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gamble

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Everything posted by gamble

  1. gamble

    PDO Problem

    The, in my opinion, best way to interact with a database!
  2. I would love to check it out: request sent!
  3. I am very interested in buying this but do not have the funds. If you dont sell it within a couple of weeks i will make an offer!
  4. gamble

    "Cronless crons"

    Thanks for the post! I would be interested in looking into a "complex" timestamp sort of cron system. I found MTG's quite interesting and am thinking about adding something similar into my current project. This may sound childish or "noobish" but i never really thought about a timestamp approach until i saw MTG's MCC mod.
  5. Personally i would have also included something like this:   $stmt = $db->prepare("SELECT username FROM users"); $stmt->execute(); $rows = $stmt->fetchAll(PDO::FETCH_ASSOC);   Because personally i prefer to work with associative arrays
  6. gamble

    "Cronless crons"

    Why do you use them for the smaller intervals and not for the bigger ones? Why dont you want to switch completely?
  7. gamble

    "Cronless crons"

    I am by no means talking MTG's cronless crons...i talking the general idea of them.
  8. gamble

    "Cronless crons"

    Thanks for the responses so far guys! It is interesting to see the way you guys propose the use of them and reasons for it or reasons not to use it.
  9. gamble

    "Cronless crons"

    OP update to show what i mean...
  10. Just a quick questions for you guys: Would you use cronless crons in your game if they were available? Meaning the crons dont use the usual cpanel cron job functions but a file that is called when users are active to credit them that way. I believe a user on the forums released a MCC version. Sorry about the god awful explanation haha. Cronless cron by MTG: http://magictallguy.tk/mods.php?mod=20
  11. That literally has nothing to do with this topic...
  12. Thanks you two for the suggestions! I have my eyes on a few of 'em ;)
  13. dosent work bud ive tried too
  14. Uh...no i have never hired a coder in my life.
  15. He is what we call a "fake". He pretends he has/knows something. I guarantee you 90% of the active people on this forum have ten folds the knowledge he does, so by calling the people here "noobs" he is calling himself a "nothing" or a "Steve Jobs" in other words: He takes others ideas and change the name by simply putting an "i" in the front and calling it his own.
  16. Hmmm I see what you did...time in a recent event to spark interest. But it will look silly when the Crimea situation blows over.
  17. General name ideas. In other words a broad name that can apply to the entire genre of war/military games. For example: War Time
  18. To be honest at this point there is not a story in place. I am just working on the main systems for now and will do the story later. As we speak i am just looking for general names for a military game. It will most likely be a militia game though...you build your own army to fight others.
  19. I have a quick question for the MWG community: Do you guys have any ideas for the name of a military game? I am interested in knowing what you guys think a good name for a Military game would be.
  20. I want to see an MVC modular engine...I made one for personal use but i wana see what others come up with. Are you just doing procedural?
  21. Let me get this right...you are gonna make a game engine in hours? I cant wait to see what you come up with...could be good or bad...
  22. I getting sick of your **** quite frankly. Say something productive or keep your [beeeeep] shut! Samuari you are getting better! Good job! In a couple of months im sure you will be able to hire for work!
  23. Maybe, 11 means that: 99,999,999,999 is the cap. set it to what you feel would be a good number. Keep in mine the (#) is how many characters are allowed Key: 4 = thousands 7 = millions 10 = billions 13 = trillions 16 = quadrillions 19= quintillions
  24. Exactly! Good job researching keep it up!
  25. Holy ****! The new one looks amazing! Nice job bud!
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