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New Engine Interest


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Hey all,

I have recently stepped into a rather large project, currently we only have 1 game on the go, it is however pretty active, in fact we just reached 10,000 members. For the next version it is a total rewrite, the base code is 4+ years old, I am creating an engine for this so we can fork it and create new modules to launch on different games.

I was wondering if you guys and girls would be interested in a decent modern and free game engine?

There may be a "pro" version and a "hosted" version depending on the interest.

How would this "engine" work?

First off it will be just an "engine". There are mods and mod packs to pack on to it.

- A mod pack consists of multiple mods

- A mod is a single feature

- Events are essentially plugins, they hook into the core of the engine in which you can change the outcome of things. For example you want to shoot a mail to someone after they have registered, you could hook into the event "post-registration" in which the users register vars are passed.

- The engine would have a fully featured admin panel in which you can administrate a game properly, add new mods from the ACP (So long cURL is enabled).

- Mods can add new admin settings and setting groups

Sample mod (This doesn't show any functionality, simply an example of a super basic plugin)

 

//Your name as the namespace to group authors to stop comflicting mods
namespace Application\Modules\ArchEclipse;


class Crimes extends BaseModule implements Application\Core\Interfaces\Mod {


public function __construct()
{
	//Set up the template path so you don't have to write the full path out later
	$this->settings['template_path'] = 'application/mods/archeclipse/crimes/';
}


public function index()
{


	$this->templateVars['crimes']['page_info'] = 'Welcome to ArchEclipse\' new crimes page!';


	//Render automatically adds $this->templateVars to the template before rendering
	//Template path is auto appended in the render() method so the real path would be
	//application/mods/archeclipse/crimes/index.twig
	//You don't need to add .twig at the end
	return $this->render('index', [
		'site.name' =>  'Crimes'    //The template would render this as <title>SITE_NAME | Crimes</title> where
									//SITE_NAME is the application name
	]);
}


public function _install()
{
	//This will be called when the plugin is uninstalled
}


public function _uninstall()
{
	//This will be called when the plugin is uninstalled
}


public function _activate()
{
	//This will be called when the plugin is enabled
}


public function _deactivate()
{
	//This will be called when the plugin is disabled
}


}

 

Any questions shoot them over :)

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Similar to my system I was doing for PC in C# for a crime based project.

The one I started in php is sort of weird, but powerful.

 

If you are going threw with this, I would make a Hook for "Features" such as "Crime" so people can over-ride displays, certain features, extend things,e ct.

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Similar to my system I was doing for PC in C# for a crime based project.

The one I started in php is sort of weird, but powerful.

 

If you are going threw with this, I would make a Hook for "Features" such as "Crime" so people can over-ride displays, certain features, extend things,e ct.

That would be a pre-render hook where it is choosing the template to render, so an if statement to check if template = "crimes" then show "newcrimes".

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