DeathsAlive Posted September 12, 2013 Posted September 12, 2013 So, to keep a game competitive and players interested/progressing towards something. You need some sort of achievement system. The theory/design I have in mind/paper for this. Seems rather convoluted/long winded. Was wondering if anyone has designed such a system and would care to offer some insight/guidance on this. Happy to share my approach as well :) Quote
a_bertrand Posted September 13, 2013 Posted September 13, 2013 What would be the difference with the current quest system (beside the name that's it) ? Quote
DeathsAlive Posted September 13, 2013 Author Posted September 13, 2013 What would be the difference with the current quest system (beside the name that's it) ? The quest is that, quests. I'm creating something where a user gets a badge/icon/bonus/achievement points for completing X,Y,Z. For example "Congratulations, you've won 10 battles". Which would, for example. Earn 5 achievement points? And unlock a prize or icon or something in the achievement directory? In reference to the questing. They could also earn one for completing 10 quests, helping X find their pebbles etc. :) Quote
KyleMassacre Posted September 13, 2013 Posted September 13, 2013 The quest is that, quests. I'm creating something where a user gets a badge/icon/bonus/achievement points for completing X,Y,Z. For example "Congratulations, you've won 10 battles". Which would, for example. Earn 5 achievement points? And unlock a prize or icon or something in the achievement directory? In reference to the questing. They could also earn one for completing 10 quests, helping X find their pebbles etc. :) I think what Bert is saying is that you can make the same system you want from the quests. And I believe you can do achievements along side the quests at the same time kind of like over lapping them. Quote
a_bertrand Posted September 13, 2013 Posted September 13, 2013 Indeed, for me it look like nearly a copycat of the quest system. Quote
DeathsAlive Posted September 13, 2013 Author Posted September 13, 2013 I think what Bert is saying is that you can make the same system you want from the quests. And I believe you can do achievements along side the quests at the same time kind of like over lapping them. Indeed, for me it look like nearly a copycat of the quest system. Awesomes! Will have a look at quests later :) In fall fairness, not REALLY looked into them. Just toyed with different ideas and such. :) Thanks guys! :o) Quote
Script47 Posted September 13, 2013 Posted September 13, 2013 I thought of something like this and started coding it, then stopped. If you like I could help/show you that code if I can dig it out? (If I had a copy on my USB I will check) Quote
DeathsAlive Posted October 22, 2013 Author Posted October 22, 2013 I thought of something like this and started coding it, then stopped. If you like I could help/show you that code if I can dig it out? (If I had a copy on my USB I will check) Sorry for the late reply! Been so busy at work with a new project that I have had little, to no time to focus on SoulQuest. But if you're able to dig that out, it would be fantastic. I'll also take a look into what Bertrand suggested :) Quote
marchukt Posted November 8, 2013 Posted November 8, 2013 Can someone post a link to the "Quest System" that can be used as an award / achievement system? I've been looking for it everywhere and can't find it! Quote
KyleMassacre Posted November 8, 2013 Posted November 8, 2013 Can someone post a link to the "Quest System" that can be used as an award / achievement system? I've been looking for it everywhere and can't find it! Its not an actual mod. you just configure the quest system to work that way by using the conditions. Quote
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