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JakeB

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Everything posted by JakeB

  1. I'm happy to help anyone that needs it, just shoot me a PM. Although, after July 24th, I'm going to be gone for a couple months for some training.
  2. the problem with that fix is it will cause grammatical errors which may bother some people. try this: $jailtime=rand(30,150); $reason="Caught trying to hack {$r['username']}\'s bank account"; $db->query("update users set jailtime=$jailtime, jailreason='$reason' where userid={$ir['userid']}"); }//end jailchance if else {
  3. JakeB

    Need mccodes license

    That's not true. When you buy a car worth $30k+, do you think you're going to sell it for the same you bought it for? nope. If you're not using the license, and you know you have no plans to use it, wouldn't it be a lot better to sell it and at least get some of your money back instead of having it just sit there because obviously nobody is going to pay the full price to get it from someone when they could get it straight from MCCodes for the same price and not have to wait for the transfer and everything?
  4. JakeB

    Need mccodes license

    If you buy a license from someone that doesn't use it anymore, then you can contact MCCodes to have them move it to your account and be able to download all the same updates. You would just have to contact Coldblooded or someone else from MCC...
  5. No problem, If you have any questions about it or need help feel free to shoot me a PM
  6. I've found a copy of it. It's not the most recent one, but it works (kind of) http://uaktech.net/pbbg.zip
  7. And for the app you don't even need another program to make it.. Just make a simple WebView that connects to that site, and checks links. Example: Browser Activity:   package com.yourgame.app; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.View; import android.view.Window; import android.webkit.WebChromeClient; import android.webkit.WebView; import android.widget.ProgressBar; public class Browser extends Activity { /** Called when the activity is first created. */ WebView browser; ProgressBar progressBar; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.getWindow().requestFeature(Window.FEATURE_PROGRESS); setContentView(R.layout.browser); getWindow().setFeatureInt(Window.FEATURE_PROGRESS, Window.PROGRESS_VISIBILITY_ON); browser = (WebView) findViewById(R.id.browser); browser.setWebViewClient(new browserClient()); browser.getSettings().setUserAgentString("your-custom-user-agent"); progressBar = (ProgressBar) findViewById(R.id.progressBar); browser.setWebChromeClient(new WebChromeClient(){ public void onProgressChanged(WebView view, int progress){ progressBar.setVisibility(View.VISIBLE); progressBar.setProgress(progress); if(progress == 100) progressBar.setVisibility(View.GONE); } }); browser.loadUrl("http://yoursite.com/"); } }   Custom WebViewClient (makes it so when you click links it'll load the new link in your app instead of the default browser)   package com.yourgame.app; import android.webkit.WebView; import android.webkit.WebViewClient; public class browserClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView v, String url){ v.loadUrl(url); return true; } }   Just create a layout called Browser.xml with a WebView in it with the id "@+id/browser" and you're good to go.   EDIT: i'll make it even easier.   <WebView android:id="@+id/browser" android:layout_width="fill_parent" android:layout_height="fill_parent" />   enjoy.
  8. Nope, this isn't ezRPG. It is based off of a (really) old version of ezRPG though. I think i still have a copy of it laying around, I'll take a look. and update this post when i find it. It was pretty buggy, and never made it out of the BETA stages because it didn't seem like anyone had interest in it. I've been thinking about starting it back up again, but if i do it won't be until the end of September or beginning or middle of august till i get a chance to start work on it again.
  9. @Lucky, just FYI, that was your 666th post ^^
  10. IMO anything that manages content (which wordpress does) can be considered a CMS, hints the name (Content Management System)   Wordpress allows publishing, editing, and modifying content, and does allow site maintenance from a central page. It also does provide a collection of procedures to manage workflow in collaboration.
  11. Sorry, i didn't notice your PM. for some reason it never showed a notification for it, only notification i've seen recently was a PM from ColdBlooded. I will reply to it ASAP
  12. I agree. Using a codename, and only referencing to ezRPG would be much better. Was this part abandoned or...?
  13. Why have separate files for the mobile version? if you make it properly you could just make it check the user agent and display the correct style sheet for mobile, then you don't have to manage 2 separate games pretty much..
  14. JakeB

    ezRPG v1.0.2

    This was mostly just fixing things that new people might not like (such as showing a news box that doesn't resolve to anything, and errors on a clean install lol)
  15. JakeB

    ezRPG v1.0.2

    Oops, i accidentally put an s in it :p. I wanted to link to the main project page, but for some reason i accidentally put an s in the link :s
  16. JakeB

    ezRPG v1.0.2

    This is the second update for ezRPG! You can download it over at our project page: http://ezrpg.googlecode.com The following changes were made: - Removed ezRPG News - Fixed error on AdminCP page - Added AdminCP Link to navigation bar - Added Smarty 3.1.8 There is an upgrade package on the downloads page over at our project on google codes, just upload it and overwrite your existing files NOTE: any changes to your files MUST be redone, or you can manually perform the updates we made by comparing new and old code. This update is very small, and does not really add any new features, just fixes a couple things that might turn away new users. Before there was an error by default on the adminCP page because it was trying to load config.php without a specified directory (which is bad), so i had to move the init.php file around a bit to fix that.
  17. @ROZ There are a few more things i have planned in the future of ezRPG @Aventro missed your last question, right now there is no time planned for this to be done, I really don't have that much free time right now, so it could be a few days to a couple weeks depending on when i get a chance to work on it, sorry i can't provide a more definate timeline. Some other ideas i thought of are probably going to be to hard to impliment without breaking currently running games, so i may have to version it as 2.0 to make it clear that it's only intended for fresh installs :S
  18. @rulerofzu I didn't decide to fork it, their fork has nothing to do with me, and why make it v2 for a couple minor updates? @Aventro That would cause added inconvenience for existing games.
  19. I have put the old forum back up in a read-only state for your viewing pleasure. http://ezrpg.uaktech.net/archives enjoy. It contains all of the old content (modules, tutorials, etc)
  20. Alright, I have started development on the next minor version of ezRPG, 1.1.0, it will be featuring quite a few new features such as: - Multplei language system (allow users to choose their language) - Ability to change character encoding through AdminCP - A settings module that will allow you to easily create/delete/change settings and settings groups - Using a session cookie for the messages instead of the nasty url string If you have any other suggestions, please feel free to post them, and they will be considered for development. NOTE: To keep to being an engine, and not a premade game, there will be no game-specific features added, sorry.
  21. Nice job pointing that out on a thread which hasn't been posted on in 3 months. Hell, the last post was posted a month before prototype edited the thread.
  22. But in all reality, is adding an extra small string to the end of certain urls going to really affect people that badly? It's not like they have to actually type it out every time they want to visit that page
  23. If you have plans to fork ezRPG, that is fine, but at least don't call it ezRPG as it is clearly not an official update. especially calling it ezRPG version 2..
  24. I completely agree, I suppose it would be more of a peace of mind thing for game owners knowing that there is a little extra security in place.
  25. We actually did have plans to implement a CSRF key into ezRPG, but honestly we never got around to it. I could make an update with one if it is a wanted 'feature'.
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