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Everything posted by Seker
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SELECT * FROM `table` WHERE `column` LIKE '% action %' OR `column` LIKE 'action %' OR `column` LIKE '% action'
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It's not all that random, if you really look at it, and definitely not a waste. It's basically a throwback to old school dungeon crawlers which, as some don't want to admit or fail to realize, is basically what modern text games evolved from. Chat room dorkiness started the mafia craze. I like it. It's very... Retro. If you actually decide to do something like this, I'd be happy to lend a hand.
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But.... Why? /nonconstructivecomment
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if(($codeone == $fcr['codeone']) && ($codetwo == $fcr['codetwo']) && ($codethree == $fcr['codethree'])) Have to wrap each individual condition.
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On a side note, I'd appreciate if this not be discussed or brought up in the actual game. I don't wish to let everyone know I'm selling until an actual sale happens. Thanks.
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I'm really looking to put my time into my next project. Perhaps try something with Alain's engine. I like to push myself and learn new things. When I decided I wanted to create DW, I knew pretty much nothing. (Some may recall my extremely basic questions.) The challenge for DW, as it seems will happen with most MC styled games, is gone for me. It's time for me to move on.
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That's one interesting thing and one area that, with the right person behind it, could make it explode into something even better. Advertising has been very minimal. Some Fiverr gigs to start out. A few banner placements and voting sites. The majority of our activity so far stems from word of mouth. Lots of referral traffic from the players. The amount of new users fluctuates. Again, with minimal advertising, a lot has come in spurts of 10 or so when someone new likes what they see and brings some friends.
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I never had any kind of official trackers put in place as I don't know that I expected it to do what it has, but here are screens of the donation tracker in game as well as some recent PayPal activity. [ATTACH=CONFIG]978[/ATTACH][ATTACH=CONFIG]979[/ATTACH]
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Considering the average monthly income of $1,600-$1,700, I feel $7,500 is a well more than reasonable price range.
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I really want to see it grow even more. Maybe move on to another project. And frankly, I'm out of ideas for where to take it. I started creating DW out of passion for the gametype. I think it's just time I moved on.
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District Wars has been re listed for sale! I feel I've done all I can with it and think someone else could take it through to its full potential. District Wars is built from MCCodes V1 by myself almost 100%. There have been a few mods I've purchased, but even most of those have been heavily modified. Available on Flippa: https://flippa.com/2964137-district-wars-text-based-game-with-4-500-uniques-mo-making-1-714-mo Total Accounts - 1,205 Daily Users - ~30 - 40 Age - 349 Days Total Income - $18,523 Mods in place: - Advanced Items, much like V2, but built by myself from the ground up. - Donator/Credit System - Hunting System - XP, Referral, Respect Gained contests - Ability to set up attacking contests, as well as no jail, free walks, training and XP bonus - Fully integrated custom pets system built by myself from scratch - Full automatic Token/crystal lottery - Marriage System - Other various mods Game can be seen active at http://districtwars.net. (Note: The .com domain recently went up for sale) Misc. Stats: Alexa Rank - 542,827 (U.S.:219,889) Backlinks: 28 Google Analytics Stats: Visits: 7,578 Pageviews: 320,386 Uniques: 3,588 Serious offers only, please. I've put a lot of work and a lot of time into making this a playable and enjoyable text game and I am not willing to just throw it away.
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[MCcode v2] Advanced spying script [$10 USD]
Seker replied to radio_active's topic in Paid Modifications
Calm? Do you read what you type? o.0 -
[MCcode v2] Advanced spying script [$10 USD]
Seker replied to radio_active's topic in Paid Modifications
Oh boy. Misreading can lead to a lot of hostility, can it not? -
[MCcode v2] Advanced spying script [$10 USD]
Seker replied to radio_active's topic in Paid Modifications
I kind of agree, here. I have one I created from scratch that uses players' stats, especially IQ, and it only took about 30 minutes from start to finish. -
Serialized links and random positioning (IE: In your crystal temple) can be a huge help. Especially with programs such as iMacros. Obviously, there are more advanced programs out there. But, for the average pain in the ass, it does the trick quite nicely.
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[CookieGaming] Looking For Another Member To Our Team.
Seker replied to Razor42's topic in Partnerships
For a successful business of any type, whether it's running a website or a lemonade stand, you need a plan. You need to have your future as mapped out as possible. Find out what you expect to spend, and what you expect to earn. Without thinking ahead, this "project" will not last long. This is all even more true on the internet when hundreds of websites pop up a day. If you have no strategy to make sure people go to yours instead of someone else's, you're floating without a paddle. -
Got this all worked out, but thanks for the help. :)
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So, what are you trying to tell me here? I need to use the color name and not the code? I need to select the color inside the option? Tried that. Instead of using an array, I need to type out every single option? Edit: Not trying to be rude if that's how I've come off. This has just been giving me some trouble for the past half hour or so. :P
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So, I'm trying to set it up so players can choose their own font color for my game's chat. The color codes are to be put into an array, and I want the choices to show up as the color the player is selecting. I just cannot get it to work. To better understand it, here's an example I tried: $coloroptions = array(1 => '#00FFFF'); echo " <form action='preferences.php?action=chatcolor' method='post' /> <select name='color'>"; foreach($coloroptions as $colorcode => $colorname) { echo " <option value='", $colorcode ,"'><font style='color:", $colorname, ";'>", $colorname ,"</font></option>"; } echo " </select> <input type='submit' value='Select Color' /></form>"; Now, in the dropdown, the code #00FFFF should show up as an aqua color. But it's still just black text on a white background. Any ideas?
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Okay. Got it working. Something I totally missed in the original script. On the form to type in the updates, I had to redeclare the userid. So, I added: <input type='hidden' name='userchoice' value='{$user}' />
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Well, printing the new values was no help, as it's showing everything to be correct. It just refuses to update the database. I am so lost.
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Going to try echoing everything out. Maybe it's just not getting one specific thing. I don't know. Like I said, it's not throwing an error, so this is beyond frustrating.
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Well, it's coming from this, so I assumed POST would be right. Especially because I just tried changing it to GET and it came up with blank fields. :P function edit_user_begin() { global $ir, $c, $h, $userid; print "<h3>Editing User</h3> You can edit any aspect of this user. <br /> <form action='new_staff.php?action=edituserform' method='post'> User: " . user_dropdown($c, 'user') . "<br /> <input type='submit' value='Edit User' /></form> OR enter a user ID to edit: <form action='new_staff.php?action=edituserform' method='post'> User: <input type='text' name='user' value='0' /><br /> <input type='submit' value='Edit User' /></form>"; }
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Well, that's the thing, it's all filled. Every line has a value when you select the user. There's no reason it would stop it because some of those values are 0, would it? I mean, it's not throwing any errors. It's just not updating.
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Well, as far as gathering the data, I left the default as is, and it collects and displays the information correctly. It's just, when you change it (The n* values are the new values you place in the form) it doesn't update.