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a_bertrand

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Everything posted by a_bertrand

  1. a_bertrand

    Register.php

    Odd, I typed "registration page php" in google and you have tons of tutorials... A lazy bee here have we? http://www.html-form-guide.com/php-form/php-registration-form.html
  2. /me spanks Nickson for off-topic post! I actually plan to work on a player market which allows people to sell their items, and / or an auction house.
  3. Yes they had an issue with the browser but not because of a "bundle" or package but due to market dominance. So basically it was the EU allowing others to develop a browser. Microsoft enforcing you their browser has been seen as a treat as they could decide the future of the web. Apple which do exactly the same (with safari) doesn't have yet the issue due to the very small market of it. Wait till somebody sue them for the fact you can't really replace safari inside an iphone or other things. Anyhow can we get back to topic? I think everyone said it's own opinion on the issue, but this has very little to do with the engine itself.
  4. There is a couple of ways to handle sound / music. The most official way (and yet brand new, however not supported by older browsers) is the audio tag: https://developer.mozilla.org/En/HTML/Element/Audio The format of the audio depends on the browsers. So check which one support which format.
  5. True, but I could say that the right to use it in production alone cost 100$, where the right to develop cost 20$ and you could not say it's not true. Also, keep in mind you run under Swiss laws as those are the one from the seller (myself). I'm not therefore even in EU. BTW this is another problem which in my opinion have little to do with the fact I could revoke or not the license. And this kind of laws are usually used for phone or other service packages, not for software. Otherwise you could go to Microsoft and say, I don't need MsPaint, I don't need IE, I don't need Media Player, therefore cut in half your price. So I doubt this applies well in the situation.
  6. You are doing here what's called (if I remember right) a "full join", which would returns results ONLY if all the conditions are true, which means if there is a row in each table. You may want to change the full join with a left join: Full join select users.username, user_logs.action from users, user_logs where users.id = user_logs.user_id;   The left join select users.username, user_logs.action from users left join user_logs on users.id = user_logs.id;   The left join will take all the rows of the first table and try to join them with rows of the second table. If there is no match all the columns of the second table will be set to NULL. So basically you are guaranteed to have the number of rows of the first table. Not sure if it's what you want, but you could investigate. Another option is to make unions of different queries   select count(id) as nb_users, 0 as nb_logs from users union select 0 as nb_users, count(id) as nb_logs from user_logs;   that would run the first query and attach the result of the second query. To make it run well the names of the columns should match.
  7. Welcome a board ezRPG! Great to see finally the merge of the forums!
  8. Those are the terms: http://www.nw-engine.com/wiki/index.php/License_agreement And revoking the license is a right the copyright owner have. Check for example a license agreement I found on the net: http://www.latshawsystems.com/SoftwareLicenseAgreement.aspx Section GRANT OF LICENSE: "Latshaw Systems reserves the right to revoked any software license for any reason, including, but not limited to breach of this agreement or if piracy is detected." For sure this is not illegal and is actually normal practice.
  9. I think illusions means that in the latest release it's easier than during the alpha / beta. But that's my guess. And not, removing most of the mods doesn't make it a dev version as there is a couple of things like the hook cache and security token which are missing. Why would you want to have a dev version?
  10. As said, you are not allowed to use it in a game. If you do so, I will lock down the license which will cut you off the market place (download, upload, upgrades and all) as well as issue a DMCA. The license is valid for your own development and to help you produce modules. If you need a license to run a game and have a developer version, please contact me and we shall discuss a way to handle it.
  11. Dom: for the requirements of the mods, you must use the LinkButton, SubmitButton, Translate, TableHeader etc... That will allow everyone to change the texts without issues. You should also use the config.xml if possible, like for table edition, or config key, or player variables. What would be main show stoppers are security issues (for example not using the DB class correctly), and modifications of main files (if you need some, let me know and we shall plan them).
  12. Sure they could use it... yet you would be cut out of the marketplace and updates
  13. I'm not talking about your own product Spudinski. Sadly it seems the vast majority of the people here rely on pre-made source... and even pre-made mods for the engine they took. Those are the target for it. If you can handle the development of a game yourself you are quiet certainly not interested in a pre-made engine. I don't have any problem with it ;)
  14. Shall I take an example we are all faced to? PHP => It's not new, it's actually starting to show it's age but that's another issue, and yet with basically each new release being 5, 5.1, 5.2, 5.3, 5.4 you have breaking changes. Shall you stop developing with PHP? No. Shall PHP developer stop improving the language? No. Yet honestly adding breaking changes when the change is not bringing all that much and actually with each new release you have new breaking change it's not all that good. I certainly don't want to do the same. I can't promise I will never do a breaking change. However I'm more than willing to discuss everything openly here or in a private part of the forum. I will for sure inform of any breaking change, and I'm even willing to talk about possible road maps. More than that, I hardly see what you could expect. Sure if you don't want any change at all, the solution is dead simple. I leave the engine as it is (as you stated yourself spudinski). But we all know that this is not was you guys want.
