Jump to content
MakeWebGames

ddgamedesign

Members
  • Posts

    110
  • Joined

  • Last visited

    Never

Everything posted by ddgamedesign

  1. Looks cool...after a few rounds of inevtiable bug patching and fixes, I may give it a shot.
  2. Spudinski: Agreed, and it does do a lot of my sense of a game like this to have colors I can look at for periods of time. I threw this top graphic together for you; its a spare graphic I had this made by a pro artist for my own game that I didn't use, and I added your game's name to it. Feel free to use it if you wish. It has some gritty details to it, and it "brings you in" to a rough, nasty city in a subtle way, with a "spraypainted grafitti" font used. Colors are muted, balanced and its fairly easy on the eyes, IMHO.
  3. Actually pretty decent, I like the feature set. Great start! My observations: -- Lots of options for searches, lucky dip, etc. -- The template: Eh. Not a big fan of the dark template really, rough on the eyes over long stretches of time. Some of the little graphics are nice though. The 'Thug Battle' placard up top during gameplay is a little large and cheesy looking, and it forces too much scrolling during gameplay. The Main City screen is spread out a bit too much for my personal taste, forcing a LONG scroll down to get to the options. -- I like the Back Alley thing, Cars, etc. Lots of decisions and options, and good amount of crimes and school classes. Good work!
  4. I should say my comments were meant to be constructive, not mean or nasty in any way.
  5. Joshua: Exactly, nothing that special or exceptional about it. Template is very grey, no graphics, limited crimes/features and the writing is sparse and lacking flavor (and grammar mistakes too). A 30 minute Jail sentence exactly 1 minute into playing it lost my interest completely pretty much.
  6. It does work...scanning this code, had the same issue, and found the misnamed variable in the code.
  7. Yep, or sometimes called Merits. It's already available, and can be heavily modified for personal goals, etc. I've done it myself.
  8. This is outstanding work, BTW. The user editing module that SHOULD have been included with MCC to begin with.
  9. We'd need to see more of the code to know what was up.
  10. I've noticed a few changes in jail/hospital times already, very nice (don't know if its related to my post).
  11. As a software developer for over 10 years, I understand the need and desire for wanting to prevent piracy, etc. So consider my earlier post retracted, and just change my request to: aside from seanybob's $30 Blackjack mod, does anyone have a free mod of their own they wish to share that works? If not, I guess i'll consider the paid mod.
  12. Crons can be tricky to diagnose, so hopefully the donator thing works for you now.
  13. I've leared (through much effort) style sheets save a whole bunch of time with things like this. I'm glad I made the switch to that early on with my site.
  14. Does the game actually make any donations (90% of 0 is still 0)? How active would you need them to be? PM if desired.
  15. Actually at this point, all mods i'm using at this point were bought legally and purchased from the creators, so ...my question was simply: was anyone able to make anything of the free Blackjack mod posted here awhile back and want to share? All of the 'outrage' here is neither necessary or even warranted. If I end up using the $30 mod, i'll of course try to buy it from the the original mod creator, as i've done previously.
  16. Firstly, I considered $30 to be a bit excessive for a Blackjack mod, and the creator isn't very active here anymore, so sending $30 (possibly) into the ether isn't an attractive option. Second of all, I was just curious if a decent free one was floating around that someone had created from the free one on here that doesn't work. Thirdly, yeah everyone here has bought every mod they have, directly from the original creators? Ah... how about not. Spare me the indignant 'morality' reactions. I buy most of my mods, mostly from the original creators, when possible, so I know right from wrong, thanks anyway.
  17. Hey all, Looking for a decent, working Blackjack mod (with cash bets that work) and images (or link to images the mod uses at least). I know there's one on here for free, but the betting doesn't work, and it appears not have been updated for awhile. Thanks!
  18. Yes, I understand the need for slowing power levelers down, but I (personally once again) prefer regulating the experience gain/features/combat of the game to slow this down, not just throwing people in jail for longer periods of time. People will end up growing annoyed and/or bored and leaving, from my (admittedly limited) experience with browser games.
  19. A few humble observations based on about 10 mins playing: -- A few graphics? It's sort of bland and green, not that interesting to look at. -- Some balance issues, exploring the jungle: 1st turn - 1 crystal, 2nd turn: Hospital (Witch Doctor) for 15 mins? That will turn off many new players, no doubt. Perhaps scale down the hospital sentences a bit? -- Looks like some cool features (Fishing?), observed right before my 15 min hospital stay. Treasure Hunt and Diving are cool too; lots of do, which is a good thing.
  20. Yep...CJ was invaluable in helping me get this done. Now weapons and armor have a shelf life (of sorts) so people can't just sit on good item setups forever, and always have to plan for a backup. Good times. :)
  21. Hey all, I'm looking for someone to make a section of code where there's a 3% chance of equipped armor or weapons "breaking" (meaning they get removed from your inventory) at the end of every combat. If someone can provide code that will do this for me, i'll pay them $6 PayPal right as soon as I test it and it works. Price is negotiable if needed as well. Can be sent to my email: [email protected] or my MSN is: [email protected] Thanks!
  22. Basically, I use a sliding scale that made sense (in my game) for the easiest starting crime. This is just a guide. That formula only allows a 4.6% chance of success by default, which is why you'll probably fail or go to jail most of time using the default formula. You take "Will" (starts off at 20 by default in my game), which makes the percentage 20%. I multiply it by 2 for the easiest Crime, making the chance of success 40%, then add the player's level x 3 (which allows it to scale by the player's level). So: 20 x 2 = 40% + Level: 1 x 3 = 3 = 43%. This makes the starting chance of success for the easiest crime 43%, which may be too low or high for your game. So in that success formula put: (WILL * 2) + (LEVEL * 3) This can be easily adjustable, though someone with low familiarity with algebra will be pretty lost at first, admittedly.
  23. What exactly is red? The center menu? What color is it supposed to be?
  24. Never mind, User Error. Forgot the make the NPC additions NPC I guess, which in turn didn't let the NPCs be added to 'challengebots' in the database.
  25. Got it (sorta) working. added the { } brackets and now it doesn't crash. The thing is, the NPCs have been set to be at Location 2, and i'm at location 2, and it just displays blank spaces. How do I set it so that only NPCs at Location 2 show up in the 5 choices?
×
×
  • Create New...