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gRPG Reworkd - Some suggestions?


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  • 2 weeks later...

A db wrapper to better orchestrate user<->database activity.

An entire database re-write to include primary keys on certain tables, indexing, better structures, etc. (Using a many-to-one system has worked best for me so far, but there may be better ways to suit your needs)

Lightweight logging systems to log all input/activity (within reason)

Staff features (including an easy way to manage staff ranks (none of that hardcode ****e)) to better manage a game.

Then think about the users :P

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