MMA Legacy Posted Tuesday at 01:15 PM Posted Tuesday at 01:15 PM Hi, I’m Yaakov. I’m building MMA Legacy, a browser MMA manager where you develop one persistent fighter and test that progress in simulated fights and Online challenges. The latest addition is six active training mini-games: boxing, defense, stamina, ground-and-pound, kicking and takedowns. Sessions are short, and earned stats, XP and technique practice carry into the fighter’s career. I’m looking for feedback on the first 5–10 minutes: create a fighter, train, then fight. Is the next step clear? Do the rewards make sense? Does training feel useful in the fight, and what would make you return? Play: https://mma-legacy.com No installation needed; an account is required to save progress. It’s an early beta and this is voluntary, unpaid testing. I use AI tools for development and artwork. Please reply here or use the in-game feedback button, with your device/browser if something breaks. Quote
Reincarnation Posted Wednesday at 09:08 AM Posted Wednesday at 09:08 AM Honestly - I love what direction you have taken & honestly? Brave too - I'm not very aware of any other games in such niche so don't hold me to that, but probably a market no-one is touching ground. Since it caught my attention and I did check in for 5-10 minutes per your post request, I'll leave you with a couple of things below! Header area (specifically Season One - Quests) overlaps into your Career Level on the standard 100% zoom (1920x1080 on Edge). 90% zoom fixes that but worth resolving it at what most users use or using a flex box. Weight class also suffers by truncation. Player/Beta feedback webform drop down is invisible due to font & background text using the same font colour. Trailer/Preview Video looks very similar to ilia torpuria - I'd be careful with that on a legal front, likely harmless at current stage but can bite you badly at scale. On the Gym/Menu area, you should give the character transparency for it's background - the block behind it is a bit of an eye sore. Honestly during Beta it is fair to expect little content - but you should branch out the loop more with a few other things as it's not something you can login to for long bursts, whether that's your intention or not is another matter. There was only Gym, Training & Fights to do (sorry if I missed anything part of the loop but that's all I could see available). But if you want users to stick around during Beta or feel like they'd want to return on a full launch, I'd give them more to do. One very big positive is how you're focusing localization early on, this has begun biting me in the backside in my own game right now as it's beginning to scale & if I dragged localization through from the beginning I wouldn't have nearly as much work as I do on my hands for that aspect of the roadmap. That's a good move dude. Would be fairly interested to know what AI tools you use for development also? This is no dig - but it feels very Base44 like in-game, on desktop especially (I haven't tested on Mobile) - Base44 is very prominent and is very easy to spot. Quote
MMA Legacy Posted 17 hours ago Author Posted 17 hours ago Thanks Reincarnation—this is exactly the kind of specific feedback I need, especially the screen size/browser details and the point about reasons to return. I use OpenAI Codex for development and AI tools for artwork. I'm a nontechnical creator learning as I build. Beta V2 update — 10 September 2026 The old Season One banner has been removed. There is now a Contact the Creator inbox: type a bug, idea or question, get a direct reply from me, and see whether the request is Received, Investigating or Fixed. New replies/status changes show an unread notification in the game. The six training mini-games are live, with XP, attribute and technique progress connected to your fighter. I'm still tuning clarity, difficulty and rewards, so honest first-session feedback is especially useful. Try it free: https://mma-legacy.com An account is needed to save your fighter; no installation. If you have 5–10 minutes, try training once and then an Online fight: was it clear what to do, and did the progress feel worthwhile? Tell me here or through Contact the Creator. I've noted the other layout, artwork and longer-session points too; I'm not claiming they're all resolved in this update. Thanks for taking the time to test! Quote
peterisgb Posted 15 hours ago Posted 15 hours ago How much of it is AI generated. The theme is for sure. 1 Quote
MMA Legacy Posted 14 hours ago Author Posted 14 hours ago All the game is AI generated :) Visual update from the current build: • Training now develops the same fighter you take into Online. • Every division has a champion, contender and rating ladder. • Your first Online win pays Career XP and fight money. I’d especially value feedback on whether the Training → Online → Reward loop is clear from these screens. Play free: https://mma-legacy.com Quote
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