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Everything posted by a_bertrand
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Moved posts to a new location... please feel free to continue to share your C++ (nightmares) here. /me abandoned C++ quiet some time ago... simply too painful and not all that useful for what I do anymore.
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New Game Engine Development (Coder Needed 750$)
a_bertrand replied to Asap2stack's topic in Other Game Engines
As we exchanged private messages, I would say you are simply under-estimating the whole work involved in creating a full engine from scratch. For me it's simply impossible to come up with a good code, with all the features you ask and yet with something which will not block you the next time you want to add something, and yet with a unique code / script (so don't re-use an existing engine) in less than 6 months nearly full time. And that would be for me a price more like 50'000$ not 750$. Yet... you may find cheaper guys, but if they work full time for you for 6 month and ask less than 30K... then skip them as they will simply not have the skills. Also you asked to be done in middle March, yea sure... how do you expect somebody will manage to deliver all that in such short amount of time? Sorry wake up, and use a pre-made engine or do it yourself. -
While training: SELECT COUNT(item.itemID) AS ammount, item.itemValue FROM items AS item, itemsequiped AS equips WHERE equips.equipItemType='weapon' AND equips.equipCharID='23' AND item.itemID=equips.equipItemID Exp, and health images => broken Overall it's not too bad. Simply it's.... just like an empty McCode game. So I wonder how with such thing you could actually make something even remotely interesting. For me it could be a start point, but hardly something you can keep like that. I mean, if you think of owning a game, you need to have lot more things, and possibly to enable / disable features. Yet I fully understand why you don't want to allow editing code, however it limits what you can do. So it's like more a tech demo than anything else at this point. Don't take it badly, it's already quiet some work to reach this point, and I do actually like the idea of having the game hosted by somebody else, simply I fail to understand how such hosted game can be appealing without load more customizations or pre-made content.
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I would say there is a section for it... partnership. Follow the rules there and post something useful. AND PLEASE edit your signature, currently it's nearly a search engine go down to about 3-4 lines max.
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And DJ made even the last one...... till Q17 Now nothing is left for him... but CONGRATULATIONS!
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Well... let's say it's an old way to test AI...
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No there is no easy way to do it as by itself HTML / CSS doesn't know drop down menus. Yet there is loads of pre-made solutions.... So maybe time to learn a bit more? ;)
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DJ: You did Q7 and now it shows Q8?
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Check this out: http://makewebgames.io/showthread.php/41070-Helpful-Links Nobody will be able to teach you how to learn just via chat, you will need a book, or a site, and lots of time to invest. If you never coded (HTML / CSS are not programming language), it may require quiet some time before you grab the first basis. So count maybe a year or so and you shall be able to do something by your own.
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C is one of the most (still) used programming language, and it had a predecessor... search it.
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Spudinski: never said it's the right solution in my opinion ;) Yet having it in CSS would work also for stupid people which disable JS....
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Try that one: http://purecssmenu.com/
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The funny thing about it, for me at least as coder, is that it didn't required any coding from my side ;) As it seems to please people around, we may work on a good one based on the same concept... and the first to reach the end will gain a prize. Could be a license of an engine, and or some pocket money... Will look for sponsors. What do you think?
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look for a company...
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bluegman991: the format is http://temp.nowhere-else.org/webquest/nextAnswer so simply put the answer not adding them all the time ;) newttster: it's an animal name... check what are the tool names of the language you found.
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zefiux: sure you can give the answers... but that would spoil the fun right? But you may need at some point help to go forward... or want to give additional help. Feel free to do whatever you think is better. BTW knowing where you guys are would be cool. Therefore on each page there is a Q something... give out your position ;-)
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It changes from all kind of web games you played... I believe. As I basically coded nothing, yet it's a game. Don't complain about the look, no I didn't spent time on it, nor about typos yet if you find some, please report them. The game is... a hunt. Depends on the kind of feedback I may continue on it, and maybe even make it so that the first to the end will get something. Currently there is no true end. BTW collaborate over it, even on this thread. To start the hunt: http://temp.nowhere-else.org/webquest/
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To come back to your mall question, I would go for something you would buy in the mall and maybe there is none: - Phones, computers, games, book or whatever Selling services is not really something you would look after in a mall, and which normally require sometimes. So for me not exactly a good fit for a mall business. Instead a mall business is for some kind of a quick sell kind, where showing products and giving then directly would be the way to go. So investigate what kind of shops there is in the mall already, and then try to find something which is missing and could sell and make profit. BTW to calculate the profit you need to think about how much the rent of the mall placement will cost you per week or month or year, and see how much you can make by each sale, therefore you can see how many sales you need to do to reach a flat level: Selling ice scream Make .50 cents each time we sell an ice cream (like buying the ice for 1$ and selling for 1.50$) Mall placement costs 500$ per month that means we need to sell 1000 ice creams per month to just pay the mall placement. See ? Now of course you should as well count all the remaining costs: marketing, salaries, electricity, cleaning etc...
