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Posted

Hello

I am officially and old fart and started developing my game in the early 2000s pre-kids.  I am now (almost) an empty nester over 25 years later and have a dev team and marketing team and a budget and (most importantly time) to make my game idea a reality.  I have been building the lore for 25 years and am now implementing it

 

https://revolution.gameseek.com

We are in Alpha 2 

Revolution is a civ style slow burn game

Hoping folks can help us out with constructive feedback

 

thanks

Posted

Thanks for the kind words.

 

We are moving into beta where we are asking the players to start designing the game

 

If you have ideas on where you want this game to go, please sound off!

Posted (edited)

When clickin on arrow next to username

Discord Link unavailable

Mail goes to a 404 page

Confused im mining at the moment but the rate keeps changing

the progression of STONE is 408 yet when i go to my normal panel its now 22,594

Command Centre and Farming page show 2 different values ?

ore.png

ore1.png

Stone per day

3,600 = 60 an hour
3,600 x 12 = seconds 43,200
Yours is doing about  5 Stone every 1 second which works out at 432,000 per day at day 7 youd get = 3,024,000

this also applies for the others

Lodge, Farm, Lumber

                                                                                                             

 

                                                             *** FOUND A MAJOR FLAW IN YOUR GAME **

 

When creating new Items example The Flin Knapper screen

you can choose how many to make of clubs, spears bows, arrows and so on..

So i selected create 5 Bow and Arrow and it gave me 250

I then selected create 1 Throwing Stick it gave me 12.......

The reason for this is if you stay on the page it just keeps creating the item over and over again

 

Edited by Uridium
Posted

thank you for the feedback

 

the discord channel invite link is:

https://discord.gg/WrWz8EBrKU

 

AI has been used for the art and some of the coding.  There are two of us who are doing the coding and I can assure it the manual coding is painstaking and long.

 

all of those flaws are very helpful and those bugs will be squashed shortly.. thank you for letting me know

Regarding the MMO part (player - player interaction) as you progress in the game and unlock the lore and advance your civilization you will unlock the Monolith which is part of the game story (still being coded)

 

https://revolution.gameseek.com/monolith/

 

The Monolith is the social hub for the game including social chat functionality, player marketplace, option PvP etc

----

 

Here is an example of the lore / story that I we are currently working on.  As you progress through missions which unlocks lore (yet to build the interface, but the story is done as of 20+ years ago!) you unlock cut scenes ... sample cut scenes are:

 

https://revolution.gameseek.com/adventure/lore/

 

 

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