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bbgengine

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Everything posted by bbgengine

  1. Check out our crowd funding launch. http://igg.me/at/bbgengine
  2. Turn based has already been done many times over. Working to do something more rare which is real time browser based engine. I am starting with hex map but will add isometric later.
  3. I am thinking about launching crowd funding for my game engine and open it up to others as a SaaS service. You pay monthly and we host it and everything. The engine will require no programming to design your own game. Packages starting at $5/month for a developer package. Would you crowd fund what you all have seen so far and what I plan to do with it? http://www.bbgengine.com
  4. I used node for my real time massive multi player browse based engine. http://www.bbgengine.com.
  5. If there was a site where you could learn how to build browser based games would you paid for it? If not would you at least donate or mind it having advertising?
  6. Good concept so far. I would agree; the map needs some work. I would start with an ajax call instead of a page refresh; I see you did this enhanced. Next I would optimize that to only load in the items on the map that changed, this way you are not reloading the whole map each time. This will make it faster and lighter on bandwidth. If you have any questions on how to do this, feel free to ask me any questions. I just released a real time massive multiplayer browser based game engine so I can provide advice if needed on the ajax stuff. Something else that might be nice is making the tutorial move as the users moves through the game instead of them having to hit next. So once they complete one it shows complete. Best of luck with the game.
  7. Sorry about that. The HTTP 401 is fixed. When I promoted over my test to live it carried over the htaccess with password protection. This has been resolved. Please check it out now.
  8. BBGEngine.com just released new features.   New Game Creation GUI AI "Dunce" now available to play   New Game Creation GUI Now instead of creating a game by a drop down with just a name of the map you can click a picture of the map which is auto generated when makes are created or modified. Also, now users can select how many of the players can be AI. AI "Dunce" now available to play The AI "Dunce" can only randomly move around the map but do not think you will get away from him easily; he updates every 5 seconds and all his units move! Whahahahaha!!!! Player Super Geek is coming in the future and he will know where to find you. Also coming soon are some exploding sprites and moving missiles.
  9. Just make sure you delete or change the password once they are done with their work. Do not leave the access.
  10. You can also setup a sub ftp account to only the folder/files you want to person to access or if that is not restrictive enough you can just email the files themselves to the person but this can be harder for the person to fix/debug without seeing things in action. 3rd option is to create another folder with duplicate code, clone of database if needed and only give ftp access to that folder so if they do anything you can lock them out and they wont have messed with anything live or important. Just some thoughts
  11. We might would do it for $100 depending on what you want. Private Message me and lets talk.
  12. You all have any luck? I have done some work with smarty.
  13. I have been using Godaddy for more than 10+ years. They are great for domains just not for hosting or anything else. They are kind of like google; they need to stick with what they are good at. Personally I own more than 80+ domains so I have the Discount Domain Club so i get domains for half the price; with it with as many as I have. I have not used namecheap but am a godaddy domain fan; not hosting fan.
  14. Yea the whole new extension thing is crazy. Just be careful over trademarks and squatting. I have purchased domains over the years and made some good $xxx over them; others not so lucky. I just got ina.club but own several valuable .com's. A lot of the domain value people are saying the new extensions are not worth anything. Personally I do not agree. It just depends. I only use godaddy for my purchases. 2nd do not tell people domains before you buy them. People will buy and sell to you for $xxx. Also I have watched domains for years checking if they are available and they have been the whole time so its just a matter of time someone else registering it if you wait.
  15. Compare APE and NodeJS Socket.io both are different ways to solve the same problem. I have used APE but have come to like nodeJS socket.io better. That is just me.
  16. That is a good simple little tutorial. Just make sure you go read up on sql injection before putting it on your website. // A good start to preventing sql injection (php) $post_var = mysqli_real_escape_string($_POST['var']);   Also if you wanted to make it real time chat you could setup a javascript setInterval on the load function which checks for updates. http://www.w3schools.com/jsref/met_win_setinterval.asp Using some jQuery.   var myVar = setInterval(function(){loadChat()}, 1000); function loadChat() { $.post('?','action=get_chat',function(d){ $('#msg').html(d); }); }   I would just advice not to try to get too many users on that at one time because it would tax your website. If you want to make a larger scale chat check out socket.io with nodejs. It is more suited for real time communication browser based. There are other ways as well but this is my personal favorite. I know I did not give all the code available so feel free to ask questions and at worse I will write a tutorial when I get some time.
  17. Paypal and Authorize.net are the 2 majors that I have seen in general from my experience. There are others too which if you like I can get a good comprehensive list but if you have those two; that should be a good start.
  18. There is always room for something new; especially an engine. Everyone writes them different to suite different peoples needs. There is currently not one engine which can make all types of games. Choose a market and focus on it. I personally am designing an engine for my own games to launch many different website and might create an api for the future. I have been wanting to do it for years and just never have been happy with what I have developed but finally started this newest one and its coming out great. I can not wait for more people to use it and get feedback to some of the cool things to come for it to do.
  19. I can make a new thread as well I just wanted to make sure people knew when they saw this thread that its a brand new site, new owner, and has nothing to do with the original post. Yea please check it out and let me know what you think. It is very very basic right now but working on new features. That is why it is in beta. I would almost just say alpha but it is playable just only a few options. We are just wanting to see how the core of the engine runs and see how it scales as we add users and features. We have big plans and a lot more features and ideas to come. Check out ideas on engine page under The future is out there. Thanks for all the support and please give us feed back. We want to make this awesome for everyone.
  20. When I purchased the domain name BBGEngine.com I was not aware some else had owned it before me until I did some SEO and started checking search engines. So I am guessing that the person before let the domain go and I bought it. I have been developing on this particular engine for about 3 weeks while working a full time job. So I hope everyone joys and I have big plans. I am in no way connected to the previous owners. Edit: Do feel free to ask any questions.
  21. The engine is not downloadable. It is a browser based engine and we are currently in beta looking for people to test it. We might eventually open up an api to the public but currently we are just doing testing. Thanks
  22. As the owner to BBGEngine.com we have launched a brand new engine which has nothing to do with the past owners. Brand new owners, brand new engine. 100% free. Come check us out. We have built a real time massive multiplayer hex engine browser based no flash.
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