a_bertrand Posted January 14, 2013 Posted January 14, 2013 Free for all full owners a new module "Crime" is available from the marketplace. It allows you to define as many crimes as you want (from the table editor), let you define conditions when the crime can or cannot be done, what stats counts on the % success rate, the cost (and the stat of the cost), time in jail in case of failure (in minutes), as well as the effect if you succeed. I hope it gives enough flexibility ;) Quote
a_bertrand Posted January 14, 2013 Author Posted January 14, 2013 Thanks ;) wasn't hard to create. Quote
Someone Posted January 14, 2013 Posted January 14, 2013 Thanks :) Great that it has condition_code and effect_code makes it that more dynamic Quote
gmoore Posted January 15, 2013 Posted January 15, 2013 Now how about a graphical type module ... like crime ... but you see it happening lol. Keep you busy think of that! Greg Quote
a_bertrand Posted January 16, 2013 Author Posted January 16, 2013 Would need lot of art, and would not be really generic. Doesn't make sense that I do the art for something like that. Quote
gmoore Posted January 16, 2013 Posted January 16, 2013 I thought more as an example, which is what the modules are anyway. But it was just a thought. Greg Quote
a_bertrand Posted January 16, 2013 Author Posted January 16, 2013 Modules are examples of what can be done and how to do it, as well as provide a base to build upon to (for example you may expand one of the module any way you like it) as well as provide some functionality to those which are less skilled. Quote
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