Just a quick questions for you guys:
Would you use cronless crons in your game if they were available?
Meaning the crons dont use the usual cpanel cron job functions but a file that is called when users are active to credit them that way. I believe a user on the forums released a MCC version.
Sorry about the god awful explanation haha.
Cronless cron by MTG:
http://magictallguy.tk/mods.php?mod=20
He is what we call a "fake". He pretends he has/knows something. I guarantee you 90% of the active people on this forum have ten folds the knowledge he does, so by calling the people here "noobs" he is calling himself a "nothing" or a "Steve Jobs" in other words: He takes others ideas and change the name by simply putting an "i" in the front and calling it his own.
To be honest at this point there is not a story in place. I am just working on the main systems for now and will do the story later.
As we speak i am just looking for general names for a military game.
It will most likely be a militia game though...you build your own army to fight others.
I have a quick question for the MWG community: Do you guys have any ideas for the name of a military game?
I am interested in knowing what you guys think a good name for a Military game would be.
I getting sick of your **** quite frankly. Say something productive or keep your [beeeeep] shut!
Samuari you are getting better! Good job! In a couple of months im sure you will be able to hire for work!
Maybe, 11 means that: 99,999,999,999 is the cap. set it to what you feel would be a good number. Keep in mine the (#) is how many characters are allowed
Key:
4 = thousands
7 = millions
10 = billions
13 = trillions
16 = quadrillions
19= quintillions
Another quick question for you guys.
How do you/would you guys ideally store the logs?
Would you append to a text file or would you go all out with database table and all?
Reminds me a lot of a blog i read recently:
http://makewebgames.io/entry.php/634-New-heavy-heuristics-sensor
You guys should work together and create the ultimate anti-cheat system
I have a few questions regarding possible security/development tactics.
In a game what should be logged?
Should just "money making" pages such as the casino be logged or all pages, or for that matter none?
Im just wondering seeing as logs can help improve the game by taking out unused pages and also improve security by seeing what the users do on each page.