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Salts or any other kind of security are nothing against dictionary or pure brute force attacks. Why? Simply because you could go via a script against the login page till you succeed to find the password. A salt provide security only against per-calculated tables like rainbow tables. So knowing the slat or not change little actually. Sure you could think that if you don't know the salt and don't know the algorithm you are more safe. Sure but how do you plan to do such thing on an engine you deliver to the public? The best solution then would be to a static salt stored in the config which is site specific + a salt per user. That may improve a bit the safeness if somebody hack the player table. But overall it's not adding all that much. http://en.wikipedia.org/wiki/Salt_(cryptography) For the end tag, never said it should be left off. I just said why it could help not having it there. Does it change much? No... but it could have some impact. Yet this has nothing to do with C#, Java or other kind of coders. Simply it's a code style you can adopt or not. Check what the zend framework code style says: http://framework.zend.com/manual/en/coding-standard.php-file-formatting.html You like to close yourself the PHP? Fine. Simply there is a couple of advantages not closing it, where actually there is none closing it if there is nothing after the closing tag.
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Salted MD5 or whatever other one way crypting technique does improve the security even if you know the salt. The reason is the following: To "decrypt" an MD5 password (without salts) you need to have a table of all the possible MD5 and their results. Now of course all the possible one is... simply too big. So what you do is a huge list of common passwords and variations. With that you can decrypt common passwords and their variations. I did a test and I can tell you it's really not that difficult to setup. Now if you add a salt, instead of simply a password you will have something like "a text"+password, so unless your "decrypt" table uses as well the same salts you will not find anything back. Common MD5 decrypt sites works ONLY for pure strings not salted one (known or unkown salts). Therefore giving away the salt doesn't make it less secure. Anyhow you need to have a way to find back the salt, so anybody could read the code and find the salt or the salt algorithm you use. So that would change nothing. Also, shall I point out that MD5 or SHA1 or SHA256 (or any other one way crypt function) will have exactly the same kind of issues against per-calculated tables. So choosing one over the other will not make you safe against such attacks. That's why using a salt is nearly mandatory. As DJK said for the ending PHP tag, it has a couple of effects. Beside reducing a bit the size of the files and the time needed to parse them, the main real effect is that if you include a file which contains some non visible characters (tabs, spaces and returns) after the closing PHP tag, you may end up having them on your page. Normally it doesn't have much effect, yet if it's on a lib which you include before sending cookies or session, you could end up with an error message like "Warning: Cannot modify header information - headers already sent" therefore not closing the file do have little advantages.
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Congratulations for the release! Any security patch is welcome in my opinion ;)
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You are trying to do a 3D game like GTA in Javascript? Well I would love to see anything in that direction as I doubt JS is that powerful / fast.
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Honestly email verifications system are just pure pain for the player. I would strongly suggest you to use different approaches.
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Well basically it tells you all. When running that query, too many joins are done and therefore could lead to a slow down / memory usage. For that MySQL doesn't allow it by default. Yet either you rewrite your query to make it work with smaller joins or... you need to modify (if possible) the my.cfg file to set the SET SQL_BIG_SELECTS=1 or SET SQL_MAX_JOIN_SIZE=# Both of those changes might not be possible on a shared host and are quiet surely a dead road as it will make slow queries at the end. Best solution would be to rewrite the query.
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I see LearningCoder a question like "Is it like McCode" is it releated to my own engine called New Worlds Engine? If yes, then the answer is no. Beside sharing the same language under (PHP) and the same database (MySQL) the similarity ends by the fact it produce a game. Everything else, from concept of the engine, to how it works is quiet different. Yet nothing prevent you to make the exact same kind of modules with it like you would have them in McCode.