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Coly010

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Everything posted by Coly010

  1. Just posting another update. I've decided to refactor my code. I've gone away from a straight procedural system to an OOP Modular system. It'll make it much easier to add mods, create mods, control once ones are active etc. completion time may be affected but the benefits of it should be great
  2. From the reputation I know if sniko, he won't run with your money, he could just be having internet issues or one thing and another. He really is a good guy and has helped me on numerous occasions without asking for anything in return
  3. Logo looks amazing, would expect nothing less though :)
  4. Yup I can't agree with Sim either because PHP can be used as a foundation and jQuery and JavaScript can be used to make the game more interactive if that's what your looking for, and why not incorporate node.js into it and do the same sort of thing? You can have it run the php in the background and update in real time, like apps etc. I'm actually working on a game engine with this idea in mind
  5. Definitely an improvement, although, to me, space themes are about bright colours and your grey's dull it down, also there is no login button?
  6. I took a look at the source and it was slightly scary at first glance aha
  7. Coly010

    Project

    4 weeks [MENTION=64603]Sim[/MENTION] not 4yrs.
  8. Coly010

    Learning PHP

    I learnt PHP through practice. It's one of the 4 maybe 5 programming laguages I learnt without getting a book. I set myself projects tried to create them. If I hit a problem or didn't know how to do something I asked for help. I took the help that was given to me and looked over it, tried to understand it and why that was the best possible way of doing it. It led me to looking up what functions did etc. the php documentation can really be a life saver and you will learn a lot by reading through what functions do and even by looking through some of the user comments, although some of them can be confusing.
  9. Don't say that sim haha I don't think I could learn to draw like that with code :L
  10. [MENTION=64603]Sim[/MENTION] I was thinking that the execution time would be slower because he would basically be creating variables for everything that you would normay have in the database. That's a lot of data and a lot of variables that are going to go unused, whereas if you use a database you only take what you need. In theory I think that could slow it down, in practice I'm not too sure. You could well be right
  11. Build your own. It'll take a good long while, but you'll be a lot more familiar with the code, and it'll help make your game more unique. What you should do though, is plan your game out, fully. Then code the game based on your plans, that way you'll know what you need to do and what you don't need to do. If you haven't already, research databases and SQL. Then look into MySQL. It'll most likely be the database program you'll be using. Another thing you need to consider is a great web design. Your game could be the best in world but if it doesn't look good, you won't get the players you could or should. Also look into PHP security, that's a massive deal when creating games. Also if you investing money into this, then your more than likely going to want to get money out. To that end you'll need to look at it with a business perspective. Work out your outgoings and plan your incomings. Do a small business plan. Where will the money come in from? How much will I need to set aside for marketing? Will the perceived user base have reason to donate/pay for features or bonuses? Will pay-per-click ads make up any short comings? Do I need to hire a graphic designer or programmer? If your serious about making this game, you need to consider these. The most important thing is uniqueness. Some players like playing the same style of game, but almost all will look for variances and differences, a reason to continue to play your game and invest time and money into it. Hope this helps :)
  12. It could slow down page execution time, as it could take awhile to set up all the variables, not to mention it limits your ability to add stuff through a staff panel . Another thing you need to consider is the likes of loading an items array with all your items for a user who is looking at the forums. They don't need the items loaded, therefore slower execution doesn't provide any benefit to them
  13. Colour of text and background clash horrendously. Your grey background for your login doesn't suit, and your register button is too plain and flat. I think you should do a bit of research into colours that compliment each other. Another thing I notice is lack of specific theme and style, both of which are essential to designing a good web page/template. I don't mean to blow my own trumpet, but take a look at my space themed login: http://makewebgames.io/showthread.php/45417-Need-Opinions I went with the space theme and the minimalistic, simple style, highlighted with vibrant colours. For a first attempt it's decent, and the more you work at it the more you will improve. Read up on some basic graphic design tutorials and you'll soon be flying. You just need to stick with it. My work now compared to my work 5 years ago has improved so so much. If anyone who was around then remembers any of my work from 5 years ago will tell you, I've come a long way, and it's done to dedication, persistence and a willingness to learn. http://makewebgames.io/showthread.php/41557-New-Login-Template(PSD) I believe that is the fourth login I designed. It's absolutely horrible. But I was experimenting with designs and ideas and that's what mattered. There is patterns and gradients involved in the design of it and doing it taught me a few techniques. I did that about 4 years ago. I can personally see a huge difference. http://makewebgames.io/showthread.php/41579-Army-Login-(£5) another design from around the same time. This time I was experimenting with transparency and effects in Photoshop. Again an absolutely horrible, but I was learning. http://makewebgames.io/showthread.php/41584-New-Login-£2-(PSD) Finally, this is the last login I made which I can saw was below par, but you should notice the pattern of improvement. My design skills were getting better. Also If you read the comments everyone was telling me what I'm telling you. One of the best ways to learn new styles and techniques is to get a web template off the internet and try to recreate it from scratch. Basically what I'm trying to do is to show you that through time, your design skills will definitely get better, as long as you stick at it and take feedback from users on here :) Good luck with your next design :)
  14. Yep I used them, but I love how you didn't mention you get a free $25 for referring people to them lol. They're great to use and if you have FileZilla or a different ftp client it really speeds up development. I used to like cpanel a lot, but after switching to FileZilla, I can hardly bare to look at cpanel. I know I can still use ftp along with cpanel, but it's awkward when working with clients who have some fear of enabling it.
  15. Yeah I agree with Kyle, some colours that highlight always add depth to it. Your about box appears to go over one of the horizontal rule lines, which is the only place in the design that it happens and thus looks slightly out of place
  16. It was my pleasure :)
  17. then you should try incorporate a white outline into the design, it can look well if you do it right
  18. Login box definitely looks better now with the space, what exactly do you mean cut him out properly?
  19. I would add a space between the actual login box and the edge of the main box too
  20. Yep. Once your page loads $time_Bra no longer exists so if you want the timer to start again you need a different way of setting the time using javascript
  21. As far as I'm aware they can be found in the mods section of mccodes.com and they are free
  22. It'll be to do with the fact that your countdown time is being set by a PHP variable, after your php page loads, that variable will disappear, what you want is a callback function. Once it reaches 0, call a function which starts a new timer
  23. If you can't get your head around the crons, sniko made a neat little mod which does it through time stamps, it's just a matter of creating a table in the database and including the files in your globals.php
  24. Not currently mobile friendly but can be made so, but the cost will increase. Images are customisable and for a fully customised header it will add to the cost also. PM with what you want customised and I'll message you a cost
  25. This inspires me to do a fully OOP engine for Chaos-Era lol I might go and refactor that project
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