  15. People started to rants over this new engine called New Worlds Engine, and I shall try to answer them here. As always I'm open to discuss the issues with whoever have a different opinion. But please post on the right section, not somewhere else. Q: Why do you charge for it and it's not free? I said one of the complain of the Zap engine which I released as open source, was that as it was free every noob (not my word) could take it and end up with the same game as everyone else. So having a free engine was not good. That was my first motivation for making the engine payed (yet honestly it's not expensive, you find it too expensive? really?). Once this decision came during my "design time" I started to develop and I got as feedback that the default template which I designed on purpose based purely on CSS was sub par. Fine, I hired Peter and asked him to do one for me. Before the end of the project I also hired Illusions to help me with consultancies / ideas bug hunting and more, again money invested. Now do you really believe I would invest not only my time, (which is about 3 full time work (8 hour per day)) and money (I shall avoid talking money amounts) for the community? If it was only my time we could discuss, but no way I will even pay for something I give away. Does that mean I do it for the money? No it means first I make it for the community with the hope to at least cover my expenses (thanks, already reached but more budget means more possibilities to hire others). Q: Half backed engine? How is it half backed? In what did I failed this time? Would be good to know in what such that I can at least try to fix / improve things, right? Just saying something is not good doesn't help much in my opinion. Honestly I think I made a good job, even if some modules would need massive improvement before I would consider them finished, however I gave a dead line being March 2012 and decided I could not afford to develop forever without even knowing what kind of impact it would have. My goal was not to make a game for myself, I did one, but don't want to take this road again with another for the moment. If would then I have other projects which are on sleep. Half backed because it's not a full running game? Yes it's not, it's an engine so far. With the skeleton to build on it. And actually a lot more than just the base framework, but yes it's still not a full game. May come over time. Q: I don't like it... Fine, it's your opinion. Great to hear specially from people which actually didn't even saw the code which I would say it's the thing which really matter, but fine, I cannot make something which please all of you. Same when you do a car, an house or whatever else, your taste is not the same as mine, therefore there will be always differences. Q: Why taking money even on the developers? There is a couple of things here. If I charge for the full engine and yet give away a good chunk of it for free on the other side, then people which bought it would feel robbed. Also if I start to give away even part of the code, why would you pay for the full one? You could start with the free, and slowly build on top of that, and yet even use possible free modules found on the market place or somewhere else. Also, by giving it completely free I will attract quiet certainly people which are less interested in it, I mean, if you have to pay even 20$ for something you will not simply trash it 2 min later right? So, if you have to pay it, then you will try to use it too. For this it could be actually positive for all. Q: Did you reused Zap for it? No it's a complete new implementation of a game engine. Sure my knowledge is re-used so some parts could be thought as the same, but I didn't even copied a single file from Zap to this new engine. Q: What are the changes from Zap? On the zap project people complained about my usage of upper case string for HTML and SQL, therefore I made it all in lower case, I also use MySQLi instead of the old library to be able to avoid SQL injections without having to worry too much. I reduced the number of directories the engine uses, now if you want to develop something for the engine you mainly have to work inside the modules directory. The configuration system based on XML file wasn't there on the Zap engine, as well as the security, login and more is now based on the session mechanism offered by PHP instead of relying on self crafted cookies. Modules can now rely on other modules too, and works with some sort of hook system. Also, the Zap engine was just a bare bone system with limited number of features like login, logout, register and... not much more. Here I went much much further adding a lot of pre-made tools like a paypal integration, combats, forums, direct player trading and much more. So you can't say it's as empty as it was on the Zap. Q: Why should I use it? Well you do not have to. It's just another engine to evaluate if you want to use one. I thought and saw that the community wasn't happy with the current offering, and therefore I tried to come with something. Is it a failure? Well no as at least a couple of people on here saw that things could be done differently. Those know who they are. For this, for me, it's already a success. Does that mean McCodes is dead? No, simply there is an alternative or let's say, something different. McCodes of course have a larger market share and more mods / developers nothing I can change in just a couple of days / weeks.
  16. Sorry I don't agree. You don't like his work, fine, you can avoid to hire him. But it's not because you don't like a car that you are allowed to steal it. Same applies here to his work. Yet personally, knowing how much work it is to create an even ok template, I can tell you that 200$ is not a rip off. How much time do you think it is? To do the art you may take between 2-10 hours (depends on the complexity) or even more. For the HTML / CSS you may take up to 1-3 hours to make something exactly how you want it. So let's assume you are on the small side, 3 hours for the art and 2 hours for the HTML / CSS and you end up with 5 hours of work... 200$ ? Means 40$ per hour, which is not extremely cheap but it's not a rip off either. I asked once to a company how much it would cost me to just make the design and html of a single page. The offer was... 3000$ ! Of course I refused but it shows how much companies ask for the same job, and shows why I don't believe Peter rip you off. Also knowing him, he would be more than happy to change the design to fit your need, yet of course that doesn't mean he will work for you forever for the same 200$ So be precise, show some examples of what you want, or give him at least a color scheme. So please Samz don't start such discussion as it's pure non sense.
