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mdshare

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Everything posted by mdshare

  1. Your favourite tool will be implemented as more different styles to choose from. The last posts or replies to your own posts will most likely be added to the search box which already offers a lot of functionality. See http://makewebgames.io/index.php?page=Help&item=search
  2. Every file uploaded has to be checked and approved by administrators , super moderators (not yet set for them). This to avoid rubish , not that your upload is rubish it's simply that we can't allow to let it become a mess. And please fill in as much as possible, like a description of the mod, the url where it is posted on the board, a screenshot (edited your first upload Hitman16 ;) )
  3. Every time you request a new password (lost password) a new one will be generated. So normal that the password in the oldest e-mail will not work. The functionality of the board is actually improved a lot, but like always and all game owners can say this. If there are drastic changes made a lot of people complain and threathen to quit etc... however a year later they are still playing the game.
  4. Sure, That's why the Scripts Vault is there. To use :p Have a mod in a zip/rar upload it with description, screenshot, .... and have it linked to the topic on the forums.
  5. You can go to your profile > Settings > Display Settings and change the amount of Private messages to show on one page. If you have a lot of messages displaying more will be easier to delete.
  6. The applications for moderator positions will open in a few days. This will be a forul folder where you will be able to post your application. Only you and admins will be able to see your own post and only admins and you can reply to it. Other members that post a application or people looking in that board will not see your app.
  7. There are more functions available now at your Private Messages box so that there isn't really a need anymore to store 100s of msgs. However I would like to hear what you think is a good size as PM box.
  8. It is possible however you are now able to download your msgs to your computer also, as creating folders in your inbox Currently I've set the PM box to 100 messages to hold. Suggestions to what a good size would be are welcome. And you have to empty the recycle bin to free up space, simply deleting doesn't hard delete them danger boy
  9. I will slowly build up the list of extra functions you have as member Private Messages Size of mailbox is 100 PMs now, far less than on CE but ... You can create your own mailbox folders now You can use attachments in your PMs You can download your PMs in a zip file You are able to see if the recipient has read your PM or not More info http://makewebgames.io/index.php?page=Help&item=pm IRC Chat A IRC chat application is integrated in the board, this application uses java as platform so you do need to have java installed to be able to load it. The certificate has to be renewed and we are looking for it, so just accept to login. Your board nickname will be used in chat. Information on commands you can use in the chat can be found here http://makewebgames.io/index.php?page=Help&item=ircchat.commands Connect Four Board at Fun and Games Members can add a Connect Four game to new threads in this board only to play against other users. "Live" game through AJAX, no browser refresh needed Victories give activity points Victories and defeats are shown in the User profile Top 5 list Replay function (not implemented yet) When creating a post click settings and ad Coonect Four to your post. Once done a Connect Four game will be added to your post, and a member of MWG can play against you. Board members are also able to watch Connect Four games being played live.
  10. Game Presentations Rules   - Specific for this board added rules to the Global Board Rules The following must be included in the presentation review: • Name of the game • URL of the game • Meaningful description of the game • Theme of the game • Registration Info (forced or demo account available) • Statistics (number of registered users, avg online, etc) • No Free Webspace or free domain name • No advertising flooding of the main index page • Only browsergames, not client/server games
  11. Re: Quests A request forum will not be added due to the changes that will be done. But it doesn't say that it will not get added to the new board. Anyway I've send you a PM to have a look at the demo of the next gen browsergame content manager. Which I guess could do what you are looking for.
  12. Re: Ad Toll Not going to say it's good or not, but advertising is a part of owning a game. And as game owner you want members but also premium players aka donators. Might be contro productive to advertise on a game development forum however a lot of these people have money. And no lies but I've seen game owners of a game A spend 100s of dollars on a game B that they don't own but are just a player. Another downside is that some of the people on this board know the exploits, bugs etc of the game engine and might abuse your game if you didn't fix those loopholes.
  13. Re: Ad Toll In the next days I will change the ad code There is no CE support folder and advertising a game is part of the development of a game imo, marketing a game is as important as programming one. So this post will remain here for the time being.
