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gamble

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Everything posted by gamble

  1. gamble

    "Cronless crons"

    Thanks for the responses so far guys! It is interesting to see the way you guys propose the use of them and reasons for it or reasons not to use it.
  2. gamble

    "Cronless crons"

    OP update to show what i mean...
  3. Just a quick questions for you guys: Would you use cronless crons in your game if they were available? Meaning the crons dont use the usual cpanel cron job functions but a file that is called when users are active to credit them that way. I believe a user on the forums released a MCC version. Sorry about the god awful explanation haha. Cronless cron by MTG: http://magictallguy.tk/mods.php?mod=20
  4. That literally has nothing to do with this topic...
  5. Thanks you two for the suggestions! I have my eyes on a few of 'em ;)
  6. dosent work bud ive tried too
  7. Uh...no i have never hired a coder in my life.
  8. He is what we call a "fake". He pretends he has/knows something. I guarantee you 90% of the active people on this forum have ten folds the knowledge he does, so by calling the people here "noobs" he is calling himself a "nothing" or a "Steve Jobs" in other words: He takes others ideas and change the name by simply putting an "i" in the front and calling it his own.
  9. Hmmm I see what you did...time in a recent event to spark interest. But it will look silly when the Crimea situation blows over.
  10. General name ideas. In other words a broad name that can apply to the entire genre of war/military games. For example: War Time
  11. To be honest at this point there is not a story in place. I am just working on the main systems for now and will do the story later. As we speak i am just looking for general names for a military game. It will most likely be a militia game though...you build your own army to fight others.
  12. I have a quick question for the MWG community: Do you guys have any ideas for the name of a military game? I am interested in knowing what you guys think a good name for a Military game would be.
  13. I want to see an MVC modular engine...I made one for personal use but i wana see what others come up with. Are you just doing procedural?
  14. Let me get this right...you are gonna make a game engine in hours? I cant wait to see what you come up with...could be good or bad...
  15. I getting sick of your **** quite frankly. Say something productive or keep your [beeeeep] shut! Samuari you are getting better! Good job! In a couple of months im sure you will be able to hire for work!
  16. Maybe, 11 means that: 99,999,999,999 is the cap. set it to what you feel would be a good number. Keep in mine the (#) is how many characters are allowed Key: 4 = thousands 7 = millions 10 = billions 13 = trillions 16 = quadrillions 19= quintillions
  17. Exactly! Good job researching keep it up!
  18. Holy ****! The new one looks amazing! Nice job bud!
  19. Nobody just has the scripts for another game bud.
  20. Or merger the 2. After x amount of days move from the DB to a text file.
  21. Another quick question for you guys. How do you/would you guys ideally store the logs? Would you append to a text file or would you go all out with database table and all?
  22. I assume he is getting at the storage that would be required.
  23. Very true. Thanks for the replies!
  24. Reminds me a lot of a blog i read recently: http://makewebgames.io/entry.php/634-New-heavy-heuristics-sensor You guys should work together and create the ultimate anti-cheat system
  25. I have a few questions regarding possible security/development tactics. In a game what should be logged? Should just "money making" pages such as the casino be logged or all pages, or for that matter none? Im just wondering seeing as logs can help improve the game by taking out unused pages and also improve security by seeing what the users do on each page.
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