But as I said before, i'll wait till you have a bit more to show before I jump to any conclusions. it's just, at this point, I had expected more of you ;) Quote
oxidati0n Posted July 23, 2009 Author Posted July 23, 2009 Re: FlameSpark - Test us now in BETA! New engine or not, it doesn't mean much. I care more about the looks, how it performs, how it works rather then it's a new one, or an old one that's being digged up. All the things you claim to have, we can't see, so you can talk as much about them as you would like. If I don't see it personally, that's a no go for me. And I can't give you any feedback on it either. But as I said before, i'll wait till you have a bit more to show before I jump to any conclusions. it's just, at this point, I had expected more of you ;) That's perfectly fine. :) Quote
a_bertrand Posted July 23, 2009 Posted July 23, 2009 Re: FlameSpark - Test us now in BETA! Doesn't seems to do much. I created an account, logged in, and... I can do basically nothing beside seeing a page. Sorry but what's the goal here? I don't see it. Quote
Cod Phoenix Posted July 23, 2009 Posted July 23, 2009 Re: FlameSpark - Test us now in BETA! FlameSpark is about 15% done. Â The only thing that have been done is the Main file/functions needed to run the engine, for example globals. Â Oxi only made the home page for everyone to see up to now, nothing else have been done because he have just finish the Main file/functions yesterday. Â The Whole engine have been kept simple as possible, meaning it will expand in time. Â The word simple as possible would be simple as mccodes v1 lite. Â Anyway good luck Oxi with the engine hope it be release soon. Quote
Gemini Posted July 24, 2009 Posted July 24, 2009 Re: FlameSpark - Test us now in BETA! FlameSpark is about 15% done. Â The only thing that have been done is the Main file/functions needed to run the engine, for example globals. Â Oxi only made the home page for everyone to see up to now, nothing else have been done because he have just finish the Main file/functions yesterday. Â The Whole engine have been kept simple as possible, meaning it will expand in time. Â The word simple as possible would be simple as mccodes v1 lite. Â Anyway good luck Oxi with the engine hope it be release soon. If its only 15% done why did Oxidation state that its in BETA? sounds more like pre-alpha to me. Quote
oxidati0n Posted July 24, 2009 Author Posted July 24, 2009 Re: FlameSpark - Test us now in BETA! It's not 15% done. The engine is completed, now it's just about adding the features to make it a "game". It isn't pre-alpha, because it has been checked and debugged, so it's good enough to be in BETA. Quote
Rainbow Posted July 24, 2009 Posted July 24, 2009 Re: FlameSpark - Test us now in BETA! No. You are at Alpha because in my eyes some preliminary code has been written, and implemented, although not a great deal of stability can be expected. I dont think you can consider yourself at BETA when most of the code has not been written nor implemented, neither is there a reasonable level of usability. Quote
mdshare Posted July 24, 2009 Posted July 24, 2009 Re: FlameSpark - Test us now in BETA! From my viewpoint A half baked alteration in a bad shape not following strict xhtml and css rules nor html rules of mccode lite. This is just as so many others claimed and failed to make a engine but used mccode as core. I would have expected that at least the htm would validate especially from a simple page. And what's up with the page saying you don't have cookies enabled and a refresh gives the login page... Oh nice using divs *sarcasm* , yet stumbled on the mccode tabled layout ... punny attempt you go full div layout or not, tables aren't needed it just shows again that mccode lite/V1 is used as core. At this point, my viewpoint it's nothing more than a stripped altered version of mccode lite where extra scripts will be added as they get 'ugly' rewritten. Just my impression, I might be wrong. Quote
oxidati0n Posted July 24, 2009 Author Posted July 24, 2009 Re: FlameSpark - Test us now in BETA! Well considering right now, that's all you guys can see, I understand your viewpoint. However, I didn't accomplish a mission to succeed the engine. It's not stripped down, it's a whole new system. I will only wait for you to see. :) Quote
POG1 Posted August 25, 2009 Posted August 25, 2009 Re: FlameSpark - Test us now in BETA! Is this game still going? Your homepage hasn't changed for a while and the demo just looks like all you can do is login and look at 2 pages.. Quote
Karlos Posted August 25, 2009 Posted August 25, 2009 Re: FlameSpark - Test us now in BETA! It is indeed POG1. Quote
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