PHPStudent Posted December 29, 2020 Share Posted December 29, 2020 (edited) I have been looking around and I’ve seen some good attack systems for GL, but they’re not exactly what I’m looking for (looking for something more bespoke) I currently use all of Dayo’s modules only at the moment, apart from the home’s module – that was made by @BeniiiBoiii I want to get rid of the bullets and kill systems currently in place and replace with: 1) Inventory and Item system That lets players equip a single weapon and armour Check Item information Sell items back to the game, send items to other players and a use option if the item is a potion for example Admin panel that lets admins create/edit/delete an item type and item. An option to add an item to a particular shop. Creating an item similar to the system in mccodes, with item name, item price (the price in shops), item sell value (money gained if sold back to game), weapon power/armour defence, effect 1, effect 2, and effect 3. 2) Updated shops, locations and travel Different shops holding different items (weapons, armours, potions etc) that should be accessible in different locations. Locations will have a minimum level/rank requirement to travel there Admin panel to assign a shop to a location, set price of travel to get to a location, min-level requirement to access that location, and the time it takes to travel to that location (optional) 3) New attack / hospital system Which lets users hospitalise, mug and leave opponents through profile links. Hospitalise increases hospital time Mugging lets a user take a certain amount of money relative to what a player has on hand. i.e., if a player has $100,000,000 out and they are mugged; the mugger can get 10% of this each time they mug that user. Leaving an opponent gives a user EXP, the exp amount gained depending on the difference in level/rank between players. A successful attack is based on the stats gained through Dayo’s workout module (strength, agility and guard) and strength of weapon and defence of armour equipped. a system that basically performs multiple attacks until one of the players is out of health If players are evenly matched, the attack system basically results in a deadlock situation with both players missing or doing no damage Hospital time determined by an attacker’s level/rank: Level 1 to 10 = 1-10 minutes hospital time. Level 10 to 50 = 10 – 50 minutes Level 50 to 100 = 50 – 100 minutes. Level 100 to 150 = 100 - 150 minutes Level 150 to 200 = 150 – 200 minutes Level 200 to 250 = 200 – 250 minutes Etc etc. Individual player attack logs for players to see their last 25 attacks (wins and losses) and type of attack it was(left, hospitalised, or mugged) Players who are attacked will get notifications that reveal who did the attacking/leaving/mugging and how much was taken if they were mugged I think the attack system will need to replace the current health system I have, with user health and max health, with max health going up with levelling. If anyone is willing to make me such a system, please quote me a price in PM or here, thank you. I'm aware such a system will be time consuming for any dev, and as a result im willing to pay a lot for this, relatively speaking. Edited January 1, 2021 by PHPStudent 1 Quote Link to comment Share on other sites More sharing options...
Sim Posted December 29, 2020 Share Posted December 29, 2020 My item system does that, and includes the shop your talking about. I can create the they'll system for you fairly cheap and fast. As for the attack system, i am not trying to touch Quote Link to comment Share on other sites More sharing options...
AlizHarb Posted May 2, 2022 Share Posted May 2, 2022 Quote Link to comment Share on other sites More sharing options...
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