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Posts
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Everything posted by CrazyElk
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Like peterisgb said, some screenshots would be interesting. What version of PHP, what other dependencies and is it fully responsive?
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Interesting, are the various activities modular or hard coded into the game?
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Slots.php, roulette.php, poker.php and buy_property.php all return blank pages or is there nothing there yet? Heist.php should return a notification similar to gang_crime.php, instead of the white page with a bit of text top left. Add a sitemap and perhaps a robots.txt file. Run the site through https://seositecheckup.com and try and address some of the shortcomings (if possible). Run the site through https://www.immuniweb.com and address and shortcomings found (if possible).
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Landing Page: Console errors. Remove floating header, was better without and you already have that name in the logo ... it's repetitious. Add a favicon. Add a ToS page/link. Add a privacy policy page/link. The logo size is far too large and it's weight is 2.3MB, reduce the dimensions and compress the file ... maybe use webp format for better results. Needs to be more contrast between the auth.card and background container. Run 'Lighthouse' for both desktop and mobile results and implement whatever changes to increase the 'Performance' scores. Have at it and keep up the good work.
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All good, I was able to log in after I cleared the browser cache.
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Let us know what you go with. ๐
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gRPG is now open source also ... check it on Github.
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Its awesome isn't it, although this is a cover by TinaS ... she really rocks it. ๐ธ
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Uridiums 'Theatre' mod (with a contribution from AlizHarb) running on a version of gRPG at LT which is actually kind of compelling to use.
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MCCODES for 2025 comparing the 2 Contenders
CrazyElk replied to Uridium's topic in General Discussion
Howdy, I believe he meant the copy was for @Uridium to include with his comparing of various versions. -
I clicked to view it working and umm, it works ... great job. ๐ NB - Just to be clear, this version of @Uridium 'Theatre' mod is for gRPG V2.
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Making Money .. or rather how to stop players making money
CrazyElk replied to Inveteratus's topic in General Discussion
@Inveteratus and @newttster, some very notable and interesting things you address above, makes for a great read. Does anyone have any insight into how Joe Chedburn and TORN manage that games economy, given they are likely the benchmark in terms of longevity and success? I can only imagine that many hours of debate and pouring over what works and what does not, with plenty of statistical analysis is/was involved as the game progressed. Joe would not have the benefit of all this data or the support staff to rely on early days but yet this game has turned into a bit of a monster, is he a savant perhaps or maybe was just in the right place at the right time? What about we invite him along to MWG's as a guest typer and pick his brains? ๐ -
Making Money .. or rather how to stop players making money
CrazyElk replied to Inveteratus's topic in General Discussion
My suggestion was not to wipe out random players but rather cull/remove from the game inactive players (maybe after six months of no show) thereby removing those monies from the game. Those points you offer above certainly have merit and could provide some valid ways by which to keep a games economy in check. -
Making Money .. or rather how to stop players making money
CrazyElk replied to Inveteratus's topic in General Discussion
Stop players making money or taking a bit of money out of the game huh. I am toying with the idea of a 'plandemic' mod, where once in a blue moon an insidious affliction rears its ugly head, wipes out a number of accounts thereby reducing the games economy by the value of the monies held by those accounts PLUS it removes a set percentage of the remaining player accounts monies by way of the cost of dealing with this blight. As far as the removing of accounts, it should probably cull users who have not presented for a given period of time, let's say after 6 months of inactivity and I envision a 10% reduction of monies for the remaining players. What does everyone think, or is it too soon? ๐คฃ -
What MNG said above, both educational and inspirational ... thanks @Inveteratus.
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Howdy MNG, thanks for the kind words, it's a work in progress. As for your mobile responsive template, if I did, I have not come across it to date ... cheers.
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You can download it here ... autoload.php ยท GitHub.
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Composer is a dependency manager for PHP, you have downloaded it, but have you installed it?
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Thats the one, I have a little game I am working on at https://legendarythugs.com using that engine. ๐
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Looks good, if you had a gRPG version I would use it ... as long as popcorn was involved. ๐
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Welcome back @angel1992, MCCodes is open source now and a copy will be available for you to download on GitHub, so all is not lost. I cannot say the same about your plugins though, there is still some free code posted here you can obtain but any paid plugins you had may be difficult to retrieve. Are you seeking to build a game?
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Thanks @Dayo, you are quite correct in that comment, quite a bit of spam and bot accounts galore. Are you the only one doing anything here now? And feel free to remove my comment above attached to the individual that appears to be modelling.
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A model you say, and you can pose all night ... you little doer you. ๐
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Ahh ok, there was a time when dev's posted about their mods both current and upcoming but without a marketplace this practice is now redundant. Perhaps offering a suggestion to GL's author on what you would like to add to your game may bear fruit. Is anyone at all developing any new mods for GL??? @Dayo ... do you have any exciting new mods on the drawing board?