-
Posts
2,921 -
Joined
-
Last visited
-
Days Won
48
Content Type
Profiles
Forums
Events
Everything posted by KyleMassacre
-
Well I think he made this mod along with his donation mod to easily install so the script does it all for you
-
Yes it does, it auto installs when it first runs. Take a look in the chat global file(s) I just don't know what they are called off hand.
-
Try out everything I told you to and see where that takes you. I may have missed a few things because I'm not familiar with the engine not do I fully understand what's under the hood so expect errors as you go and just try to fix them.
-
This thread is a bit old now, you can send him a PM if you wish so I'm going to lock this thread until the OP decides he needs it back open.
-
That was pretty much what I was looking for so not much has changed between yours and mine , I didn't do anything fancy besides some options I used which is found here: http://morrisjs.github.io/morris.js/lines.html
-
I don't think you have the rights to sell majority of those or give them out
-
Well it has only been 2 hours between your posts. You need to give people a chance. Now, do you need help or need someone to do it for you? if you need help I can probably guide you through converting it. His mod uses the $db class so you will have to convert it over to RCs mysql_* functions, change all the queries that reference the users table and table column names and if I remember correctly it uses the settings table so you would have to dig up something to take its place. Also it uses globals, and global_functions so you would need to change the reference to those file names.
-
Just wanted to give an update!!! This worked great HD
-
Ahh that looks like it makes more sense. Thanks a million
-
Thanks @Dayo and @HauntedDawg. I will try these out when I get home but I am kind of skeptical about because: For HD's response, that is basically what I did. I didn't have a problem grabbing the data and I can alert it or log it but my issue is using that data in the charts method. Similar to this: Morris.Bar({ element: 'graph', data: [ {x: '2011 Q1', y: 3, z: 2, a: 3}, {x: '2011 Q2', y: 2, z: null, a: 1}, {x: '2011 Q3', y: 0, z: 2, a: 4}, {x: '2011 Q4', y: 2, z: 4, a: 3} ], xkey: 'x', ykeys: ['y', 'z', 'a'], labels: ['Y', 'Z', 'A']}).on('click', function(i, row) { console.log(i, row); }); formatted like arse but I'm once again on my phone. And for Dayo's I just don't understand lol. Like I said, I'm pretty garbage at this but I can't access the data variable outside the loop but if I put the chart method in the loop it wants to print that chart a grip of times
-
So first of all I am not very good and JQuery at all but what I am trying to do is grab some JSON data and I would like to put that data in a chart. The problem that I have is that I need to kind of iterate through the indexes of the arrays to get the data that I wish to display. Currently I am on my phone and don't have access to the way I tried it exactly but I will attempt to do it in pseudo code but get it as close as possible. I don't have issues retrieving the JSON but since it's in an array with indexes I am looping through and its trying to display the chart x.length amount of times. So here is a small example of the JSON response: [ { "result": { "0": { "results": { "id":"1", "date":"2014-11-20", "site_id":"http:\/\/someurl.com", "count":"1" } },//......More indexes are here } } ] Land for the JQuery portion of it I tried using $.each() something like this: $.each(data.result,function(i) { var json = data.result[i].results; var chartData = [ {/*my JSON data in here*\}, ]; }); My JSON data is inside the success function inside the $.ajax() call using "json" as the datatype. My issue is that I can't get my chartData array to use in the chart because it's saying it is undefined. What n00bish mistake am I making here?
-
PHP and JQuery is exactly that. With some overhauls you can get it to work
-
Is there any proof of the transaction so a war doesn't start like when [MENTION=66442]grant[/MENTION] first purchased it?
-
What was the way you changed the eval in do_crime.php? I would be curious to know. So so now that means no admin hijacking and dumping tables via do_crime :(
-
I would just say use it anyways until this gets resolved.
-
I just want to add as well that if you pull up your domain in the license checker it does in fact return valid if you have a Redux license attached to that domain. It is just currently impossible for us (the end user) to edit that license
-
Like I said just now in another thread I messaged him and gave him the link to here and hopefully this gets resolved
-
Ticket on MCC works ok for me and I am able to log in. I messaged [MENTION=50433]ColdBlooded[/MENTION] and linked him up to this thread so hopefully you get situated. [ATTACH]1753[/ATTACH]
-
Good job being constructive there with your feedback. Do you know of anything that can make it better than "Ok"?
-
Doubt it. I tried emailing him like a month ago and still no reply. C'mon [MENTION=66442]grant[/MENTION]
-
You can possibly do a switch statement in the "lib/data/users.php" with the $ir["user_level"] and just grab their username from the $ir variable and throw it in there. I'm not too sure it will work since I have never tried to integrate it but it's the easiest way I can think of at a quick glance.
-
Look at the amount of free modules available for the MCC engine compared to GRPG, thats what I mean
-
Well I believe that the code is super old. Could it be better? Sure. But I think the reason why there are games made with it that have a crap load of users is because it's really easy to use. It's like the VBulletin of text base games, no real structure but easy to use. The plugin/modification market for MCC is kind of off the chain too so there should really be no reason that a game doesn't have fresh content regularly. If players feel the owner is developing the game then it's like sending a subliminal message to them telling them to stay. Also so it comes with quite a bit out of the box to begin with much like GRPG but GRPG doesn't have the people behind it to make things for it to expand on.