  17. Well even if you don't want to make even any profit you don't have the right to use Peter work without previous agreement with him. That's mean that if you use any of his work you are doing a copyright infringement => illegal stuff. If you try to sell it or re-distribute it or use it for your own Peter could sue you. Leave the discussion about how easy it is to sue somebody else and if it makes sense. That's something else. To come back to your problem, you could reuse some ideas in general sense, but even re-doing the same look all by your own would be a copyright infringement. So as rule, don't use any image you find somewhere and you didn't do by your own. The only images you may use are stock pictures where you bought a license or which have some sort of open content license. In both case read carefully the license, as usually you are not allowed to sell or re-distribute work based on them. Stock pictures licenses say usually you can use it for one work, and if you want to sell it more than once you need to buy additional licenses. Open content items are even worse as if you use them you can't even sell one copy as open content act as a virus and force you to re-distribute derivative work as open content. So, be careful when you use art made by others... you will quiet certainly infringe some copyright / license, and therefore you may be sued or asked to drop the derivative work. Therefore do the work yourself, draw it, take pictures or whatever but don't re-use.
  18. I'm not if favor of moving this discussion anywhere else. If you have your opinion please share. Even if you don't believe the project is any good (I don't say you said so). Again for the stability of the engine itself, I will try my best to not introduce breaking changes. Where on the modules, nothing is granted.
  19. Make you smile? good... BTW I edited my post after you posted yours.
  20. As I always stated, I want to help the community. So no it's not after a business I'm after. Now you may not believe it, it's your problem ;) There is actually no contradiction, the profit for me is the community not the money. How much you think even a complete successful engine can make? 10'000 $ ? Would mean I have to sell how many, 100? Well... I actually earn a more than that every month with my employee work... so... it will not change my life. This is an hobby for me Spudinski, nothing else. If you didn't understood it yet, then... I can't help much. For the code changing over the couple of next months, you may are right. Sure I could leave all like that and just hope somebody will jump on the band wagon (BTW, sorry to contradict you, but Illusions already started to work on it, and already release some mods, so no I'm not alone anymore ;) ). Second option, is to continue to work on the engine. Now... being an engine and that it doesn't work like you are used to with McCodes, I can either simply add new features which are still missing, or improve the one offered. In both cases it will not stop anybody or make anybody loose time. Why? Because as long as I don't change the engine mechanism, your own developed modules will still work. You add content? Fine, it will again have no impact. So I hardly see why having an engine which will continue to grow is a negative point. Sure, game owners will not start with 1000 different modules (many being all the same actually). However whoever made a true running game knows that a game is not just a set of mods bought or free installed on some module. A game can be purely a story, or have actually not too many features at first and still run, where a game with loads of mods which are all decoupled will... be just a junkyard. Example of this, I saw that many actually had fun with my little web quest, where there was NO CODE, so the point it, the code by itself will do nothing where actually a good story can do all. I do feel you are overly negative Spudinsi (over most of the posts and about nearly everything), and yet do not offer much yourself to the community it's a shame as I'm sure we could actually profit more from a collaboration than simply negativity.
  21. I will re-enable the old post. wait: http://makewebgames.io/showthread.php/41323-templates-for-sale Done.
  22. As said we can only all profit if we all contribute to it in some form. I mean, I would be as well happy if the community switch to let's say ezRPG or anything, and simply stop complaining. That was my major goal with this engine, to improve the community, and to show it I invested A LOT of time to it. I didn't offered it free as (beside my own time invested, the template I bought for it, and the money I handed over illusions for the great help), people on the board wasn't so happy about ZAP engine being free saying that every single one could use it and therefore there was not real value to use it. Not to say ZAP was even near the quality / feature set of this last engine of mine, yet it wasn't all that bad either. Again, I would say, if people like you, danny, dom, and many others start to offer modules, work, out-sourcing force to it, we will all profit from it. On the other side, if everyone is shy and just wait till it takes off, then... either you will be late and loose some profit at start or in the worse case the project will fail as the community simply is too shy to even jump on a new boat. 20$ for the developer engine is certainly not something you cannot afford, and with that you can already gain the knowledge needed to develop things. So all it needs is a bit of faith and that we all decide it's time to switch to something else than the old code you all complain about.
  23. Well up to you, I can just say it's another option to make a game, and it tries to offer a solution which should comply to most of what was requested by the community. Now I know for sure that there is a few people which decided to create a game based on it, and with the help of illusions I will work myself on making the a full featured game which could be sold as further package. At that point I'm pretty sure we will gather the interest of even the most less skilled one.
  24. Well I thought you would not like to leave access to something he pirated. I'm the moderator which blocked it. If you want I can re-enable it, as it's just soft-deleted.
  25. The sales are going forward, and the interest seems pretty high for the moment. I suppose it will even increase over time as we will continue to add features.
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