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Djkanna

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Everything posted by Djkanna

  1. Not exactly. Depends on what context you use the SESSION cookie in.
  2. For UK: (and the other stupid EU members that are implementing it) Have a bucket load of fun, getting your head around this one. May be able to explain it a little bit more clear and concise.
  3. Prequel - Original - Sequel. Prequel is generally set in times before the original, yet was created after the original; Take a relatively new thing as an example, the Xmen films. Xmen = Original. Xmen2 & 3 are sequels to the original (providing I remember them well enough) Xmen: First class and Wolverine are prequels. *I like the Xmen films, but First class wasn't as good as the rest (so off topic)* Probably should get back on topic now, really. :rolleyes: For the title to ring true, there would have been a Year1920 game already out, and this is a new one, set in the same theme etc, which isn't the case. So as I said, prequel/sequel has no meaning in the context of forum threads (as was HD's intentions). Boy we're really getting hung up on the whole title situation, the game looks good. Best of luck with the release, whenever it comes about.
  4. This has absoultely no point, but I think you miss the concept of what a prequel is, for you to have a prequel you must have an original, therefore Peter's thread would be the 'original' and there is no prequel. Also prequel/sequel has no meaning in the context of forum threads.
  5. $select = mysql_query ( ... ); if (mysql_num_rows($select) > 0) { $rankPos = 1; //Set as one (your first rank) while ($listing = mysql_fetch_array($select)) { echo 'Rank: #'.$rankPos.' ...'; //$rankPos = 1, $rankPos = 2, with each loop through, $rankPos increases by one. $rankPos++; //Increment by 1. } } As mentioned;
  6. Nice one, Seeker. EDIT: Although, I would change the way you go about the random user. $getUsers = mysql_query('SELECT `userid` FROM `users`'); if (mysql_num_rows($getUsers) > 0) { $allUsers = array(); while ($au = mysql_fetch_row($getUsers)) { $allUsers[] = $au[0]; } $randUser = $allUsers[array_rand($allUsers, 1)]; $randomUser = mysql_query('SELECT `username`, `level` FROM `users`WHERE (`id` = '.$randUser.')'); //Continue. } Granted way more code. However; doing a little testing (db only -not exact, using PHPMyAdmin) I have 4 columns and 3 rows (`id`, `name`, `email`). SELECT `id` FROM `users` ORDER BY RAND() LIMIT 1 -Query took 0.0950 sec SELECT `id` FROM `users` -Query took 0.0019 sec PHP bit to work out the random user, lets say id 3. SELECT `id` FROM `users` WHERE (`id` = 3) -Query took 0.0017 sec Total for the first yet less code work: 0.0950 sec. Total for the second yet more code work: 0.0036 sec. Now imagine this with a larger more appropriate table for users of a game (occasionally reaching 2000+).
  7. And; print "<tr style=background-color:#'.$color.'> ('. .') shouldn't be there.
  8. Well the last time they gave away a free copy of the Daz 4, was 'Black Friday' Now to the best of my recolection, they gave away free copies of Daz 3, either shorly before or after the release of 4. If you use software like Daz, generally speaking at one time or another you'll find yourself in their marketplace, buying new models, clothes etc so there's still some income coming from there. To add: More than likely to make the most of Daz, you'll be at the marketplace.
  9. Somewhat, I generally need the layout to be done before I work on anything else. I find that seeing exactly how something going to look, makes me more productive, than trying to visualise how a certain feature is going to look in a currently non-existent design. Testing, changing the look of a feature or section of your game, to make it work well with the design of your game, is more appealing to me than, creating a feature with a placeholder design, then having to go back to it, because something just doesn't work with the final design. As for projects that aren't my own, I don't have such an issue as generally the above is usally already done, or that I don't need to worry about how it's going to look, as the lead has already taken care of the step of visualising it, which is the part I cannot accomplish. End of the day, we all have our 'comfort zones' and little quirks, some of benifical, some are detrimental to the progress of the project at hand.
  10. "table#idtable1" = "table#table1"
  11. You're welcome. :D @Booher: Thanks for the clarification, wasn't entirely sure. :)
  12. Why don't you show someone that's a 'repectable member' a snippet of code, who then can let everyone else know the results? (Not someone who's in your pocket though, that would be cheating :o) Personally, I don't really care one way about it. But if the only way for us to know you've improved, is to go buy a mod, we don't need nor want. Then it's likely we're not going to bother and we'll continue to hound you (fair or not).
  13. I actually like it, it looks pretty neat. (I know it's a travesty, that I would say such a thing) Well done, and best of luck. P.S: "Items you equip go here..."
  14. Fair enough, done.
  15. Then clearly this was worthy. ^_^ @Seeker: lol
  16. That's exactly why, I put you under unsure, with the lack of a PC and all. :) Edit: And moved you up. :)
  17. Yes, yes I did, you're a cheap fecker though. :P Thanks, I want to make it a little more extensive with more people, it's just a shame that most the guys/gals that we knew well, are no longer here.
  18. -Removed, may be back.
  19. I played this game for a little while. It taught me a very good lesson, don't gamble 'cause I suck at it. :rolleyes: Best of luck Iso.
  20. I know sweet F.A about trademarks and acceptable uses. However, I think Pokemon fan sites, generally help the product, so I doubt that if it is actually against the law, (who owns Pokemon? Nintendo?) would do anything about it (also it's mostly not-for-profit). Same for Bleach, which to this day, I still have no idea what this is, well except for the cleaner (and hair dye).
  21. Yeah I got that, and I concur, but it's "Alpha stage" so I'm cutting him some slack. I wish for a better description, a little more exciting than "Enjoy your death".
  22. Of course, edit MCCodes to delete everything that ties to a user when you delete a user. :)
  23. Essentially the issue is the new user will have all the old users stuff.
  24. You can manually set the AUTO_INCREMENT value. (in some cases setting it to 1 will work fine, others not so much) But I'd advise against doing that, a lot of other tables depend on this. For example; Old User 2: Items: 20; Gang: Generals. Unread Mails: 40; Events: 32; Bank Money: $25,000. -Old user Delete (DELETE FROM `users` WHERE `userid` = 2 (I believe this is how and all MCCodes does in regard to removing users.) New user signs up, automatically assigned userid 2. New User: Items: 20; Gang: Generals. (the way it's set up or was, this user will be the leader, but will have no record of it in the users table.) Unread Mails: 40; Events: 32; Bank Money: $25,000. See the issue?
  25. Oh the irony. As it's 'Alpha mode', so I'll refrain from being an ass, but it needs work a lot of work. I would like to know, what a "Goth Central" is and why I should enjoy my death (Game description).
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