  14. Re: Next Generation Browser Game Engine - Input Request nah http://us2.php.net/manual/en/function.serialize.php
  15. Re: Next Generation Browser Game Engine - Input Request   As you have seen, the concept is open for it to have whatever theme, space, medieval, .... the framework being build is extremly flexible allthough people will be able to tell if this engine is used or not. As you have also seen the content management module, explains it also in a weird way as it's a different approach also...   Compete ? with something that isn't even close to what you are building .... it's more than a lightyear distance
  16. Re: Looking for TOPSITES that use daily votes   construction mode ? it's pure aardvark topsites
  17. Re: Nation Mod   So in other words, a simple variable to change through a form at the admin cp is to much ? Even after programming 10 ! files Looks more like altering a existing script probably obtained free from sourceforge and altered it a lil bit and calling it your own. Else you would have certainly implemented a method to set Nation names.
  18. Re: Next Generation Browser Game Engine - Input Request The use of serialized strings gives a lot more flexibility without the need to alter the db structure, it's not inventing hot water we do.
  19. Re: Next Generation Browser Game Engine - Input Request it's not based on mccode at all, heck not a single line comes from mccode or any other game engine example of what eg a items, db itemdata field holds   a:5:{s:8:"base_dmg";i:10;s:6:"reload";d:2.29999999999999982236431605997495353221893310546875;s:5:"shots";i:16;s:7:"effects";a:2:{s:6:"Poison";i:2;s:4:"Slow";i:5;}s:10:"attributes";a:1:{s:6:"Health";i:10;}}   it's just a total new approach , stepping away from the classic ones... downside is that the requirements are way higher to run it so leaving out people that can't afford a dedi The system itself will be module based, so eg adding a modification will be simply uploading in the mods folder. Admin CP will fetch it and ask to activate, delete once activated it gets added to the admin cp with the options for that certain mod and to activate it ingame or not... And yes first priority is the backend and usability for the owner as a excellent admin cp Now due to the structure, any theme could be made with lil or no effort It also reduces the need of a webdesigner/gfx artist with a extremly large portion.
  20. Re: Admin Content Manager mod Soon we will have a pre-signup page ready for the engine aka core, so nothing much to see but would show the concept of the full game As said in another post we might release the core for free yet not open source. Most admin modules can work on every possible game with minor modification, just the minimum of the core of our engine will need to be installed. Game modules nearly impossible to use them cross game engine/script (even by trying to modify) sole downside of what we are building. Reqs are pretty high also so most game owners on a shared server , it will be a sorry ...   Webserver with PHP 5-support Apache 2 with PHP 5.2.x module recommended A MySQL database at version 5.x or better A minimum of 6 MB free hard disk space   Sounds pretty standard, but not many shared servers have PHP 5.2 and Apache 2 And I apologize to not show everyone some goodies yet.
  21. Re: Admin Content Manager mod kevj2, imagine it with tables of more than 1000 records ... and what do you think of the sample page you have seen of the engine we are building... this content management module reflects the sample page of the game you've seen
  22. So what is this post, just getting imput from potential players (game owners) Options 1. don't release as engine, just a pure game 2. release as a paid engine 3. release core for free (not opensource), and modules to obtian paid (eg space, medieval, crime, etc), 3rd party developers licenses (so 3rd parties are allowed to make modules for it) 4. release as a paid engine, with limited customers (pre-donate dev fund, with full access to the dev process) (building something from scratch does cost time) So input welcome
  23. Re: Admin Content Manager mod limited to a few lucky ones for now... A few people have also seen a few sample pages of the Next Generation Browsergame engine we build .... Up to them to comment on it, all I can say is that they all are impressed even as it where just a few sample pages
  24. Re: Admin Content Manager mod Comments from people who have seen the demo (not installed on their game) shrek1609 that is very very nice, so pretty much all sql can be done via site without having to use phpmyadmin Faz Wow unreal
  25. Ok this mod isn't for sale yet, but I'm looking for a few beta testers Imagine your content management as a google doc spreadsheet.... that's all I have to say... A few people have seen it in action already allthough not on mccode but on the engine we create (just a silly admin cp part). Beta testers will receive a full working copy but limited in usage sadly enough encrypted to protect our knowledge. Sell price will most likely be in the region of $75-$100. So I don't want games with no future to request to beta test it on their game. edit: due to questions raised simply void the stupid forms to ad data, void login into phpmyadmin
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