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My mafia game idea (WIP)


Sim

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You choose your Character which will have a different story from the rest of the characters. There will be Citys/Towns with different locations in each City/Town like pawn shop, corner store, casino, arcade. You can travel to each location and citys once they have become unlocked. You will run into someone who will assign missions like go "Go Kill blah in City/Town blah"). YOu can also do other crimes while doing these missions/quests. Different locations are only allowed to have certain crimes. Some NPC's will have interactive dialogues to explain the story better. It will sort of be like GTA but text. There will also be different character classes such as hustler, enforcer, robber which will give a skill bonus to a certain area.. The main way most missions/quests will be done is threw the cell phone. Your receive an incoming call and you can answer it or not and if you answer it, then your receive some text or image with the conversation then your have different responses (interactive dialogue). You will be able to set up these quests/missions from different characters that after x amount of time from completing the quest/mission from a NPC, your phone will ring again from them with a new mission/quest.

I am also thinking of having some sort of "Carreer Paths" such as drug dealer, where you can randomly run into junkies that hit your phone and you have to go meet them to deliver the product. These will be like ongoing quests from certain NPC's that will be ringing your phone for things over a period of times. I am also trying to figure out a way for set ups to take place and or sting operations. Like you meet a random guy and start doing business with him and its a undercover and eventualy you get busted. I am thinking of even have the junkies when calling saying stuff like i got a "TV" i'll trade for x amount of product and you can decide whether or not you will do it.

Quest/SIde quest will take place after one is finished, me/or a staff member will be able to set up virtual game time when it takes places or do it randomly like 15 or 30 mins virtual time.

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Would this mafia game have the same basic core structure as many other mafia games (attacking players, mugging players, daily bonuses, health, crimes, mobster stats (strength, agility), etc)?

This certainly is an interesting idea though. I don't think I have seen this kind of mafia game successfully coded. I certainly would like to see it!

~G7470

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Of course ALL mafia games will the same score structure of doing crimes, attacking players as its the genre. The difference will be how the game is played. I am dying as the coding will take less then a month, but for a decent amount of art/content to launch, it will take me A LOT longer (maybe a year).

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Hopefully I'll be able to find some investor(s) to help speed some things up so I can have art created faster once I am in need of it or it will take many months to be released once all coding is done. (lol)

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