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KyleMassacre

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Everything posted by KyleMassacre

  1. Well I think he made this mod along with his donation mod to easily install so the script does it all for you
  2. Yes it does, it auto installs when it first runs. Take a look in the chat global file(s) I just don't know what they are called off hand.
  3. Try out everything I told you to and see where that takes you. I may have missed a few things because I'm not familiar with the engine not do I fully understand what's under the hood so expect errors as you go and just try to fix them.
  4. This thread is a bit old now, you can send him a PM if you wish so I'm going to lock this thread until the OP decides he needs it back open.
  5. That was pretty much what I was looking for so not much has changed between yours and mine , I didn't do anything fancy besides some options I used which is found here: http://morrisjs.github.io/morris.js/lines.html
  6. I don't think you have the rights to sell majority of those or give them out
  7. Well it has only been 2 hours between your posts. You need to give people a chance. Now, do you need help or need someone to do it for you? if you need help I can probably guide you through converting it. His mod uses the $db class so you will have to convert it over to RCs mysql_* functions, change all the queries that reference the users table and table column names and if I remember correctly it uses the settings table so you would have to dig up something to take its place. Also it uses globals, and global_functions so you would need to change the reference to those file names.
  8. Just wanted to give an update!!! This worked great HD
  9. Ahh that looks like it makes more sense. Thanks a million
  10. Thanks @Dayo and @HauntedDawg. I will try these out when I get home but I am kind of skeptical about because: For HD's response, that is basically what I did. I didn't have a problem grabbing the data and I can alert it or log it but my issue is using that data in the charts method. Similar to this: Morris.Bar({ element: 'graph', data: [ {x: '2011 Q1', y: 3, z: 2, a: 3}, {x: '2011 Q2', y: 2, z: null, a: 1}, {x: '2011 Q3', y: 0, z: 2, a: 4}, {x: '2011 Q4', y: 2, z: 4, a: 3} ], xkey: 'x', ykeys: ['y', 'z', 'a'], labels: ['Y', 'Z', 'A']}).on('click', function(i, row) { console.log(i, row); }); formatted like arse but I'm once again on my phone. And for Dayo's I just don't understand lol. Like I said, I'm pretty garbage at this but I can't access the data variable outside the loop but if I put the chart method in the loop it wants to print that chart a grip of times
  11. So first of all I am not very good and JQuery at all but what I am trying to do is grab some JSON data and I would like to put that data in a chart. The problem that I have is that I need to kind of iterate through the indexes of the arrays to get the data that I wish to display. Currently I am on my phone and don't have access to the way I tried it exactly but I will attempt to do it in pseudo code but get it as close as possible. I don't have issues retrieving the JSON but since it's in an array with indexes I am looping through and its trying to display the chart x.length amount of times. So here is a small example of the JSON response: [ { "result": { "0": { "results": { "id":"1", "date":"2014-11-20", "site_id":"http:\/\/someurl.com", "count":"1" } },//......More indexes are here } } ] Land for the JQuery portion of it I tried using $.each() something like this: $.each(data.result,function(i) { var json = data.result[i].results; var chartData = [ {/*my JSON data in here*\}, ]; }); My JSON data is inside the success function inside the $.ajax() call using "json" as the datatype. My issue is that I can't get my chartData array to use in the chart because it's saying it is undefined. What n00bish mistake am I making here?
  12. PHP and JQuery is exactly that. With some overhauls you can get it to work
  13. Is there any proof of the transaction so a war doesn't start like when [MENTION=66442]grant[/MENTION] first purchased it?
  14. What was the way you changed the eval in do_crime.php? I would be curious to know. So so now that means no admin hijacking and dumping tables via do_crime :(
  15. I would just say use it anyways until this gets resolved.
  16. I just want to add as well that if you pull up your domain in the license checker it does in fact return valid if you have a Redux license attached to that domain. It is just currently impossible for us (the end user) to edit that license
  17. Like I said just now in another thread I messaged him and gave him the link to here and hopefully this gets resolved
  18. Ticket on MCC works ok for me and I am able to log in. I messaged [MENTION=50433]ColdBlooded[/MENTION] and linked him up to this thread so hopefully you get situated. [ATTACH]1753[/ATTACH]
  19. Good job being constructive there with your feedback. Do you know of anything that can make it better than "Ok"?
  20. Doubt it. I tried emailing him like a month ago and still no reply. C'mon [MENTION=66442]grant[/MENTION]
  21. You can possibly do a switch statement in the "lib/data/users.php" with the $ir["user_level"] and just grab their username from the $ir variable and throw it in there. I'm not too sure it will work since I have never tried to integrate it but it's the easiest way I can think of at a quick glance.
  22. Look at the amount of free modules available for the MCC engine compared to GRPG, thats what I mean
  23. Well I believe that the code is super old. Could it be better? Sure. But I think the reason why there are games made with it that have a crap load of users is because it's really easy to use. It's like the VBulletin of text base games, no real structure but easy to use. The plugin/modification market for MCC is kind of off the chain too so there should really be no reason that a game doesn't have fresh content regularly. If players feel the owner is developing the game then it's like sending a subliminal message to them telling them to stay. Also so it comes with quite a bit out of the box to begin with much like GRPG but GRPG doesn't have the people behind it to make things for it to expand on.
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