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MMA Legacy

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  1. I’m Yaakov, a non-technical founder building MMA LEGACY: a playable browser MMA manager/RPG. Players create a fighter, train through skill mini-games, level up, earn gear, build a fight record and challenge online rivals. The public beta is live and has reached 2,400+ visitors, 500+ accounts and 500+ created fighters. I’m looking for one serious long-term co-builder who likes combat games and wants to shape the product with real players. A good fit could be product/game design, UI/UX, frontend development, QA/testing or growth. I’m not asking someone to disappear into a huge unpaid backlog. Let’s work on one small, clear improvement for two weeks, see whether the chemistry and contribution are real, then decide what a partnership should look like. Play: https://mma-legacy.com/?utm_source=makewebgames&utm_medium=forum&utm_campaign=cofounder_sept17 Interested? Reply here or DM me with what you build and the first thing you would improve in MMA LEGACY.
  2. All the game is AI generated :) Visual update from the current build: • Training now develops the same fighter you take into Online. • Every division has a champion, contender and rating ladder. • Your first Online win pays Career XP and fight money. I’d especially value feedback on whether the Training → Online → Reward loop is clear from these screens. Play free: https://mma-legacy.com
  3. Thanks Reincarnation—this is exactly the kind of specific feedback I need, especially the screen size/browser details and the point about reasons to return. I use OpenAI Codex for development and AI tools for artwork. I'm a nontechnical creator learning as I build. Beta V2 update — 10 September 2026 The old Season One banner has been removed. There is now a Contact the Creator inbox: type a bug, idea or question, get a direct reply from me, and see whether the request is Received, Investigating or Fixed. New replies/status changes show an unread notification in the game. The six training mini-games are live, with XP, attribute and technique progress connected to your fighter. I'm still tuning clarity, difficulty and rewards, so honest first-session feedback is especially useful. Try it free: https://mma-legacy.com An account is needed to save your fighter; no installation. If you have 5–10 minutes, try training once and then an Online fight: was it clear what to do, and did the progress feel worthwhile? Tell me here or through Contact the Creator. I've noted the other layout, artwork and longer-session points too; I'm not claiming they're all resolved in this update. Thanks for taking the time to test!
  4. Hi, I’m Yaakov. I’m building MMA Legacy, a browser MMA manager where you develop one persistent fighter and test that progress in simulated fights and Online challenges. The latest addition is six active training mini-games: boxing, defense, stamina, ground-and-pound, kicking and takedowns. Sessions are short, and earned stats, XP and technique practice carry into the fighter’s career. I’m looking for feedback on the first 5–10 minutes: create a fighter, train, then fight. Is the next step clear? Do the rewards make sense? Does training feel useful in the fight, and what would make you return? Play: https://mma-legacy.com No installation needed; an account is required to save progress. It’s an early beta and this is voluntary, unpaid testing. I use AI tools for development and artwork. Please reply here or use the in-game feedback button, with your device/browser if something breaks.
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