DungeonMaster Posted May 21, 2013 Posted May 21, 2013 Something I will like to see in future versions: In Admin it can be quite a time consuming task disabling / enabling each module, it will be nice to have check boxes - those that are checked enabled and one save button. Quote
a_bertrand Posted May 22, 2013 Posted May 22, 2013 Not a bad idea, however, not as easy at it seems due to the fact each module you enable / disable can have special enable / disable hooks (for example the chat bar have it), and running then all at the same time could have side effects. Not sure if that would work all that well. Quote
DungeonMaster Posted May 22, 2013 Author Posted May 22, 2013 Probably after save then it can cycle through the modules rather than try to save all at once. Quote
a_bertrand Posted May 22, 2013 Posted May 22, 2013 Well could be an option, however how many times do you enable / disable many modules at once? Quote
DungeonMaster Posted May 22, 2013 Author Posted May 22, 2013 Well I have had to disable more than 75% of the modules and it took a lot of time because you have to disable, wait for page load, scroll down again, etc. I plan to have features enabled / disabled based on a time schedule so it will mean enabling and disabling multiple things often which with the way it is setup now can take a lot of time. Multiply that by running many games and you can see what I mean. Quote
a_bertrand Posted May 22, 2013 Posted May 22, 2013 Enabling or disabling modules are done by creating or removing 1 file inside the module directory: module.lock That means, if the engine finds this file inside the module directory, the module will be disabled. Nothing else. For your time based thing, you could simply have a cron which creates or remove the files as required. Quote
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